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EvanHath — Sharing

Published: 2010-05-09 06:31:12 +0000 UTC; Views: 27979; Favourites: 88; Downloads: 173
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Description Of all the times I can share with a friend, bath time is one of my favorites.

I haven't named these 2 boys yet. But I'm probably going to do some more pieces with them, so I'm open to suggestions.

For this version, I used a little photoshop brush stroke effect on the original render. I think the softness it adds sort of enhances the mellow feeling the scene is supposed to have - Or maybe it just makes it blurry. Oh well.
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Comments: 7

Musical-Euphoria [2024-10-09 13:58:04 +0000 UTC]

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seeker36340 [2018-09-29 00:56:52 +0000 UTC]

Hmm, where is that hand wandering to? His lover seems to be pleased....

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boy811 [2016-03-18 21:39:59 +0000 UTC]

Very Nice Work!!!

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RuRemiJer [2010-05-10 03:02:29 +0000 UTC]

Ctue guys.

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jadekaiba [2010-05-09 22:45:13 +0000 UTC]

I just looked at the two deviations of yours in the ShotaLove group and woah...Are these from a program and you just edited them or did you make em from scratch cus I thought this was a game screenshot or something.(I'm going into Games Design this year so I'm reaaally curious as to what this is) x

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EvanHath In reply to jadekaiba [2010-05-10 02:44:38 +0000 UTC]

Glad you like them - at least I think that's what you meant with the "whoa."

The answer to both your questions is "No, not really." I do my stuff using a 3D program called DAZ. It's sort of a poor student's (FREE) version of Poser. They're not really "modeling" programs like say 3DS Max or Blender, because they're not suited to doing all that goes into the creation of complex 3D models - at least for me they're not. DAZ and Poser are more for creating scenes using existing models and rendering them into 3D images. Both also have sort of basic animation capabilities.

DAZ and Poser do, however, have a large community of people who make and sell or give away models for characters that can be morphed to change their appearance some and can take on different skin textures and clothes.
So, what my work involves is customizing characters to get a look I want, posing them, placing them in a scene - which is built using some of the zillions of prop models available for DAZ or Poser (most things are usable by both programs and lots of items can be found for free) - and then adding, manipulating etc. lighting, shadows, and other effects (like the transparency of water or windows).

Then, when everything is set up the way you think you want it, you click a button and the program renders the scene into a 3D image - jpg. or png. For me, I often go thru several renders before I get things set up to come exactly the way I want. After I have the image I want, I sometimes do some tweaking of it in Photoshop.

I've read postings in the DAZ forum about people exploring using it in connection with game design. I'm not sure how that turns out - but I expect the polygon count of all the models in a DAZ scene would overload most game engines - plus the scenes themselves (before rendering) aren't exportable into very many other formats. You could probably browse the forums at DAZ to find out more.

Hope this helps answer your questions. Feel free to ask more if you want - plus there are several groups here at DA devoted to DAZ and Poser resources.

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jadekaiba In reply to EvanHath [2010-05-10 08:24:10 +0000 UTC]

Yes that was what the 'woah' implied And thankyou very much for all the information.That's really helpful and I'm really interested.I'll have to look into it like you say.Thankyou so much ^^

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