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Published: 2013-11-30 12:32:50 +0000 UTC; Views: 3891; Favourites: 32; Downloads: 42
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Description
Modeling and rendering in Blender, postwork in Photoshop. Making this Sci-fi corridor segment concept was a good way of exploring Blender's rendering options and materials. I think that materials in Blender are a bit easier to set up and work with compared to 3DS Max, but I yet have to find out how to create a material library. Rendering is pretty straightforward, just like in 3DS Max.Related content
Comments: 7
miha9000 [2013-12-04 12:03:55 +0000 UTC]
added to 3D concepts in Sci-fi Archives Β sci-fi-archives.deviantart.comβ¦
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LewisVeasey [2013-12-04 02:26:05 +0000 UTC]
Nicely done. The small amount of lighting makes this look even better.Β
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Kleigen [2013-11-30 13:37:07 +0000 UTC]
Nice style and design. And sci fi is one of my favorite genres, mixed with nature, of course
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MD5K [2013-11-30 12:49:58 +0000 UTC]
i like it ive been using blender for 8 months now. Β and i was wondering when people say post work in photoshop and gimp what else can be done after rendering itΒ
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Eon-Works In reply to MD5K [2013-11-30 12:58:37 +0000 UTC]
Thanks I almost always adjust the colors in Photoshop, besides that I often add details that are quicker or easier done in 2D.
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