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EvilEngine — AMON model for UT2003-4

Published: 2004-09-02 14:24:57 +0000 UTC; Views: 4687; Favourites: 13; Downloads: 248
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Description Model was originally for Unreal Tournament 2003, but will be updated for UT2004 very soon.
Some things I plan to edit are adding more polys to the tail, so its much more smoother when bending. And some body changes, so he doesn't look too spindly. I may add a "armored" version as well.
Based on the DEVILMAN manga/anime.
Original mesh by kyo by request at the Polycount forums:
[link] .
Texturing and character rigging and animations by me.
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Comments: 9

heeleys22 [2018-02-08 14:54:06 +0000 UTC]

Any chance you could supply a download for this?

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akira-devilman-fudo [2005-10-03 07:14:11 +0000 UTC]

the textures in the legs of amons are amazing
i would love to have a devilman game witht his graphics

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Staticcurve [2004-11-05 03:45:21 +0000 UTC]

great work man.. although our styles are VERY diffrent its nice to see a very talented, and diverse, artist on here. your work is inspiring and your knowlege of game design is intrigueing. Have a good one and keep up the good work.

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uru-draug [2004-09-15 11:13:24 +0000 UTC]

your pics rule! wot graphics tablet you using?

👍: 0 ⏩: 1

EvilEngine In reply to uru-draug [2004-09-15 18:59:38 +0000 UTC]

No tablets(I wish I did have one though).
I just use my mouse and keyboard.

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uru-draug In reply to EvilEngine [2004-09-16 11:06:15 +0000 UTC]

i am going to post one soon

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EvilEngine [2004-09-09 14:20:40 +0000 UTC]

Oops your right, I better fix that. It's been so long I lost track of who did it.
Vailias(vailias(at)yahoo.com did it:
[link]

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schadenfreude [2004-09-08 14:28:37 +0000 UTC]

"Original mesh by GrindonitX(grindonitx@hotmail.com) by request at the Polycount forums."

Oops. Sorry pal, I didn't design this one...remember? Some guy name kyo did.

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RetroMike [2004-09-02 16:03:00 +0000 UTC]

Your texturing work is breath taking, simply amazing. I'm a very poor texture artist unfortunately. I'd imagine some of my models would look alot better if I could texture like that. Any pointers you could send my way?
One suggestion if I may, for darker models like this one you should place them in a lighter environment to help them stand out more. Just a thought.

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