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Published: 2022-12-10 04:55:27 +0000 UTC; Views: 1336; Favourites: 15; Downloads: 0
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Description
Colony is one of my OCs, and one of the ones I'm most proud of. The design is inspired primarily by Agent Venom, though Colony is made up of nanobot technology guided by a hive mind AI rather than a biological entity. In the picture, it has just transformed from a puddle into a life-sized murderous doll of sorts. Stuff of nightmares, really. Since no one is inside it in the picture, it remains somewhat unstable, hence the tendrils hanging in some places.Colony Profile:
Name: Whoever Colony bonds with
Age: ---
Affiliation: CATO
Personality: As an AI, Colony is apparently emotionless. However, it seems to create a bond with certain people over others. This bond is very strong and can only be broken at the command of the individual with whom Colony has bonded. In rare cases, there have even been indications that Colony may have, as it were, a "mind of its own" when it comes to who it will bond with and how it responds to them.
Position: Neutral, depends on the wearer
CAL (CATO Agent Level, from 1-10, with 10 being the most powerful): 10
Intelligence: In part dependent on the user. When Colony is not bonded with a human, it will not activate. When bonded, it reacts to the human's individual fighting style and preferences to create a perfect synchrony. Bonding is a process that may take weeks or months depending on the user in order to achieve full cooperation between the human and the AI.
Skills/Tech: Colony is a technology in itself, and since it basis its behavior on that of its host, it can take many forms. In the picture above, Colony uses a scythe. It has also been known to use a ball and chain, a chain whip, a spear, or a glaive for users that prefer to fight from longer distance, and daggers, short swords, or even needles and spikes for close combat. It can also create nearly unbreakable 'vines' of nanobots that can wrap around an enemy to restrict movement. Colony may imitate certain enemy technologies and attacks, including Shrill's and Facade's, and could be nearly unbeatable. The nanobots also bind together to protect against piercing attacks, providing a strong, though not unbreakable, armor. Depending on the power of the weapon used, a gun may or may not be effective. Knives are useless against Colony unless stabbed with unbelievable strength.
Weakness: Electricity. While Colony does not react to sound, light, or other similar stimuli, it is still vulnerable to EMPs and other electrical or magnetic attacks.
Enemies: Qilinbian, Jeopardy, Briar, Shrill, Facade, and all servants of Jeopardy's organization. Also on occasion Maccabeus.
Friends: ?
Background:
Unknown. It is believed that Colony was developed by MedMech prior to the fall of CATO and used by an unknown agent for some time. During the fall, Colony disappeared, as did the agent. Nothing further is known.

























