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Published: 2009-01-26 22:54:41 +0000 UTC; Views: 3211; Favourites: 69; Downloads: 175
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Description
Apo 2.08 b2Related content
Comments: 20
turon-marcano [2010-07-02 22:37:55 +0000 UTC]
wow!!
this is great ... amazing to see this shape made with apo
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DouglasHumphries [2009-05-29 15:19:58 +0000 UTC]
..hmmm - might call this 'Kidney' - nice work !
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Phoenix-22 [2009-01-31 00:11:54 +0000 UTC]
Much, much better. I was feeling the original as good, but not "thick" enough to really be great. I love how much more detail you got here and you wound up with a much better piece in your gallery.
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Sc0t0ma [2009-01-26 23:39:40 +0000 UTC]
The first Glynn prototype in Apo... you sir, are an artist and a scholar
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eralex61 In reply to Sc0t0ma [2009-01-27 07:01:35 +0000 UTC]
Thank you David
How is your work on developing a GPU based IFS renderer? Have you viewed Flam4 code for Cuda?
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Sc0t0ma In reply to eralex61 [2009-01-28 00:03:08 +0000 UTC]
Keldor has definitely been putting a lot of work into flam4 . I've looked over it a little and it's been pretty helpful, but I will need to structure mine a little differently since I'm going to try to write it in Cg, which is basically just a high level language for writing shader programs (for example, it can serve as an interface for openGL). I'd want it in openGL so that it could work cross platform (I've got an ATI graphics card but I don't want to use Brook+). There is a lot of weirdness involved in this though, like storing random numbers in textures and figuring out how to organize the data and instructions correctly (I'm unfamiliar with all of it
). So the answer I guess is that I'm learning, but very slowly. Hopefully, the process will speed up when I get some more time, though I might just wait for driver support for openCL from ATI and nVidia, so that I can just write a more normal program instead of using shaders. If I wait, the flam4 code would become much more useful as a reference.
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thefuguestate [2009-01-26 22:58:17 +0000 UTC]
At first when I saw this, I thought it was a schematic human brain. When I realized it was an infinitely folding pattern, it seemed perfect analogy for a human brain. Well done.
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