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Error07 — Reventon graphical upgrade

Published: 2010-04-29 05:20:00 +0000 UTC; Views: 1106; Favourites: 2; Downloads: 20
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Description As you propably see i managed to get a better quality with decend reflections and a quite even light.

This render is made in Cinema 4D withoug using Gi.
(background and HDR are from hypershot)

first i made a render in hypershot and i liked the quality, but i wanted the same quality in C4D and tryied to find similar settings.
well, now i like this render much more ^^.
anyway. the next step will be this setting in another background with motion-blur...

thanx to hmoob-phaj-ej. he gave me the idea to this lightning setup ^^

edit: made the shadow's sharper after nog's advice
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Comments: 13

GauntletPorsche [2010-08-01 17:16:07 +0000 UTC]

Epic rendering for an epic car

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Error07 In reply to GauntletPorsche [2010-08-01 17:17:37 +0000 UTC]

thx
yeah, reventon rocks ^^

👍: 0 ⏩: 0

ather1 [2010-05-29 10:07:49 +0000 UTC]

well done! the design and modeling is really koool! (did u actually design the whole thing?) yet, the car looks a little strange concerning its material...it looks like it's made of carbon fibre rather than metal...i mean, where is all the reflection and light on the car! if u can do it, i am sure it'll be even better!

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Error07 In reply to ather1 [2010-05-29 11:10:46 +0000 UTC]

thx
yes i made the whole thing myself ^^ credits to the design of the reventon goes to Lamborghini of course ;D but the model and stuff is made by me.
moelhead told me the same about the reflections ^^.
but if you look closely on a picture of a real reventon, u will see, that it is mat.
i failed on the paint's colour though...
maybe ill try a more reflecting one soon.

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ather1 In reply to Error07 [2010-05-29 11:17:56 +0000 UTC]

well, i guess this looks fine on a military vihecle, but a sports car should surely look shiny in my mind~

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Error07 In reply to ather1 [2010-05-29 13:21:26 +0000 UTC]

the reventons design is based on The f22-Raptor , which is actually a military jet. ;D
but i agree with you. A sports car should be shiny and glossy ^^

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Moelhead [2010-04-29 08:28:52 +0000 UTC]

You should turn up the hdr, put on global lighting and more than a single lighsource to get the right lighting set up. Right now it looks like it has non gloss camo painting. more reflection, and If anything I think you should diffuse the shadow more, to get a proper realistic look. IMHO.

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Error07 In reply to Moelhead [2010-04-29 08:58:15 +0000 UTC]

okay... ^^
1. hdr is on (on a sky object)
2. i have 15 lightsources in total
3. it shouldnt have a gloss painting... reventon's painting is mat
4. i dont want to render with Global illumination i believe i can get the same(or at least almost same) results without GI as well. thats what i try to accomplish right now ^^.
5. i'll see what i can do about the shadow... (again) but im not sure if i will change it.

but thx 4 the critics

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Moelhead In reply to Error07 [2010-04-29 11:32:14 +0000 UTC]

ah.. didn't know it was mat. That makes it totally different, i see that.
Well not using GI, it'll be hard to get the right result, i think. But i'm looking foreward to see what you come up with.

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Error07 In reply to Moelhead [2010-04-29 11:38:45 +0000 UTC]

thx
anyway, im going to finish this project soo.. just some motion stuff and then im going to model another ride i think .
if you want to see some cool renders of cars without GI just visit .

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Moelhead In reply to Error07 [2010-04-29 17:24:14 +0000 UTC]

cool thanks. will do

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nog [2010-04-29 05:50:29 +0000 UTC]

It looks good, but it looks like it's floating. I think you need to play with your shadows, generally a shadow will be sharp at the point where it meets the ground and then soften the further away it gets.

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Error07 In reply to nog [2010-04-29 06:08:55 +0000 UTC]

yeah, i guess i'll make the shadow sharper... but the edges will still be soft.
thx 4 advise

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