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Published: 2009-11-16 10:18:52 +0000 UTC; Views: 10709; Favourites: 158; Downloads: 131
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Description
This time, we're inside the Mandelbulb - this has to be one of my favourite shots. Just like the outside, the detail never ends.Also see this preview, showing the full detail of the 7000x7000 pixel original:
[link]
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Comments: 31
koonak [2018-10-12 01:19:34 +0000 UTC]
Beautiful. I'm just starting with this program. Amazing!
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EmmetEarwax [2018-09-28 01:41:44 +0000 UTC]
Some Mandelbulbs are organic, some are mechanical, and a few look like vistas from "The City and the Stars" by Arthur C.Clark
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EmmetEarwax [2018-09-28 01:39:24 +0000 UTC]
Tried, but I got a message that the connection was improperly configured.
I also get scared by animated zoom-ins of mandelbulbs. The 2-D pattern produces no such fright.
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Tommyfromvienna [2011-02-07 03:32:57 +0000 UTC]
wow great... that beautyful inner structures beat everything else in mother natures creations .....please! can you help me? ...i use mandelbulber 3d... unfortunatly i have no idea how to get inside oft the object ... turn the insidemode on and adjust the render limits to cut that thing in half... and then my pc will take days to render.... do i need a stronger pc to render the inside ..quadcore or something??????
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OrtyBortorty In reply to Tommyfromvienna [2013-05-05 05:20:19 +0000 UTC]
You should try the Mandelbulber. It's a mandelbulb (and other 3D fractal) raytracer. It has built-in examples to help you figure out some of the settings, as in how to get inside the bulb.
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Karstaag [2009-11-18 22:17:49 +0000 UTC]
It's odd seeing such smooth areas on a fractal. I love it.
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lyc [2009-11-16 11:20:57 +0000 UTC]
hmm it seems there are some subtle rendering errors - check the horizontal lines and speckles
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dspwhite In reply to lyc [2009-11-26 16:23:05 +0000 UTC]
Haha, you've a good eye. Yeah, I noticed them too, and you can bet it's got something to do with my current method of evenly distributing points on a sphere to obtain the light ray directions.
Things can currently be remedied (at least converging to perfect) by simply adding more rays, but then I would need an 8-core
Here's a semi-interesting read:
[link]
In fact this whole sphere point even distribution problem is probably responsible for not having a proper 3D number space, and therefore for the 3D Mandelbrot being so difficult to find in the first place.
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