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Envy1359 — Orient and Point Constraints

#alchemist #animation #envy #fma #gif #metal #scout #sfm #tf2 #full #orientconstraint #pointconstraint
Published: 2019-12-02 20:05:42 +0000 UTC; Views: 397; Favourites: 0; Downloads: 0
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Description Music:  www.youtube.com/watch?v=hA9XFz…

This is a new thing I just learned. So I watched Pte Jack's video about "Giving a Character another Character's Animation Sequence ". So I did what Pte Jack did in the video because I was wondering if my models would still work with other animations and surprisingly it worked. I'm like the Scout! "I'm not even winded!" My bones don't really have to be "bip" bones! It takes some time to giving a point constraint and orient constraints because you have to select the bones from one model to another correspondingly, carefully, and accurately. The model you'll use with a sequence has to have the same pose as the other model with no sequence like me right there in order for the animation to work okay. I didn't pose the Scout's fingers straight but whatever... Doing this requires some patience so take your time. If any of you guys also use SFM and wants to try this out, feel free to do so! Not just with my Envy model, any model! This GIF is made with Gyazo and  ezgif.com/video-to-gif which is how I managed to make it as a Deviation. You can also look at this in my Gyazo. gyazo.com/b656f0c5e56343ef77ab…
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Comments: 2

Zengie111 [2019-12-02 21:49:59 +0000 UTC]

Very nice

👍: 0 ⏩: 1

Envy1359 In reply to Zengie111 [2019-12-03 01:38:06 +0000 UTC]

Aye.

👍: 0 ⏩: 0