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Published: 2010-09-04 02:01:44 +0000 UTC; Views: 4145; Favourites: 30; Downloads: 122
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Description
More Sculptris. Taking way too much time getting to my ultimate goal. 3D-CG characters. A muscular lizard man. Just a doodle really. Trunk looks good, need to work on the arms.By the way, go get your copy while it's still free!
Go here or go here.
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Comments: 9
PsykotikDragon [2011-06-08 12:20:07 +0000 UTC]
very nice any chance we can see the .obj file of this?
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DocWolph In reply to PsykotikDragon [2011-06-08 18:43:06 +0000 UTC]
Unfortunately, I lost the original file. I fumbled it during a routine back-up. So, no .obj file. Sorry.
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PsykotikDragon In reply to DocWolph [2011-06-11 09:23:19 +0000 UTC]
Awww...that sucks
Would've loved to check out the details of the body closer..how did you model it? I've been trying for days now to get a body that looked right w/ no real luck on it.
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Jebriodo [2010-09-04 04:07:53 +0000 UTC]
I have no idea how to use that program effectively. I keep winding up with way too many facets on parts of the model.
Good job on this!
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DocWolph In reply to Jebriodo [2010-09-04 04:52:43 +0000 UTC]
Sculptris uses a relatively new concept of procedural surface subdivision. As you add detail the polygons subdivide automatically you can however control this for the sake of you computer. The Detail slider controls this and should be set fairly low in the early stages of the modeling process. This will keep you r polycount under control.
When you get down to the fine details, then you can crank it up. You can also do a general subdivide which will increase you total model polycount. But should leave off that until you are ready to do fine details.
And Thanks.
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