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Doomstroyer — ED 10: ULTIMATE WILDMUTT (My version)

#wildmutt #ultimatewildmutt #ben10wildmutt #ben10ultimatewildmutt #redesign #ultimates #ben10 #redesigncharacter #ben10oc #ben10alienforce #ben10aliens #ben10fanart #ben10ultimatealien #ed10 #ben10omniverse #ben10reboot #ben10originalseries #redesignedcharacter #ben10ultimatealienforce #ben10originalcharacter #ben10classic #ben10ultimates
Published: 2022-04-03 05:40:14 +0000 UTC; Views: 11336; Favourites: 61; Downloads: 4
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Description This is my version of how ULTIMATE WILDMUTT should have looked, and is Edward's version of Ultimate Wildmutt in the ED 10 story. This transformation is only available when the ultimate feature is unlocked.

Appearance: It looks pretty similar to his devolved form, but now his fur is of tones of red, has white spikes on his back and three tails with three white stingers at the end of them. The Ultimatrix symbol is located on his forehead.

Powers:
The same as normal Wildmutt but extremely augmented, as well as some additions such as:
- Enhanced Intellect: His reasoning process has evolved to the point where he can even speak now and is not driven by his instincts.
- Smokescreen Generation: He can now expel a toxic smokescreen from his gill-like nostrils that covers a great area.
- Elastic Tails: His tails can elongate to catch an opponent with a powerful grip.
- Poisonous Stingers: Ultimate Wildmutt can inject a paralyzing poison using his stingers.
- Natural Armor: Ultimate Wildmutt's spikes add additional protection.

Weaknesses:
- Enhanced Sensitivity: His senses are even more sensitive than his base form, making him even more vulnerable to anything that can overwhelm them, such as a high-pitched sound.
- Sickness:  When infected with a cold, Ultimate Wildmutt's nostrils (on the sides of his neck) get blocked by mucus, making him unable to smell or hear and rendering him essentially "blind" and also nullifies the exit of the smoke he produces, making him unable to create a smokescreen.

Commentary: Even if there was a power trade with the normal ultimates, for example, Ultimate Swampfire losing a mayor part of his regenerative abilities in exchange for more fire power, Ultimate Humungosaur losing his ability to grow in exchange for shooting weird ass explosive bones from his hands, and Ultimate Big Chill losing my respect in exchange for a lazy design, which is why I made my own version of it, the Ultimates created by the Protorix do not have this drawback. This is because the Azmuth that created the Prototrix learned from the mistakes made by the main Azmuth when he created the Ultimatrix and worked with another versions of himself to perfect his own Omnitrix and version of the Ultimates, since it was said even for the main Azmuth himself that the ultimates were not effective and dangerous to use, which is why he discarded the Ultimatrix in the first place. It's because of that, that Edward's ultimates are better than the originals, not losing their abilities in exchange for new ones or enhance the ones they already had. So for example, Edward's version of Ultimate Swampfire retains his amazing regenerative abilities and so on.


I based some of his new powers and appearance in O.R.Ash's version of Ultimate Wildmutt but with a few additions.

I created this image and transformation, do not use it without my permission.

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Comments: 8

kal8879 [2023-10-03 14:18:45 +0000 UTC]

👍: 1 ⏩: 1

Doomstroyer In reply to kal8879 [2023-10-03 19:13:38 +0000 UTC]

👍: 0 ⏩: 1

kal8879 In reply to Doomstroyer [2023-10-03 19:15:00 +0000 UTC]

👍: 0 ⏩: 1

Doomstroyer In reply to kal8879 [2023-10-03 19:15:37 +0000 UTC]

👍: 0 ⏩: 1

kal8879 In reply to Doomstroyer [2023-10-03 19:17:32 +0000 UTC]

👍: 0 ⏩: 1

Doomstroyer In reply to kal8879 [2023-10-03 19:21:38 +0000 UTC]

👍: 0 ⏩: 1

kal8879 In reply to Doomstroyer [2023-10-03 19:45:48 +0000 UTC]

👍: 1 ⏩: 1

Doomstroyer In reply to kal8879 [2023-10-03 20:51:46 +0000 UTC]

👍: 0 ⏩: 0