HOME | DD

Published: 2015-10-17 16:08:24 +0000 UTC; Views: 10038; Favourites: 148; Downloads: 664
Redirect to original
Description
HOTFIX! A broken flex for the Fluttershy body, thanks to for pointing it out.I can hear you asking "What's the dealio with this pack?"
It's simple, really. These files will greatly simplify the process of compiling custom ponies for both SFM and Garry's Mod.
They've been exported from Blender as DMX files. The advantage of this is that flexes are built into the original file, rather than being separate VTAs. There's a ReadMe included that explains everything in greater detail.
The TLDR version is that you won't have to worry about flexes.
DISCLAIMER: I did not modify or make these models, I simply converted them into a more accessible file format.
The female bodies come from 's Overhaul Pony source Files, you can download them here:Β [DeviantART Link]
The male body is 's Improved Male Pony Face Flexes, you can download them here:Β [DeviantART Link]
Related content
Comments: 45
Untextured [2023-06-30 19:42:42 +0000 UTC]
π: 0 β©: 0
GalaxySwirlsYT [2020-01-31 15:57:38 +0000 UTC]
is there horns and wings to be and pegasus or unicorn? ^^
π: 0 β©: 0
love-mist [2016-08-28 08:28:55 +0000 UTC]
Eek. It looks like Fluttershy's tongue has a few vertices acting up, at least for the jaw open flex.Β sta.sh/0292swi7t509
π: 0 β©: 1
drweegee1337 In reply to love-mist [2016-08-28 14:09:04 +0000 UTC]
Oh damn, you're right! I've reuploaded the zip with a fixed version.
π: 0 β©: 1
love-mist In reply to drweegee1337 [2016-08-28 21:25:54 +0000 UTC]
Awesome! Thank you! That was fast.
One thing's for sure, these make it WAY easier to be able to test all the flexes in Blender. I often want to do that for complex facial textures and accessories. Something tells me I'll be using these a lot!
π: 0 β©: 1
drweegee1337 In reply to love-mist [2016-08-28 22:01:59 +0000 UTC]
No problem, glad to be of service.
π: 0 β©: 1
love-mist In reply to drweegee1337 [2016-09-28 05:38:04 +0000 UTC]
Hi, me again.
Looks like there's another glitch. The jaw open flex on the RD base is pulling part of her eye with it!Β sta.sh/02dn729dwm5m
I haven't checked the other bases yet, nor any other similar flexes....
π: 0 β©: 1
drweegee1337 In reply to love-mist [2016-09-28 13:53:34 +0000 UTC]
Looks like I'm going to have to go through all...
294 flexes...
I swear, these six models are going to be the death of me. Don't worry though, I'll get on it ASAP.
π: 0 β©: 1
love-mist In reply to drweegee1337 [2016-09-28 17:51:03 +0000 UTC]
Yikes. I don't envy you.Β Β
There's no urgency. Please don't die trying to fix them in too much of a hurry. Your sanity is far more important.Β
π: 0 β©: 0
Overlord-Sombra [2016-01-18 02:36:11 +0000 UTC]
what's a good program to create custom models with these bases?
π: 0 β©: 1
drweegee1337 In reply to Overlord-Sombra [2016-01-18 06:55:19 +0000 UTC]
The Source compiler, I'd say.
π: 0 β©: 1
Overlord-Sombra In reply to drweegee1337 [2016-01-18 08:25:40 +0000 UTC]
the "Sourcemod Plugin Compiler"? I cant figure out how it works
π: 0 β©: 2
drweegee1337 In reply to Overlord-Sombra [2016-01-18 09:24:34 +0000 UTC]
The Valve Developer Community has a good tutorial: developer.valvesoftware.com/wiβ¦
Personally, I use a Batch file to do the compiling, and Notepad++ to edit the QC.
π: 0 β©: 0
Overlord-Sombra In reply to Overlord-Sombra [2016-01-18 08:29:26 +0000 UTC]
would they work on blender?
π: 0 β©: 1
Overlord-Sombra In reply to Overlord-Sombra [2016-01-18 08:51:58 +0000 UTC]
Oh, sorry i didn't notice what the discription said...oops
π: 0 β©: 1
made-out-of-cupcakes In reply to Overlord-Sombra [2016-02-23 09:04:18 +0000 UTC]
how do you import a dmx file into blender?
π: 0 β©: 1
Overlord-Sombra In reply to made-out-of-cupcakes [2016-04-04 22:01:30 +0000 UTC]
there's an import/export tool specifically for that
π: 0 β©: 0
koni126 [2015-11-09 23:14:35 +0000 UTC]
I made model with this files and I don't have "viev target control" so basically I can't move eyes of pony, did anyone had this problem?
π: 0 β©: 2
drweegee1337 In reply to koni126 [2015-11-10 17:14:47 +0000 UTC]
That is rather weird. I did a quick test-compile and it works just fine for me.
I'm sending you the model I compiled through a note as well as the QC I used, see if you can find something.
If not, send me your QC and I'll take a look at it.
