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Published: 2009-01-03 04:15:05 +0000 UTC; Views: 6182; Favourites: 53; Downloads: 446
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Description
After nearly 12 hours of torture (and 3! hours of rendertime) i present my first fully feature rich scene ,pNow some things beforehand
- Yes, its photoshopped, not much (in terms of time, but generally quite a bit)
- Yes, the "Daggers" were last-minute additions, it shows
- Again deviantart's categories really do make my life alot harder, Apart from scenes other, i wouldn't know where to put it.
If you like useless stats here are some
- its got well over 1.5 million polygons (mainly because of displacement nurbsifications
- The Total CPU time used to render this was 13.7 Hours
- The Actual scene file is well beyond 120mb
- The Actual Ram usage for rendering was - hold your feet, 3200MB
- There is 40 Shadow Casters (Omni Lights)
- There is NO Radiosity or Global Illumination thingy used
- There is plenty of Ambient Occlusion Applied (with 512 samples)
- This was made with Cinema 4D , Settings BEST - Sinc 2x 4x and 100 mipscale
- Textures are from Jack's Secret Stash, and the shaders which make them look hot are entirely by me (i refined the steel shader again and again ,p)
Please pay attention to the checkers board
Although i think the oil lamp will now definitly steal the show again, this is the 3rd revision of the lamp, finally coming close to an actual LIGHT source
Btw, i noticed about 99% in that i could have been less "robotic" in the placement of board and lamp, i didn't really notice i was falling for that trap... too late
The daggers really don't look so well, its really beyond me how do make the sharpness look sharp and not.. you know, not sharp, also the "leather-grip" is maybe a bit to liberally applied
Generally, ignore the daggers (they are dark and shadowy as intented though)
Please comment and such, but i can definitly say that there will be NO revision of this scene. 3 Hours of 100% usage on all 4 cores make my feet very cozy-warm, but aside that its been hell, my fans are really noisy when all cores are used 100%
Related content
Comments: 38
funfunisland77 [2014-06-10 20:32:19 +0000 UTC]
it seems to me that there is another light source coming from the right hand side somewhere off the image, was this intentional?
It is incredible, I absolutely love it. did you just create it from scratch, or did you start with an image or something?
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goldenumber [2014-04-14 00:22:25 +0000 UTC]
Great art.
I would like to ask for permission using it in my future website that probably will run in one year.Β
I will credit your work or if you have some preferences, please tell me.Β
If you want really to help, you could share with me the 3D source, it would be an astonishing help.Β
Would this be possible?
I'm eager to hear from you.Β
Thank you.Β
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AcolyteVersion1 [2010-08-09 20:06:28 +0000 UTC]
Absolutely stunning; the lighting and texturing are just perfect. Brilliant work.
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tikinet [2010-07-14 01:35:02 +0000 UTC]
Wow! Looks great. Itβs almost perfect. You see, the checkerboard pieces are always placed with the pieces starting at the lower left corner. Sorry for the bad news
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eRe4s3r In reply to tikinet [2010-07-14 04:13:35 +0000 UTC]
Yes i know and it was such a silly error that i am surprised that so few noticed Sadly its unfix-able ;(
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ArchDragon [2009-11-15 07:50:40 +0000 UTC]
Well I think everyone else already covered how the workflow and render times could be dramatically improved, so I won't bother repeating the technical aspects.
The scene itself is really quite lovely. Your 40 odd lights does make it look great. Love the textures, love the lighting.
Only thing you could really improve on would be, as you say the daggers. The main thing is the shadowing looks too dark compared to the rest of the shadows. The lamp should also be making them cast shadows in the opposite direction.
Overall the mood really struck me. The thumbnail drew my attention and made me want to comment when I really should have been studying
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eRe4s3r In reply to ArchDragon [2009-11-15 07:59:19 +0000 UTC]
You are welcome I plan on maybe redoing this scene in the future (now i have nearly all the assets required to make it the way i originally wanted, money bags and books (for background) etc....)
If you check out my last 2 submissions you can see i am back in meddling with interior stuff and just trying to find my way..
The last thing i need is refine my blade skills (modeling, not swinging them ,p)
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ArchDragon In reply to eRe4s3r [2009-11-16 01:24:08 +0000 UTC]
Yeah took a quick look at those. I reckon the lighting is on par with the Checkers Table scene. I assume the newer ones have a much shorter render time though?
