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Published: 2013-11-07 22:15:21 +0000 UTC; Views: 1115; Favourites: 30; Downloads: 16
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Description
Tooned up Rogue.Related content
Comments: 14
WesleyRiot In reply to DocSinistar [2014-01-25 11:40:23 +0000 UTC]
wow it looked like a really tight digital illustration. in any case it rocks
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art-kit [2013-11-22 18:24:57 +0000 UTC]
Damn!
I thought this was a regular painting then I click on and it's some real hot 3D modelling creation!!
Well done, shes cheeky, cartoony & cute, mission accomplished I'd say!
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DocSinistar In reply to art-kit [2013-11-28 10:20:51 +0000 UTC]
Thanks dude. I'm actually sculpting The Boss at the moment! Hopefully that wont be a "Fission Mailed"
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DocSinistar In reply to zak29 [2013-11-21 18:03:10 +0000 UTC]
Thanks man! Hopefully when I get good I'll do a full body Daigo!
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zak29 In reply to DocSinistar [2013-11-25 14:10:38 +0000 UTC]
Oh snap, that'd be SICK! Please do bro!
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iamwolfmanxii [2013-11-08 19:38:41 +0000 UTC]
ARRR so sick!!! how do you make the lashes like that ?
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DocSinistar In reply to iamwolfmanxii [2013-11-09 20:09:27 +0000 UTC]
Using the Curve Tube Snap brush then Dynameshing it. I'm sure Fiber Mesh is better/easier to do but like Insert Sphere, Curve tube is so versatile once you get over the first hurdle. It's quite fiddly to start out with lol.
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iamwolfmanxii In reply to DocSinistar [2013-11-09 23:07:52 +0000 UTC]
Ohhh okay! because I wasn't sure how to work on anything after applying a curve because you can't manipulate anything while you're using that curve tool. But thanks a bunch that's helped me alot!
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DocSinistar In reply to iamwolfmanxii [2013-11-13 22:04:04 +0000 UTC]
Same here, I didn't know I had to tap the surface to make a new stoke. It kept editing the same line and driving me mad lol. I good idea is using the "Split" options In the SubTool menu after you've made your new geometry so it'll be on a separate layer. Keeps everything tidy
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