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Published: 2011-09-10 13:58:55 +0000 UTC; Views: 2565; Favourites: 107; Downloads: 63
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Description Tribute to Star Wars Saga.

Facebook Page = www.facebook.com/Ferryo-692008…
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Comments: 12

rbuchanan [2014-10-23 08:51:04 +0000 UTC]

You've a masterly flair for rendering explosions.

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aldejavu12 [2011-09-12 14:03:22 +0000 UTC]

apik mas...

LANJUTKAN!!

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ferryo [2011-09-12 13:16:33 +0000 UTC]

Well, thank`s for the advice. I have change a little bit. I hope it look better.. hehe

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ferryo [2011-09-12 04:34:19 +0000 UTC]

Thank you all. I have missed something here and there. I`ll keep practice and make better work next time.

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Reiku-Rilona [2011-09-11 07:50:02 +0000 UTC]

Looks good, maybe a add a bit of depth perception? The image feels a bit flat right now But I still like it

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scifiguy9000 [2011-09-10 18:02:30 +0000 UTC]

Stormtroopers:HOLY CRAP!!!!!!!!!!!!!!!!!!!!!

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HoloNet-News [2011-09-10 17:37:48 +0000 UTC]

Brilliant!

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TwistedMethodDan [2011-09-10 16:51:29 +0000 UTC]

Nice ! looks great

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whiteguardian [2011-09-10 14:25:19 +0000 UTC]

Look great bro.
Why the gun not get glow sahding like the armor?

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ferryo In reply to whiteguardian [2011-09-10 15:33:35 +0000 UTC]

Yeah, my mistakes. Sometimes I have problem with textures.

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whiteguardian In reply to ferryo [2011-09-10 23:32:35 +0000 UTC]

It's not about texture.
You see, the metal armor have yellow highlight shading that came from the explosion.
If you just add a little yellow highlight to the gun, it can be looks better

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rainie-daeyes In reply to whiteguardian [2013-12-29 20:24:11 +0000 UTC]

Well, I think it is somewhat related to textures. Even textures of varying metals (this being the assumption that they are not wearing plastic) reflect light in different ways, and black absorbs light more. If you ask me, the true improvements lie in: Extra detail, Consistency of style, Field of depth, and character pose alignment.

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