Oh, and if you want to start swinging blades I recommend starting with wooden ones
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Lechugo [2009-10-14 15:42:47 +0000 UTC]
I might look bitchy for commenting this.. im not intending to be so, just some constructive comments for your next work.
The composition looks great, materials and textures are nicely achieve. The modeling work looks niced as well. The overall work is nice.
However, 3 hours of rendertime with a quad core is crazy ! A good 3D artist knows how to optimize his work. You might want to work on that. 40 lights aint good either. Final Gather and GI can make wonders. Your ilumination doesn't look real. Also you might want to learn some photography, it helps tons. Specially with the positioning of your objects.
Still good job.
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eRe4s3r In reply to Lechugo [2009-10-14 19:00:40 +0000 UTC]
Yeah don't worry about looking bitchy.. I am not much of a scene guy.. more a model/render/sprite maker you see.. anything with scenes is foreign lands for me though i totally agree about all your points, nowadays i am fully aware of all the settings i have to use and how to use them but this one is already 10 months old
Originally i wanted to light this properly but yeah.. i agree its looking pretty ugly by my standards nowadays... see this [link] 12 minutes rendertime Since i am teaching myself 3d-design (and also photography
) i ought to redo this scene but i am not feeling like medieval scenery atm...
With stuff like this 90% of the work is lightning and textures and this isn't exactly my favorite past-time
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Valkanoff [2009-01-18 18:05:12 +0000 UTC]
What render did you use?
3 hours for this piece is waay tooo much, especially when we are talking about quadcore?!
The result is nice scene, beautifully illuminated, with nice materials
but quad - 3 hours..
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eRe4s3r In reply to Valkanoff [2009-01-18 18:11:08 +0000 UTC]
Not really too much, i used way oversized textures (4048x) for normal maps and such and 4x 4x (that means 32x) AA
Usually the scene would render blazing fast (4 minutes) but when you got reflections with a high blur factor on curved objects and enable AA it kills rendertimes (I used 128 samples and 20% blur on all reflective surfaces) And 256 Samples on the glass refraction (otherwise everything would throw up artifacts due to the many layers of dirt i over applied
)
With Best - Sinc, it also doesn't only smooth models but also enhances textures (like supersampling in 3dsmax) and since i needed to kill a pesky artifact on the lamp, i needed that high AA and so that long rendertime.. oh well
Also i guess i should mention that i rendered on Low priority and played something besides rendering
Anyhow, thanks Again, this was rendered and the absolutely highest settings viable. So i actually expected even worse rendertime
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clay3570 [2009-01-14 07:09:59 +0000 UTC]
it brings up pictures of knife fights over checkers it's a good"mood" pic just don't gloat over being kinged.
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eRe4s3r In reply to clay3570 [2009-01-14 07:43:57 +0000 UTC]
True, actually i wanted to do a money purse with satin-black and some gold coins, but then i remembered the expected rendertime (it was 2 hours estimate before i actually tried it)
Sadly, satin cloth would require me to do cloth calculations, make a proper texture, model a string to close it, and model proper gold coins aswell...
Well, its still a possibility, just need to rid of this coughing and shit (virus ~.~)
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clay3570 In reply to eRe4s3r [2009-01-14 07:48:19 +0000 UTC]
I really need to get more powerful 3d programs you make it sound fun, not the flu part get well soon, oh well i'll save and save till I can take it easy and have fun out there
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eRe4s3r In reply to clay3570 [2009-01-14 10:22:19 +0000 UTC]
Well 3d-design is allways fun, wouldn't be doing it otherwise
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FabiFox [2009-01-08 08:32:42 +0000 UTC]
Impressive work! Imagine the render time with GI on
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eRe4s3r In reply to FabiFox [2009-01-13 19:00:59 +0000 UTC]
Hah, you know, its not as bad with GI at all, GI calc is maybe 4 minutes
The main thing here is Ambient Occlusion and reflection with 128 sample blur on the steel and transparancy with 128 sample blur on the glass sphere. All that stuff that only gets calculated during the main pass
Also lots of omni lights casting area shadows arent helping either..
