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EvolutionsVoid — Venoness

#dryad #magic #poison #venom #venomous #sorceress
Published: 2018-05-27 20:45:43 +0000 UTC; Views: 2430; Favourites: 27; Downloads: 0
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Description While dryads do not have the crazy amount of variety for magic as humans do, they are capable of getting quite crafty with what they have got. Though they can only manipulate the elements tied to plants and earth, there are ways to find certain hidden aspects that can be used. Some may think that power of plants and fungi may be limited to just growing flowers, but that is because they are thinking too plainly. Plants rely on sunlight to grow and thrive, thus dryads can use this system to create spells of solar energy and warmth. Another thing is that plants can produce poisons and toxins, which dryads know how to use quite well. So much so, in fact, that they have an entire class of magic users that brew and control these foul substances. They are the Venoness.

The Venoness draw their powers and spells from poisons, toxins and venoms, either collecting it from the wild or brewing it themselves. Any substance that is dangerous and deadly is sought after and harnessed. The dwelling of a Venoness is often packed to the ceiling with deadly plants and bottles upon bottles of different poisons and acids. They harvest their poisons from their personal garden, but also travel into the wild to find other sources. While many would be quick to assume they are only good for death and pain, Venoness have used their abilities and talents to help dryadkind for centuries. Their knowledge of poisons and foul substances is not just good for brewing up deadly concoctions, but is also used to figure out cures and antidotes. Not only can they rid one's body of poison, but they can create very complex potions that are harmless to the drinker but are deadly to specific parasites or "even smaller beasties." Any good doctor or healer in a dryad village will know a nearby Venoness, so that they have easy access to these brews and other helpful substances. Venoness are also quite talented when it comes to breeding plants and fungi to maximize toxin production. This helps them collect more fluids with each harvest, which helps keep their stock full and ready. This same expertise has been used on other plant species that create specific products. The Nectar Pod plant dryads use to feed their growing seedlings and saplings were originally created by a Venoness, who took a species that produced beneficial nectar and then bred them to create the fluid in massive quantities. Vines that secrete irritants and mild poisons were cultivated by the Venoness, and now they are used to cover fences to keep pests away from livestock and crops. Indeed these folk are quite good at poisoning pests and foes, but they have many other uses if one knows where to look.

Though all dryad species are capable of becoming a Venoness, Ivy Dryads and their hybrids often take up this role. The toxic oils they produce give them an extra connection to this art, and also insure that they never run out of a poisonous fuel. 

The magic part of their craft is used to control poison like how a Hydromancer can shape water. This applies to toxins in all states, be it  liquid, powder or gas. When working in their shops, the Venoness use this control to fine tune their brews and create better potions through precise and complex manipulation. It is also used to prevent their poison and fumes from leaking out of their homes and harming others. If a Venoness is hired to help get rid of pests, they can use their magic to administer poison into hard to reach areas to maximize efficiency and keep it away from young ones and pets. When it comes to the battlefield, their powers allow them to do terrifying things. Strapped with bottles, pouches and vials, a Venoness will go into battle with as much poison and toxins as she can carry. These can be used raw, but their main purpose is to fuel their Blight Vessels. Though the name can be a bit intimidating, Blight Vessels are merely hand-sized cauldrons or bowls that Venoness craft and use in the field to whip up brews and spells. It is their main weapon in combat and are wielded so that they may rain suffering and death upon the opposing forces. The Blight Vessel is often held in the off hand, so that their dominant one can pull ingredients from their person and add it into the bowl. After a certain combination is added, the Vessel is swirled about to mix and the brew or potion is unleashed. While one may think that a bowl full of poison is a delicate and unwieldy tool in battle, you would just have to watch a Venoness in action to see how it is done. To be efficient in this art during the heat of battle, the Venoness need to be agile, graceful and quick. They must keep the Blight Vessel from spilling, but also be able to mix and aim while avoiding attacks and foes. When fighting, an experienced Venoness is almost like a dancer, weaving about and releasing toxic brews in grand sweeping motions. To maximize efficiency and speed, they will put their ingredients in very specific spots on their body so that certain combinations are easily grabbed in a single motion. Every potion, powder and bottle has a place, and no proper Venoness will step out onto the battlefield until everything is in the right spot. A delay of just a few seconds can be the decider between life and death. 