π: 0 β©: 2
Overlord-Sombra In reply to drweegee1337 [2016-04-04 22:03:22 +0000 UTC]
I don't know how to do the QC. do you have to make the model and export it before you can do the QC and textures? because they don't texture properly on blender
π: 0 β©: 1
drweegee1337 In reply to Overlord-Sombra [2016-04-05 12:28:33 +0000 UTC]
I assume you're new to the process of compiling for the Source engine, right?
If you have absolutely no experience at all, I recommend watching this tutorial first:Β www.youtube.com/watch?v=fpj3L9β¦
It's a fairly lengthy process that's probably easier to understand through a video rather than text.
π: 0 β©: 1
Overlord-Sombra In reply to drweegee1337 [2016-04-06 07:13:59 +0000 UTC]
you would be correct sir; I am currently in the process of my first attempt at a model, and have been kinda lost. thanks for the link, I'll give it a watch and hope i can make some sense of it
π: 0 β©: 1
Overlord-Sombra In reply to Overlord-Sombra [2016-04-06 19:33:32 +0000 UTC]
i hate to bother you again, but it doesn't seem to wanna compile properly. i try to compile it and it shows a bunch of error messages.
Building binary model files...
Β Β Β Working on "My_OC.qc"
Β Β Β ERROR: c:\program files (x86)\steam\steamapps\common\sourcefilmmaker\game\usermod\usermod\models\ember heart\My_OC.qc(3): - could not load file 'bodies/reference_RD.smd'
Β Β Β ERROR: Aborted Processing on 'Ember_Heart.mdl'
Β Β Β WARNING: Leaking 1 elements
am i doing something wrong? I cant figure it out
π: 0 β©: 0
koni126 In reply to drweegee1337 [2015-11-10 17:47:00 +0000 UTC]
Ok I don't know why but it's working now, maybe it had a ruff day yesterday, thanks for response and for your help help.
π: 0 β©: 1
drweegee1337 In reply to koni126 [2015-11-10 17:59:28 +0000 UTC]
No problem, I'm glad to be of service.
After all, it's my responsibility to fix the things I upload when they break, isn't it?Β α¦( Ν‘Β° ΝΚ Ν‘Β°)α€
π: 0 β©: 0
drweegee1337 In reply to koni126 [2015-11-10 08:38:24 +0000 UTC]
Which one of the bodies did you use?
What does your QC look like? A screenshot of the first portion would be enough.
π: 0 β©: 1
koni126 In reply to drweegee1337 [2015-11-10 16:52:15 +0000 UTC]
I used reference_male
here is screenshootΒ Beztytuu
π: 0 β©: 0
drweegee1337 In reply to arianaaviles [2015-10-18 09:35:38 +0000 UTC]
I'm just happy to help the community.
π: 0 β©: 1
NavyBr0wnie [2015-10-17 23:14:50 +0000 UTC]
Inb4 someone takes these adds something useless and says it's theirs.
π: 0 β©: 1
drweegee1337 In reply to NavyBr0wnie [2015-10-18 08:04:25 +0000 UTC]
Technically speaking, that's exactly what I did in the first place.
π: 0 β©: 1
NavyBr0wnie In reply to drweegee1337 [2015-10-18 14:34:52 +0000 UTC]
yea, but you're revolutionizing this, What I'm talking about is simply trying to cash grab.
π: 0 β©: 1
drweegee1337 In reply to NavyBr0wnie [2015-10-18 15:21:59 +0000 UTC]
I wouldn't know about revolutionising anything, I just made it a bit more user friendly.
π: 0 β©: 1
NavyBr0wnie In reply to drweegee1337 [2015-10-18 16:46:35 +0000 UTC]
if the right people get ahold of it, it may very well happen.
But for right now, get back to yourse duties and make me some RTs inspired horses.... maybe something related to star craft this time XD
-joke-
π: 0 β©: 1
drweegee1337 In reply to NavyBr0wnie [2015-10-18 18:54:34 +0000 UTC]
I would never do Starcraft because I only work with good games.Β ( Ν‘Β° ΝΚ Ν‘Β°)
π: 0 β©: 1
TheEntu [2015-10-17 17:52:08 +0000 UTC]
ummm...this things are ragdolls....or just Model files
π: 0 β©: 1
drweegee1337 In reply to TheEntu [2015-10-17 18:29:51 +0000 UTC]
They're source files, they replace the regular reference body when you compile a pony.
π: 0 β©: 0
Death-Elements [2015-10-17 16:09:42 +0000 UTC]
WHHHAAATTT?! can I make moddifications to these?! XD
π: 0 β©: 1
drweegee1337 In reply to Death-Elements [2015-10-17 18:30:22 +0000 UTC]
I guess you can.
After all, they were made to make customising ponies more convenient.
π: 0 β©: 1
Death-Elements In reply to drweegee1337 [2015-10-17 18:33:07 +0000 UTC]
soo, I can still make moddifications to theese in blender without fucking stuff up?
π: 0 β©: 1
drweegee1337 In reply to Death-Elements [2015-10-17 18:49:35 +0000 UTC]
You should be able to, at least the flexes will work just fine.
π: 0 β©: 0