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Published: 2016-11-28 17:26:36 +0000 UTC; Views: 7016; Favourites: 106; Downloads: 143
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Description
Jovian Spaceborn Armed Forces Fusion Destroyer Clarke.Other angles: Link 1 Link 2 Link 3 Link 4
Length: 200m
Height: 62m
Width: 100m
Dry mass: 12 500 tons
Full load: 18 000 tons
Complement: 70
Armaments:
2x 200mm EM canon
16x 10m Long range missiles
24x 6m Semi guided short range missiles
Main engine: Inertial confinement fusion
Thrust: 10 MN
Fuel: He-3 - D
Fuel supply: 1200 tons
Mass flow: 1,53 kg/s
Acceleration while fully loaded: 0,55 m/s
Delta-v: 448 km/s
Side engines: 2x Open cycle gas core nuclear rocket
Thrust: 6 MN
Propellant: LH2
Propellant supply: 2 800 tons
Mass flow: 63,15 kg/s
Acceleration while fully loaded: 0,33 m/s
Delta-v: 16 km/s
Thrusters:
Hydrogen - Oxygen chemical rockets
Clarke class destroyer, the first Jovian fusion destroyer, this ship's completion marked the formation of Jovian Spaceborn Armed Forces and was the first dedicated warship of allied Jovian moons. It was introduced into service in the late stages of war with Martians, and until that point the only spaceborn resistance the Jovians could provide was with improvised warships made from converting civilian nuclear, and even chemical rocket ships. While those did provide some nuisance to the invaders, in the end, they just didn't have the range and capability to prevent Martians from dictating battlefield conditions. Worse still, even in large numbers, they where no match to Martian destroyers, only barely managing to take down a single destroyer at the very beginning of the conflict. That early victory was paid with great sacrifice, and while Martians wouldn't allow for such a situation to happen ever again, the Jovians did manage to recover the downed destroyer's fusion engine.
With Saturnian assistance the engine was reverse engineered, boosting Saturnian progress with fusion engines on their side, and paving the way for Clarke class destroyers for Jovians. Fusion engine was the main focus, and at the same time other parts of the ship where built on separate locations, awaiting the final assembly. Side mounted nuclear rocket engines where added for redundancy, in case of main engine failure, and to provide additional thrust if needed in combat. The head piece is practically the only pressurized part of the ship, and was made to be detachable, so it's a ship on its own, with very limited range range. Bellow head, all the major components where connected with heavy reliance on struts, decreasing the ships durability, but also lowering its overall mass. Sensor masts, EM cannons and external cargo holds where added after the struts, completing the ship at last.
As a warship it was plagued with many issues, most coming from the improvised and rushed way it was built, some of which where improved on by subsequent ships of the same class, and some with practiced use. Its long range weapons where limited by subpar sensors, but where very potent if other ships provided sensor data. Crew accommodations where very cramped, and only minor simulation of gravity was provided by deployable centrifuge. The worst flaw was its poor anti missile defense, with EM cannon providing point defense, and heavy reliance on decoy flares, the ship wasn't able to defend properly from long range missile attacks, forcing a configuration in which several of its long range anti ship missiles would be traded in for area defense missiles.
Even with all the optimizations, Clarke class was simply no match for Martian Lothbrok class destroyers, and several of her class where lost while proving the fact. The real advantage they provided was their long range interplanetary capability. With it the Jovians where no longer forced to remain on the defense, and Martians had to rearrange their formations to compensate, opening weak spots to be exploited. With the increasing resources the war was draining from Martians, and power shifts on other fronts, they where forced to pull back their occupation force, and eventually sign a peace treaty.
Nowadays newer and much more capable Wells class destroyers have taken the frontline position, while those of Clarke class that remained operational where relegated to shorter range patrols and anti pirate duties.
Related content
Comments: 21
I-Phillip [2021-02-26 22:59:39 +0000 UTC]
👍: 0 ⏩: 1
Do-Mo In reply to Riftmann1 [2017-05-22 13:36:15 +0000 UTC]
For the most part I "measure" them. Length, height, width, are taken from model size within the program I make it in. Mass is pretty much what feels right for me, so that part is mostly handwaved, crew count as well, something that feels right to me. The fuel/propellant amount is calculated from the volume of the tanks. Thrust is again decided by what feels right to me, within reason for the engine I placed there, I used Atomic Rockets site for pointers. With specific impulses(again, taken from the Atomic Rockets site) I calculate mass flow for the engine, and total delta-v. Some numbers are rounded up a bit, or shifted in some way, but yeah, that's pretty much it.
