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#undertale
Published: 2015-10-05 21:06:25 +0000 UTC; Views: 10000; Favourites: 151; Downloads: 24
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Description
Based off the fight with a fallen human soul and their Book whose words cut most deep.Related content
Comments: 5
Choptergendered [2020-08-10 06:38:12 +0000 UTC]
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LegionError121 [2015-10-07 13:21:26 +0000 UTC]
I like these "mini comics". I like that they reference different parts of life but not always head on. I think the art style is quite nice, very minimalistic but still more expressive than many other artists work I've seen. It's nice to see you took a bit of inspiration from Undertale, I haven't gotten all the way through the game yet but it seems like your going off of the 7 souls aspect of it and that girl that keeps popping up calling for help would be the main character. I think if you were to continue with this set of stories, I think it would be interesting to see how they change their ways after meeting the girl and see how they affect other people as a result :3
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Doc-Diventia In reply to LegionError121 [2015-10-07 17:42:59 +0000 UTC]
Well hey thanks for taking a look and for giving your own insights! You would be correct however, that this mini series focused on the six souls of the fallen humans before the character you play as fell down. Now I'm not going to spoil anything for yourself however the series has been concluded at this point. The main reason it was made was in a sense having a bit more closure on speculation since the actual interactions are deeply ambiguous. Outside that, there is no purpose for more as I accomplished the original intent: Portrayal of what I personally thought over during the said ambiguity. I would love to hear your thoughts once more when you have completed the game and how they may have changed or etc. Thanks for your time~
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LegionError121 In reply to Doc-Diventia [2015-10-14 19:01:30 +0000 UTC]
Hmmmmmmm. I have some thoughts on the game, not all organised but thoughts none the less.
For how you play game, I feel it's both great and poor at the same time. You see, the way you approach the game results in a different way of the game reacting to you. This is great because a lot of RPG games will go "this is who you are, if you don't like it, tough poop" and Undertale being different is interesting because this is how people work on a general basis (if I'm honest, some sections of the game are a bit light-hearted but it's still good) and by that I mean that it's like playing a person? By playing a person I mean that it actually feels and it's not you just trenching through to find out which endings there are but your taking notice of each interaction and their consequences.
It makes you question you and more specifically the Gamer that's inside you. You see, most people at the core believe themselves to be "good" and will probably take the "pacifist" route at first (especially if you've looked up anything about the game in the first place) but then, once you are Done done you have the option to start over. Of course you as the player could of restarted at any time but at this point your faced with some consequences. This isn't just a NEW GAME but you're actually and virtually undoing all the good things you did for the sake of seeing what else there is. This is when the player goes "do I really want to do this" because for almost the entire part of the game, all of the characters you have shown mercy to have called you their "friend" and the attachment the player has actually built up through interacting with them means something. What is that something? Well to me, it meant I couldn't play through the game again because I liked those characters. I've seen what other people have done with the game as well to see how it's turned out. When your truly evil, the game makes a huge effort to point this out, at times it becomes too easy because in its artsy way, it goes "You are pure evil" and ends things quickly. This is because what we have been taught by the game is that those things are "monsters" but really, it just means they are "different" and it shows that by showing how weak and fragile some of them are, just like people (most of them being nice), they can break. I think the best character to show this is that monster kid that keeps falling on his face, sure he's dumb but to him, you're just another monster like he is. If you've shown mercy and have been good, he's your best friend, like the other characters once they manage to put their intentions aside. If you’re evil, he sees that and fears you and knowing him from the first play through, most people would be hesitant to kill him. Some people do because they go "this is my evil play through" but most still understand that trying to attack him is a bad thing, other people will spare him and will then save him from falling because by nature, they're still good. You get the kind of idea, everything has meaning and purpose in that game.
As for the bad parts, that would mostly be the generic battle interactions because you don't make any meaningful relations with them. You befriend them and then go on your way making the game feel a bit short if you do a sort of A to B process of play. Then there is the section after Toriel (the majority of the game), basically, once you leave, you can't call her again. While this could be perceived as her going "I don't want to talk to you", this is not the case as this defunked during the true ending with Asriel when she suddenly pops up and admits she's following you. I also think there is a slight lack in enemy variation and there should be been more ways to befriend characters in an area. Other than that, the game is pretty genius.
The last bit I'll mention is the "tutorial" itself at the beginning. If you haven't realised, it's not just a "tutorial" but it's actually Toriel showing you around where you would be living, in other words it’s not a "tutorial" and that section whilst it sets you up to think it's a puzzle game (which it mostly isn't) and may of been some early design work they didn't manage to carry on into later levels, it's still brilliant that it can create this sort of false/true perception, even after Flowey tries to kill you, it's the whole way that anagrams such as "LV" etc. are twisted into so many meanings and makes you question what it all means. Not just Undertale but in every RPG you've ever played.
Anyways. Not sure how to conclude this, I could talk more about it. Maybe a few more pages of it but I guess shall just say . . . thanks for reading also, thanks for waiting so long for me to reply xD
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