With their personal Blight Vessels, Venoness can create a wide variety of spells and brews that they use during battle. While some warriors are specialized in one-on-one combat, these magic users are best used for tackling large groups (and sometimes entire armies). Their simpler spells can unleash choking gas that is blown into approaching forces or they can splash a wave of stinging fluid to blind attackers. As their brews become more complex, so do their spells. They can create clouds that hang above the battlefield and rain acid from above, or lob gobs of exploding goo that spray poison into the middle of enemy forces. With the proper spells and ingredients, a few Venoness can change the outcome of the entire battle. To maximize this effect, Venoness need information on the upcoming fight. Whenever there is a discussion amongst generals and commanders, their team of Venoness will be there to learn more about their foes and environment. At the very least, if a Venoness knows what species they are fighting, they can find a poison or toxin that will be harmless to dryad warriors but deadly to their foes. When given plenty of information and time for research, Venoness can come up with insanely crafty strategies and ideas. If they can learn about the types of weapons and armors the enemy force uses, they can create caustic spells that will degrade their tools in the middle of the fight. One of the most famous examples of this was when a Venoness learned that the invading force they were facing commonly wore gambesons beneath their plate armor. They acquired a torn piece of this padded jack from a defeated scout and experimented on it. After days of research and practice, she returned to her commander and inquired about where they could divert forces so that the invading army could be routed to a specific location. The plan was made and put into motion, which caused the great battle to take place in a valley. Both forces poured into the valley and the clash began. As the battle started up, the Venoness and her fellow sisters took up position up top and released clouds of strange gas into the valley below. At first the attackers thought it was poison, but they soon found that the clouds did not impede them in any way. The fighting continue until the opposing force suddenly found their armor coming loose. The clouds were not harmful to them, but they ate away at the cotton and wool that made up their gambesons. Within minutes, their armor lost its padding and hung loose upon their frame. Not only did it become ineffective, but the loose fitting metal soon impeded their movements and attacks. Unable to properly fight, the dryad forces beat them back and won the day. In some other cases, Venoness have been able to use acid to degrade rock slopes and cliffs so that they could collapse them on attacking armies. Given time and resources, these poison weavers can find some strange ways to affect the coming battle. 

Another major example of their use came when the demons invaded the surface world and went upon their cleansing crusade. While one army went after humanity, another massive force targeted the dryads and their forests. As one can imagine, plants versus fire was not an even battle. It soon became clear that the dryads were incapable of winning the war, as the burning army easily destroyed their forests and homes. It was then decided that the only way dryadkind could survive and end this crusade was to make it clear to the demons that their inevitable victory wasn't worth it. The dryads would use every trick, trap and cruel tactic that they knew to break their morale and make their victories as costly and bloody as possible. This was where the Venoness came in. The poison weavers studied fallen demons and used them to craft extremely potent poisons that would kill these horned foes in minutes. These poisons were given to the Ash Walkers, who coated every weapon in their arsenal with it, as well as themselves. These brave warriors threw themselves at the marching flames in suicidal attacks, knowing full well that they would die in the assault. These small strike teams were not meant to win the day, but to take down as many of the warriors as possible before they were killed. With their arrows, spears and blades coated in poison, they only had to scratch a foe to spell their doom. The Ash Walkers charged at the demon front and worked to poison as many soldiers as they could before they were slain. In the end, a group of four Ash Walkers were capable of killing over two dozen demons in an attack, which the invading force was not too pleased with. 

To make things even worse for the demons, the Venoness worked to make their march as slow and painful as possible. Entire forests were coated with toxic resin that released deadly, choking gas when burned. As the demons torched the woods in their march, whole platoons died as the lethal fumes destroyed their lungs and sealed their throats. Iron spikes coated in venom were buried in the soil, killing those who tread upon them. All sources of food that were in the path of the demon army were destroyed or poisoned, and the Venoness were sure to taint all water sources as well. When the demons opened up supply lines to feed their armies, the dryads made sure to attack and poison those as well. When the demons made camp or tried to rest, bombs of poison and spores were launched in. While these missiles could only kill a handful of unwary demons, their true purpose was to rob them of rest and respite. Each night the army was attacked, forcing them to stay alert and aware. In some cases, the bombs they fired off were harmless, but the demons were unaware of this deception. Dozens of other tricks were pulled, and many were driven by the Venoness and their poisons. In the end, the demon armies gave up with their crusade, believing that victory was too costly to pursue. They retreated to the Underworld and the dryads rejoiced. While the Venoness played a key role in ending the war, their job was far from done. With the enemy force now gone, the Venoness had to return to their poisoned lands and help heal the damage that they had caused.     

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Another dryad magic class!  