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jmb200960 [2016-11-30 11:47:54 +0000 UTC]
Great concept and fine picture with nice lighting.
👍: 0 ⏩: 1
Do-Mo In reply to jmb200960 [2016-11-30 14:44:06 +0000 UTC]
Thank you. I'm glad this is receiving so much praise
👍: 0 ⏩: 0
SpaceCowboy5000 [2016-11-30 08:45:24 +0000 UTC]
This is excellent! I like your use of lighting and detail. I tried something similar but I like yours wayyyy better!
👍: 0 ⏩: 1
Do-Mo In reply to SpaceCowboy5000 [2016-11-30 08:59:37 +0000 UTC]
Thank you!
If it makes you feel any better, I'm always really unsure about how to setup all the lights in the scene, so what you see is just a product of trial and error...many many many errors. And details are fun to model, just imagining how everything would work, and then trying to add functional-looking details to the final product. If you look at some of my older works posted here, they are pretty bad when it comes to lighting and details
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Salty-St0at [2016-11-29 14:30:16 +0000 UTC]
I can actually hear the Swan Lake playing in the background.
👍: 0 ⏩: 1
Do-Mo In reply to Salty-St0at [2016-11-29 14:40:34 +0000 UTC]
Why Swan Lake?
I always that had an eerie melody to it, and this is supposed to be a ship of hope...somewhat
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Do-Mo In reply to Salty-St0at [2016-11-29 16:01:26 +0000 UTC]
Ohhhh I completely missed that reference!
👍: 0 ⏩: 1
Riftmann1 In reply to Do-Mo [2017-05-21 16:27:19 +0000 UTC]
Swan Lake wasn't in 2001 A Space Odyssey,. I believe you are thinking of The Blue Danube by Johann Strauss
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HYPPthe [2016-11-28 18:59:52 +0000 UTC]
Beautiful design! It certainly feels good to see spaceships with radiators! Definitely a pleasant break from the common rigid, monolithic hull spaceship designs.
👍: 0 ⏩: 1
Do-Mo In reply to HYPPthe [2016-11-28 20:07:10 +0000 UTC]
Every good natured ship needs radiators, since they share warmth with the universe!
I'm glad you like my designs, I'm also not a big fan of monolithic spaceship designs. It's much more fun to design them like this, especially since I'm never quite sure how they'll turn out, and in the end, even I get to see something new
👍: 0 ⏩: 0
Flying-Snake [2016-11-28 18:25:33 +0000 UTC]
Nice design and great backstory!
These long range missiles are 10 m long? Or 10 m in diameter?
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Do-Mo In reply to Flying-Snake [2016-11-28 20:02:11 +0000 UTC]
Thanks! Nice to finally finish it
10m long. If their diameter was 10m they would be a LOT more visible (they are in a VLS style silos on the head section, close to the docking port).
Probably should be more clear with those descriptions, since the important part here is the missile silo size 2 x 2 x 10 meters. I just made it a habit to write it this way with the very first ship I posted and never changed the pattern
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Flying-Snake In reply to Do-Mo [2016-11-29 09:21:08 +0000 UTC]
You need to make model of some missile, it could be interesting!
And I think that if you have some pattern that why change it, almost only few will be that specific to wonder if that is diameter or length...
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Do-Mo In reply to Flying-Snake [2016-11-29 13:28:32 +0000 UTC]
Yeah, missiles are on my to-do-list... The next render was supposed to be this ship firing its weapons, so missiles need to be there anyway.
The confusing part might be that I listed EM cannons diameter, but not barrel length, and them missile length, but not diameter
But 10m diameter would really be too much, if you look at the cylindrical fuel tank on the side engines, that fuel tank has 12m diameter, so...yeah
👍: 0 ⏩: 1
Flying-Snake In reply to Do-Mo [2016-11-29 13:34:12 +0000 UTC]
BTW have you made some general world history outlines or are you making it up on the go for each ship?
👍: 0 ⏩: 1
Do-Mo In reply to Flying-Snake [2016-11-29 14:38:34 +0000 UTC]
Nothing written down, but I know how the general history is supposed to go, and then I just polish a small part of it with each new ship description.
The only part that I actually started to write down as a story was about how it all started, civilization crashing down in the late 21st century, and leaving colonies to fend for themselves. But never got to more than 2 pages, and that was about a month ago.
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