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Published: 2019-03-14 22:27:17 +0000 UTC; Views: 8330; Favourites: 91; Downloads: 9
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Description
An experiment with Blender's "freestyle" function, which gives models a cartoon outline. It's a little janky in some areas, I admit.Related content
Comments: 61
EarthVStheDerek In reply to Djjacob1954 [2019-03-30 10:06:32 +0000 UTC]
I went to college for this.
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Djjacob1954 In reply to EarthVStheDerek [2019-03-30 10:14:34 +0000 UTC]
Sweet, man. Got anymore planned?
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EarthVStheDerek In reply to Djjacob1954 [2019-03-30 10:29:24 +0000 UTC]
I actually have an animated short starring Zoe and Milo in the works.
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Djjacob1954 In reply to EarthVStheDerek [2019-03-30 10:41:02 +0000 UTC]
When will it be finished?
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EarthVStheDerek In reply to Djjacob1954 [2019-04-03 12:26:45 +0000 UTC]
Hopefully by summer. I wanted to get it done last fall, but life kept getting in the way.
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Doodle-For-Adventure [2019-03-15 11:43:48 +0000 UTC]
this is pretty impressive nices to see her in motion
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EarthVStheDerek In reply to Doodle-For-Adventure [2019-03-15 12:32:59 +0000 UTC]
Thanks. There will be more to come.
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EarthVStheDerek In reply to TheBrokenMonkey [2019-03-15 12:33:19 +0000 UTC]
I'm glad you like it.
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PierreAndAndre [2019-03-15 03:55:15 +0000 UTC]
It may be a "little janky" in technical respects, but in practical respects I'd say it's fluid enough. I'm particularly mesmerized by the moving eyeballs. That's something I would not have thought of if I were to animate something like this. Makes it look a lot more lively. Great work with this. Very cute seeing Zoe in action.
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EarthVStheDerek In reply to PierreAndAndre [2019-03-15 12:32:02 +0000 UTC]
Thanks for your honesty. The moving eyes thing wasn't even intentional. The program does weird things to the model if the movement is fast or jerky enough. But, I'm glad it could have a positive effect.
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PierreAndAndre In reply to EarthVStheDerek [2019-03-15 17:32:50 +0000 UTC]
Oh snap. Derek, I'm sorry. I take back what I said about janky. I didn't know what that word actually meant. I thought I did, but was wrong. I thought it meant not smooth. I was confused why you said thank you for your honesty. So I looked up the word and felt terrible. Sorry about that bro. I swear I wasn't trying to be a jerk.
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EarthVStheDerek In reply to PierreAndAndre [2019-03-16 05:43:28 +0000 UTC]
Ha ha, don't worry about it.
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JIMENOPOLIX [2019-03-15 03:51:26 +0000 UTC]
Say, that's not bad.
--
I wonder if there's a course in my university that teaches how to give CGI characters cartoony outlines.
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EarthVStheDerek In reply to JIMENOPOLIX [2019-03-15 12:28:58 +0000 UTC]
Thanks. I'm sure there's a function in whatever program you've used that gives them outlines. I know that Blender, 3DS Max, and Maya all have one.
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JIMENOPOLIX In reply to EarthVStheDerek [2019-03-15 15:05:26 +0000 UTC]
If I ever have time some time, I'll have to check it out.
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SleepyForecast [2019-03-15 00:39:47 +0000 UTC]
Must keep runnin'... Must keep runnin'...
Still, this came out great!
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EarthVStheDerek In reply to SleepyForecast [2019-03-16 00:33:34 +0000 UTC]
She's got all that energy to burn off. Thanks.
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2SkunkySkunks [2019-03-14 23:52:58 +0000 UTC]
Stinky: Oooo! It's so smooth and has a realistic speed, at least. ^_^
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EarthVStheDerek In reply to 2SkunkySkunks [2019-03-18 22:36:32 +0000 UTC]
Those are things I strive for, as an animator, so thanks.
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2SkunkySkunks In reply to EarthVStheDerek [2019-03-19 05:08:38 +0000 UTC]
Stinky: Yay! You're welcome. ^_^
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canned-peaches [2019-03-14 23:16:02 +0000 UTC]
Wow! That's cool! I wish I could do a 3d model of Haleyu sometime...
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EarthVStheDerek In reply to canned-peaches [2019-03-16 00:33:07 +0000 UTC]
Thanks. I'd like to see that, actually.
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canned-peaches In reply to EarthVStheDerek [2019-03-16 00:38:12 +0000 UTC]
Yeah, You'll see it like NEVER because I can't 3d model!
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