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Published: 2010-01-13 14:13:40 +0000 UTC; Views: 936; Favourites: 14; Downloads: 0
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Description
Eh...just made it this morning off of something resembling a fireball, then turned it around and went crazy. I must have spend about an hour with colors then after the long rendering was done, again, the transparency, and my editor made it look so nice but it lied. Looong story short, I felt stupid afterward.Not usually a color I like, but I fell in love with it after the render. Do view the full size image; you could get lost in the detail.
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Comments: 19
hyperblade416 [2010-01-23 02:33:54 +0000 UTC]
Very cool! I really like it cause I really can't do stuff like this. I have a LOT of trouble trying to get a back round on mine. I can't get it without screwing up the rest of my fractal. It really frustrates me at time but it seems that you got it down!
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dothacker2 In reply to hyperblade416 [2010-01-23 02:44:07 +0000 UTC]
This one is probably my favorite, I actually worked to get this one how it is. I spent quite a while screwing with numbers and I swear there were like 20 triangles! (exaggeration)
The color is an accident, I was going somewhat for flame colored when it rendered, but the white background on the post process window made it golden, and I shifted my goal, and being transparent, it took me a while to realize the golden color was a byproduct of a white background behind my fractal.
As for the screwing up part, I don't make things piece by piece, they happen at the same time. This is why good things I see turn into other things, because I do not know how to not change them, so they become something new, though I usually save them when I see them. One day I will go back through them and make them pretty.
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hyperblade416 In reply to dothacker2 [2010-01-23 02:53:17 +0000 UTC]
If you didn't say that 20 was an exaggeration, I would believe it. I read once if we could have more then 100 triangles in apophysis (you can't) because they had 100 and "needed about 90 more to get the look I wanted" I have no idea what look needs 190 triangles but I think that that's way too many.
And accidents is what it's all about! Just try stuff! The more you experiment the more you learn! I would also love too see some of the stuff you saved.
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dothacker2 In reply to hyperblade416 [2010-01-23 03:39:01 +0000 UTC]
It was near 10 for sure. I use each one and vary the weight. I've seen things using 2 triangles that take me 4, so leave to that inefficient learning, but that aside, some of my best works use so many, each one gets a separate weight and sometimes I make great use of the randomize weights option, it creates cool things that you couldn't otherwise get.
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hyperblade416 In reply to dothacker2 [2010-01-23 12:30:08 +0000 UTC]
I hear yea. When I get a pretty good lookin' fractal with the right colors, though I may tweek them later, I play with weights. And not only little incriments either. I'll take a triangle with a .5 weight and shoot it up to 7 just to see the effect and I'll tell ya, it can have some crazy effects. You really can't be afraid to do stuff like that. Like I said, the more you experiment, the more you learn.
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dothacker2 In reply to hyperblade416 [2010-01-23 16:11:28 +0000 UTC]
Quite true, but it seems I use too much, I learned how to make a heart the other day and was surprised that it took so little and the click and drag method doesn't work for that.
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hyperblade416 In reply to dothacker2 [2010-01-23 23:35:31 +0000 UTC]
What do you mean the click and drag meathod?
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dothacker2 In reply to hyperblade416 [2010-01-23 23:56:05 +0000 UTC]
In the variations box, if you hold your cursor over the name it tells you that you can click and drag for numbers, versus typing in decimals. In the preview box you can see how it changes things and you can get an idea what it will look like before it finishes its screen refresh.
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hyperblade416 In reply to dothacker2 [2010-01-23 23:56:41 +0000 UTC]
Ah, gotcha. And that doesn't work for heart?
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dothacker2 In reply to hyperblade416 [2010-01-24 00:00:04 +0000 UTC]
Well, one tends to rely on the visuals at the time, rather than leaving it at a small decimal then fiddling with others. One just keeps dragging or inputting higher number until it looks nice. More or less, I don't have a full feel for what each variation does, so by doing that drag method, I get to see what it does in real time. Eventually it gets to the point you know you want a julian here but not how much so you do a small bit and play with other ones until it comes up nice.
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hyperblade416 In reply to dothacker2 [2010-01-24 00:07:55 +0000 UTC]
Yea, I totally agree. It's just a part of becomeing a better fractalist. Just gotta play around a bit and see what you get. Now julians are pretty tricky things. If you have them by them selves there ok but when you put them with other variables, they tend to bend in ways that don't preticually look good.
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dothacker2 In reply to hyperblade416 [2010-01-24 05:00:11 +0000 UTC]
A lot of mine have julians, you just need to play with them.
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dothacker2 [2010-01-16 19:02:06 +0000 UTC]
Thank you, I haven't been doing this very long, but we will see what time spins out.
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ExperimentalStuff [2010-01-16 16:01:14 +0000 UTC]
Interesting choice of color.
It works, I really like it.
-COACH
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