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Published: 2015-10-10 10:17:03 +0000 UTC; Views: 650; Favourites: 3; Downloads: 1
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Description
Made some additional revolver components for testing with the weapon bench that is still in progress, follow the link to the video that give a general WIP to what these are used for.www.youtube.com/watch?v=ygJ1W4β¦
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Comments: 10
EvilOverseer In reply to l-liminglaeva [2015-10-17 09:02:17 +0000 UTC]
Thanks man, sorry for the late reply things been very busy on my end for the demo coming up but how is everything on your end going?
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l-liminglaeva In reply to EvilOverseer [2015-10-21 23:37:15 +0000 UTC]
No worries, sweet. Same, just doing some hobby stuff.
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EvilOverseer In reply to JuanMartinGF [2015-10-13 22:33:55 +0000 UTC]
Thanks but I think these could be better when i go to finalize them for the build of the workbench.
You have some really awesome work, its crazy that I have not seen any of your posts around!
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JuanMartinGF In reply to EvilOverseer [2015-10-14 00:28:10 +0000 UTC]
Thank you Evil! Just created my acount here a few days ago. Been more in Behance and CGSociety, but as a young artist am trying to expand my viewers .
Anyways, I'm pretty sure they'll look very sexy! Keep up the good work
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EvilOverseer In reply to Poseidon8734 [2015-10-10 18:56:08 +0000 UTC]
Thanks, these could be better but there only temporary stand in pieces for the Weapon smithing bench that I am still debugging
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Kruku [2015-10-10 15:48:57 +0000 UTC]
so you gonna make a low or hp ?
or is it just as a concept modeling as in CAD?
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EvilOverseer In reply to Kruku [2015-10-10 19:02:40 +0000 UTC]
That's a better word to describe it I just could not remember what it was but yes these are just temporary concept models for a game mechanic that I am testing out.Β forums.unrealengine.com/showthβ¦
I would like to go back and do the HP to LP workflow for these weapon pieces using the Substance baking pipelines, I have not had as much hands on time with the baking process in Substance Designer but I like what the program can do so far.
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