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Published: 2014-07-24 20:28:43 +0000 UTC; Views: 1538; Favourites: 3; Downloads: 8
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Hellow again Alchemical Exalted Fans!
And there.... SAVE THE BEST FOR THE LAST !
The mutations that will spin the players head around...
Multiple limbs..... Uni Beam from the chest just like that red and golden iron hero....... strange set of legs and........
Player x Storyteller
- Can I play like a Transformer?? PLEASE PLEASE PLEASE????
- NO YOU CAN´T. Alchemicals ARE NOT TRANSFORMERS. They have a body like humans.... have a clay like material for skin also they have hair and......
- If I get the Metallic Body Mutation? Can I be like a Robotron Alchemical???
- Well.... YES.... just.... please don´t name your character as Optimus Something.
(go on..... read it in the end of the text I know you are curious)
>> Please don´t mind the Design or quality of the Draw itself, we are here to discuss about this amazing charm that emphasizes the greater advantage of the alchemicals, that is ADAPTATION.
>> When reading try to think like an alchemical you goal is the ultimate functionality of the mutation/adaptation and not the aesthetic or human likeness you could maintain. Therefore few of these exalts don't mind gaining a few clarity points for a ultra functional mechanical body.
>> Few of them may be too alien for alchemicals ( they have the ???) or even banned from use (the book have the explanations for that, they are listed as NO) and some mutations will work better for Apostates creating o hole new plethora of Nightmarish Mechanical Monsters.
>> All of mutation are listed as found in the books with its initial page number.
If you find any wrong English words just send me a note.
There are 5 images in total check out in the gallery for the other ones:
Part 1: Manifold Transhuman Implants - Poxes
Part 2: Manifold Transhuman Implants - Afflict...
Part 3 Manifold Transhuman Implants - Blights
Part 4: Manifold Transhuman Implants - Abominations 1
Part 5: You are reading it
Tell me if you agree with these suggestions or tell me yours! \o/
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I hope you guys like it!
You want to see more Autochthonia arts and illustrations?
Click here: efq.deviantart.com/gallery/481…
Buy the books if you are a true Fan!
Long live the Great Maker!
It´s just a Fan Art based on Book Rules.
All rights belong to White-Wolf and/or Onyx Path.
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>>>> ABOMINATIONS 2:
COREBOOK - Page 288
Hive (02) - His body now have two hives storing hundreds of tiny crystal bees. They may be used as a weapon.
Multiple Limbs/Head (08) - The alchemical body now have multiple sets of arms, legs or heads. All of them are functional.
Wings (01) - The alchemical now have mechanisms that by might make him fly. They may be like anti-gravitational panels, air jets or even like an helicopter. All of the possibilities may retract or expand just like wings usually do.
LUNARS - Pae 208
Serpent’s Body (06) - The shape of his legs are now like a snake or a caterpillar with lots of tiny feet.
Spider’s Legs (07) - That´s exactly as the name suggests in autochthonia there are thousand of custodians with this design.
Terrifying Mane (04) - The alchemical may have tons of metallic micro filaments just like hair or even thousand of micro metallic machines that may be shaped and moved at his will. (Think about Gaara from Naruto, now change the sand for little robots)
COMPASS WEST - Page 152
Fish Body (03) - The legs of the alchemical are replaced with water turbines (just like a underwater scooter). With this mutation is impossible to move on ground only in water.
Fog Carrier (09) - Inside the alchemical there is a major cooler that works just like a air conditioning system. A few icy crystals may form outside and this mutation is banned from Kamak for obvious reasons.
>>>>
>>>> CHECK THIS OUT!!!! ITS CRAZY FUN FOR THE KIDS ! \o/
>>>>
COMPASS WYLD - Page 144
Dragon´s Breath (05) - The alchemical have the ability to channel all his essence batteries to unleash a great beam ray from his chest to attack his enemies.
- Stone Body (10) - Finally the alchemical decided to embrace his mechanical nature and changed from the delicate details of human shape to the artificial hardness of a metallic body. In this form the alchemical still resemble the human shape but everything is mechanical
>>>> AUTOBOT TIP: If you install twice Manifold Transhuman Implants Charm you get "16 mutation points":
Stone Body (Metallic Body) = 6 Points
Cheeta´s Pace = 6 Points
Giant = 4 Points
Congrats now you are ready to ROLL OUT !