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Donitz — Littlepip Mod in Blender

Published: 2012-10-08 16:04:55 +0000 UTC; Views: 1854; Favourites: 2; Downloads: 17
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Description These are a couple of screenshots from the editing floor in Blender used to make the Fallout 2 Littlepip mod. The timeline contains every animation and direction required in Fallout 2 character sprites, and the cameras are set up to automatically render the model from all 6 directions (by rotating the cameras + Sun light + Shadow light). Then a couple of batch files are used to extract the original Vault-dweller sprites and replace them with the sprites from Blender. After a lot of adjustments the sprites are then imported back into the Fallout 2 sprite files.
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Comments: 2

BeNerdish [2012-10-08 17:26:54 +0000 UTC]

Well, now that I see the actual amount of work that you put into this, I must say... WOW!

👍: 0 ⏩: 1

Donitz In reply to BeNerdish [2012-10-08 17:45:17 +0000 UTC]

Ah but it's just so exhilarating to do stuff you have never tried before. Blender is one of the most impressive free programs ever. The only thing it's lacking is proper physics/timeline integration.

👍: 0 ⏩: 0