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Published: 2014-04-27 13:54:14 +0000 UTC; Views: 1151; Favourites: 34; Downloads: 10
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Description
After i played the last of us i was really inspired by it's beautiful scenery so i decided to make thisYou can also check out the WIP early version ebrahem85.deviantart.com/art/T…
Created using these programs
- 3ds Max Design 2014
- V-Ray 3
- Photoshop CS5
Please comment if you liked it
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Comments: 15
meermish [2014-05-12 22:09:50 +0000 UTC]
This is a great way to get more out of a scene (by rendering it from different points in different ways). Well done.
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Enerin [2014-05-03 04:19:00 +0000 UTC]
This is really impressive, especially the car and the building. One gripe I've got is how you handle the grass, it reminds me of a video game or just cropping in grass from a video game. Does it use SSS? You might want to use that and go really heavy on the DoF for the grass; I'd put it way out of focus
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ebrahem85 In reply to Enerin [2014-05-03 10:15:08 +0000 UTC]
Thanks! and Great suggestions.it was just one of my early ideas for this project to make the grass looks like that , what game was it ? i didn't use SSS but i would like to know more about it and maybe test it or use it for upcoming projects.
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Enerin In reply to ebrahem85 [2014-05-03 23:32:22 +0000 UTC]
Happy to help, and I like the idea, the only problem I've got it with it is just the way it's rendered. Looking closely at it, it's out of focus but not really blurred, so the depth of field isn't really there and it looks, well, fake. I bet it'd look really cool with a high res texture, or look right with guassian blur until you can't see any real details. And, not any game in specific, just a game.
SSS is subsurface scattering, which might make more sense to you. It's how light diffuses through certain materials like skin or glass. You know how you can shine a light through your hand and it makes it look orangeish? Same idea, goes with leaves/grass too, except that's green. In mental ray there's a handful of SSS materials, as well as Vray I believe
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ebrahem85 In reply to Enerin [2014-05-04 00:44:12 +0000 UTC]
Well the project was based on a game but i get your point! , you are right about the focus on the grass and it's needs to be way more blurred to give a better realistic look, i will recreate this render , not just to fix these problems but also add more details as i learned a lot lately and this project has been done 3 months ago but edited lately, thanks for your information about the SSS i fully understand what it's does now! , are you a 3d artist yourself ?
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Enerin In reply to ebrahem85 [2014-05-04 03:32:06 +0000 UTC]
Happy to help, and that's actually an interesting question. *technically* I do 3d work, but my projects move so glacially that I haven't had something to post since... 2013. I just haven't been able to develop the skill to put all the stuff in my head together like what you've done with this project
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3DEllesar [2014-05-02 12:39:00 +0000 UTC]
nice
it would be good to add more dirt for houses)
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ebrahem85 In reply to 3DEllesar [2014-05-03 10:24:32 +0000 UTC]
Thanks! , i would like to add more dirt and destruction for the buildings in another render but i left it like that so it won't draw the viewer away from the main scene, i'm currently learning how to use Rayfire and other similar plugins in 3ds max!
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