 
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Comments: 23

AlienXTimesX [2025-06-09 01:05:42 +0000 UTC]

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EvolutionsVoid In reply to AlienXTimesX [2025-06-10 00:18:05 +0000 UTC]

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AlienXTimesX In reply to EvolutionsVoid [2025-06-10 00:29:16 +0000 UTC]

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EvolutionsVoid In reply to AlienXTimesX [2025-06-10 02:24:20 +0000 UTC]

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Changeling1234 [2018-09-06 03:17:17 +0000 UTC]

Could a venoness become some sort of weird version of a venomancer?

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EvolutionsVoid In reply to Changeling1234 [2018-09-06 13:56:10 +0000 UTC]

You could have a venoness go on a power trip, but they would never go through a process like what happens with the Mancer Syndrome. This type of magic and energy is natural to their bodies, so they do not have to worry about infection. 

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DarkSideDuck [2018-05-27 21:44:05 +0000 UTC]

Yes, you gotta undo all the mess you caused, because all these poisons are going to do some collateral damage. Their version of mine sweeping.

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EvolutionsVoid In reply to DarkSideDuck [2018-05-27 22:03:32 +0000 UTC]

They were quite aware of the damage they were doing with all the poison they spread everywhere, but with the demon hordes they couldn't think of any other options. After the war ended, it took quite a few years for them to really clean up the mess they left and even then there are some places still that still show signs of the poisoning from so long ago. 

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MrPsychoGamer21666 [2018-05-27 21:36:21 +0000 UTC]

This is a very well thought out concept
Great work

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EvolutionsVoid In reply to MrPsychoGamer21666 [2018-05-27 22:04:35 +0000 UTC]

Thanks! I wanted to make this class of poison magic a bit different from the venomancers, especially since these gals are plant-based while the venomancers are (or were) humans. 

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MrPsychoGamer21666 In reply to EvolutionsVoid [2018-05-27 22:09:31 +0000 UTC]

Your Welcome! Indeed

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Lediblock2 [2018-05-27 21:24:01 +0000 UTC]

Question: Given plants' usage of the sun (And the existence of many plants that actually need fires to reproduce), are there any dryad-based spells utilizing flames, or even radiation?

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EvolutionsVoid In reply to Lediblock2 [2018-05-27 21:51:59 +0000 UTC]

That specific kind of magic would be wielded by the Heliotek, dryad magic users who specialize in solar power. Their class of magic involves absorbing, storing and using sunlight and its properties. They have power over heat, but don't use fire like how a pyromancer or fire dancer does. Instead their heat and energy is more based around light. They can't summon a ball of fire in hand, but can use concentrated light to burn stuff instead. They can also radiate light and warmth, which is more for energizing dryads around them. In short, solar magic is using light and is more precise and controlled, while pyromancy focuses on flame and has more area of effect with a more crude, uncontrolled method. 

Also dryad light/heat spells would be more piercing and cutting with beams and lasers, while pyromancy is more explosive and spray-like with flames and bombs.    

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drakenlor1 In reply to EvolutionsVoid [2021-10-19 05:24:24 +0000 UTC]

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EvolutionsVoid In reply to drakenlor1 [2021-10-20 21:41:02 +0000 UTC]

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drakenlor1 In reply to EvolutionsVoid [2021-10-20 22:37:13 +0000 UTC]

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EvolutionsVoid In reply to drakenlor1 [2021-10-21 00:35:08 +0000 UTC]

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drakenlor1 In reply to EvolutionsVoid [2021-10-21 01:25:18 +0000 UTC]

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EvolutionsVoid In reply to drakenlor1 [2021-10-21 20:52:46 +0000 UTC]

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Lediblock2 In reply to EvolutionsVoid [2018-05-29 05:51:23 +0000 UTC]

I see. Do any of the Heliotek utilize radiation?

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EvolutionsVoid In reply to Lediblock2 [2018-05-29 14:28:42 +0000 UTC]

Not that I can think of. I can't really figure out a spell or use for radiation for their class. 

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Lediblock2 In reply to EvolutionsVoid [2018-06-01 20:26:09 +0000 UTC]

Well, look at Chernobyl - it's still pretty dangerous for people there, but plant life is flourishing there. Perhaps the spells for utilizing radiation were originally fine-tuned to induce beneficial mutations in dryad saplings for greater genetic diversity; that, or they were made as a 'burn and salt the earth' sort of method to warfare, making lands literally poisonous to humans but not to dryads.

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EvolutionsVoid In reply to Lediblock2 [2018-06-01 21:56:36 +0000 UTC]

Interesting! Those spells would work, but I would see them as a more ancient, primordial magic. One that current dryads aren't keen on using. 

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