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GerryButton [2009-01-03 19:52:15 +0000 UTC]
Well done man! I can see you like using that lamp, why not model a full mine shaft with it or something like that? Excellent work
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eRe4s3r In reply to GerryButton [2009-01-03 20:03:19 +0000 UTC]
,p Actually i wanted to mod it up to become a steampunk lamp, you know with capacitors and such, this is still in production so to speak
It took me a lot of tries to even get a oil lamp to look "cool" though, after alot of renderings i think its finally not "totally" ugly anymore, the glass is still iffy and i have ideas how to fix that (so actually a revision 4 of the lamp with 2 different tech versions of it and another scene may still be in the works )
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Krodil [2009-01-03 12:44:23 +0000 UTC]
really splendid. not much to say really
NIce textures and light, modelling too.
Zbrush for organics or how did u pull it off..
(lamp's fine now )
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eRe4s3r In reply to Krodil [2009-01-03 13:25:14 +0000 UTC]
Not at all zbrush hehe, just good normal map use, and with omni lights only you get really REALLY nice bump. GI kills that (mostly)
Thanks btw
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master3d [2009-01-03 11:47:00 +0000 UTC]
First thing that crosses my mind: the reflection on the lamp shows a lot of white that it's reflecting, although the scene is meant to be dark what the - ..
You state that the boards squares are all different, but to the eye, there are several that look pretty much the same
the lamp looks wonderful now, the dirt on the glass and the diffure but bright light that comes off it really stands out
I would think about deleting the lights on the right side of the scene, because it lays a lot of focus on the knifes, which you don't want.
last thing before I like I said too much: the wall behind the lamp looks squashed.
Good job!
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eRe4s3r In reply to master3d [2009-01-03 13:27:36 +0000 UTC]
/me checks his procedual shader, darn it
Anyway, the reflection shows the only window/door if you don't have that many holes, its bound to get dark But yeah, its noted for future scenes.
The wall aswell, you probably can see that i am not really skilled yet in scenes, it was more of a hackjob and displacement moved the wall inside the table, gah!
Anyway, i keep those things in mind
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ACXtreme [2009-01-03 09:39:26 +0000 UTC]
hehe, I told you some more objects would make the scene look better. Well this is much better : )
Good job. I wonder where did you get your inspiration for checkers table
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eRe4s3r In reply to ACXtreme [2009-01-03 13:27:53 +0000 UTC]
Yeah wonder no further, it was your deviation ^^
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eRe4s3r In reply to ACXtreme [2009-01-03 14:17:05 +0000 UTC]
well it was either that or a chessboard
Lazyness prevailed!
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FenixPheonix [2009-01-03 07:28:06 +0000 UTC]
Wow, this looks amazing. I'd love to see this with radiosity, but I suppose that would take an even larger amount of time. Heck, Blender takes five minutes with less than ten thousand polies. Wow. Two complaints: 1. how precisely and "robotics", as you put it, the things are placed, which you've already mentioned, and 2. the placement relative to the wall. It looks like it's just a bit too close and tight, which makes it hard to see the edge clearly, and also looks weird with the struts sticking out. Maybe for another shot at something like this, you could pull it out from the wall and rotate it. If you want a challenge, make everything strewed all over the place and a dagger sunk into the middle of the board like there was a fight. But it really does look amazingly realistic. I can't make anything anywhere close to this. Good job.
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SiteLine6 [2009-01-03 07:24:07 +0000 UTC]
You did a simply awesome job on this one guy!
nice tweeks to the lamp! it really looks good now.
Really like the Sooty look to the glass, like this lamp is well used. wonderful detail to the checker board. You've really managed to some rich detail to this one!
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SiteLine6 In reply to eRe4s3r [2009-01-03 23:09:03 +0000 UTC]
dang I got to stop trying to type when the brain is not functioning Type-O's
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lawduckie [2009-01-03 04:18:55 +0000 UTC]
at first glance I thought this was a photo . . . great work!!!
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eRe4s3r In reply to lawduckie [2009-01-03 04:20:46 +0000 UTC]
Thank you alot You have no idea how happy it makes me if people mistake this for a photo. Although with my blurry eyes (its 5 am here ~.~) i definitly couldnt disagree anymore hehe..
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lawduckie In reply to eRe4s3r [2009-01-03 04:24:15 +0000 UTC]
well it is only 10:23 pm . . . I did have to take a second look . .
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