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EvilOverseer — The Local Conscript

#3d #character #concept #game #maya #polygon #sculpture #workinprogress #zbrush
Published: 2015-12-05 22:27:29 +0000 UTC; Views: 522; Favourites: 8; Downloads: 0
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Description Software Used:
Autodesk Maya - for base topology and additional prop pieces
Zbrush - Sculpting, pose and render

Another personal piece, since having been heavily working in Unreal doing allot of blueprinting I wanted to get back to doing another character as to keep some additional workflows fresh in my mind. Considering that I have not sculpted anything in a good while since doing the fan art Destiny Titan. This will be an ongoing build with the end goal of being brought into the Unreal Engine and scripted to a third person mechanics build that I am doing tutorials on at the same time.
www.youtube.com/playlist?list=…

This is a character that is based on a story that I ever so slowly am developing, he is based on a planet where tensions are high between outlying systems and is conscripted into a mercenary group to gather intel under the radar of his faction that he serves back on his home planet. Being that the planet he comes from has some harsh weather conditions and he has done a number of skirmishes on even the most remote locations, allot of his attire he is accustomed to wearing has carried over to his common armor that was "acquired" during a mission run.
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