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#fnaf #fnafreboot
Published: 2019-08-23 07:05:06 +0000 UTC; Views: 3242; Favourites: 18; Downloads: 6
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Description
Special thanks to for some of these ideas!A custom map for a hypothetical FNAF reboot game
Player controls and set up:
Cameras: the player has access to various cameras around the building. Like in FNAF 2, the cameras are all equipped with a flashlight, activated by holding Shift.
Audio Lures: by clicking on the green squares on the map, the player can play audio lures like in Fnaf 3. Instead of BB's voice, the game will ask you to record audio to play.
Security Doors: like in FNAF 1, the office has a set of doors and lights on either side.
Fan: the office is equipped with a fan that stops overheating.
Vent lock: can be used to close off the vent going into the office. Doing so however will slightly speed up the overheating process.
Maintenance panel: allows the player to reboot the Camera and audio systems, as well as turn on and off the fan. It also shows the Master Security system display (see below)
Master Security System: while using the maintenance panel, this system will warn the player if something is outside the office and allow them to close the doors remotely. Its not a perfect system however and will sometimes fail.
Generator: the player has a limited amount of power for each night. If it runs out, they'll have to recharge it by playing a mini game where they fix the generator while using recordings of Bonnie, Chica and Bonbon to stop certain animatronics from attacking
Leaning: the player can lean out into the hallways by holding W for the west hall and E for the east hall. While doing so they can also shine the flashlight by holding shift.
Fredbear mask: When certain animatronics are in the office, the player can put on this mask to confuse them and make them leave. It doesn't work on all animatronics though. Also, the longer they keep the mask off, the higher chance there is of a springlock failure. The player can prevent this by winding springlocks inside the mask.
Animatronics
Note: all animatronics have death voice lines
Bonnie
makes his way to the player through the west hall and tries to get in through the door. Can be stopped by shutting the door. He will occasionally jumpscare the player through the camera, shutting the camera he was on down in the process
Chica
makes her way to the player through the east hall and tries to get in through the door. Can be stopped by shutting the door. If she hears an audio lure played nearby, she will seek it out and shut it off.
Freddy
starts on night 3. He'll seemingly teleport between 5 areas around the map, laughing each time he does. The player will have to guess where he is and use a flashlight on that camera to trigger Freddy's reset. If the player guesses wrong or isn't fast enough, Freddy will knock that camera out. If this happens 5 times, Freddy will immediately teleport to the office and attack the player. Freddy will also try to attack the player in the generator room mini game, where you can use recordings of Bonnie and Chica to distract him
Security Puppet
Works exactly like the puppet in FNAF 2. Keep the music box wound and you'll be fine.
Foxy
starts on night 2. The player can keep him at bay by periodically checking the kid's cove camera. Once he gets out he'll run through the west hallway and attack using the door. The player can stop him by shutting the door quickly, but Foxy will zap some power by banging on the door. If the player is fast enough, they can also stun him and send him back to the cove by quickly leaning into the hallway and shining the light in his eyes. He'll also immediately jumpscare the player if they upset Mangle with the audio lures, so watch where you play them and ESPECIALLY watch what you say
Mangle
starts on night 2. She'll sometimes sneak out of kid's cove and into the closet through the vent. from there, she'll either go for the west hall door (close the door) or the vent (use the vent lock when you hear her static). If she gets in she'll leave one of her parts in the office and leave. Once all of her parts are in the office, she'll rebuild herself and attack. Her radio is also busted, making it hard for animatronics near her to hear them. She can hear them though.
SpringBonnie
starts on night 2. SpringBonnie will move toward the player seemingly on a random path throughout the night. She can get in through both doors and the vent. The player can lure her to different areas around the building using audio lures, however this doesn't always work.
Springtrap
He'll replace SpringBonnie after Night 4. They're mechanics are pretty much identical, however he'll slow down whenever he's in the same room as scrap Baby or Ballora. He'll also become more aggressive if you upset Ballora with the audio lures and will jumpscare you immediately if you upset Scrap Baby.
Fredbear
on very rare occasions (might not even happen in entire play throughs) Fredbear will teleport to the player's office, appearing as soon as the monitor is down. If the player doesn't put the monitor back up fast enough, he'll jumpscare them and crash the game
BB & JJ
starts on night 2. Both will try to get in through the doors on the side they're on. If they do get in BB will temporarily disable the camera lights while JJ will temporarily disable the audio lures
Funtime Foxy
Starts on night 3. Works exactly like in Ultimate custom night. Check on her at EXACT times to keep her at bay
Funtime Freddy
Will attack during the generator mini game. Just like in Sister Location you can use Bonbon's voice to keep him at bay.
Ballora
starts on night 3. Will slowly make her way to your office. You can slow her down by playing audio lures near her. When she gets close you'll hear her music play. quickly close the door she's at to stop her.
Scrap Baby
Starts on night 4. She'll make her way too you and try to get in through one of the doors. If that doesn't work she'll try the vent, then the other door. She may repeat this a few times. Keep her out long enough and she'll get bored and go back to her post. She'll probably be back later though
Toy Bonnie and Toy Chica
start on night 2. They work exactly like their non toy counterparts, except the sides they attack from are reversed. When they get in, you'll see them in the office when the monitor is down. To stop them from attacking, the player will have to put the mask on quickly and wait for them to leave.
Molten Freddy
Starts on night 6, replacing Funtime Foxy, Funtime Freddy, and Ballora. Throughout the night, he'll cycle between Funtime Foxy and Ballora's mechanics, switching every time he's stopped. He'll also take Funtime Freddy's place in the generator mini game. If all 3 animatronics that make him up are set to 0 in night 7, the player will be able to set his AI
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Comments: 13
lennyjonson [2024-08-21 07:14:48 +0000 UTC]
👍: 0 ⏩: 0
bakugomha [2023-02-02 02:14:16 +0000 UTC]
👍: 0 ⏩: 1
FifiandFurrball4ever In reply to bakugomha [2023-02-02 02:16:00 +0000 UTC]
👍: 0 ⏩: 1
bakugomha In reply to FifiandFurrball4ever [2023-02-02 02:16:40 +0000 UTC]
👍: 0 ⏩: 0
Cal-Con [2022-11-10 13:19:11 +0000 UTC]
👍: 0 ⏩: 1
FifiandFurrball4ever In reply to Cal-Con [2022-11-10 14:06:45 +0000 UTC]
👍: 0 ⏩: 1
Cal-Con In reply to FifiandFurrball4ever [2022-11-10 16:09:41 +0000 UTC]
👍: 0 ⏩: 0
TheMergerMagikoopa [2019-09-02 12:03:12 +0000 UTC]
Idea for Springtrap's death line if you insult Baby (he says it at an extremely fast pace due to his rage):
WHAT THE F*K DID YOU JUST F*KING SAY ABOUT MY DAUGHTER YOU LITTLE B*CH?! I'LL HAVE YOU KNOW THAT I'VE GRADUATED AT TOP OF MY CLASS IN THE NAVY SEALS, AND I'VE BEEN INVOLVED IN NUMEROUS RAIDS ON AL-QUEIDA! I HAVE OVER 300 CONFIRMED KILLS AND, I'M TRAINED IN GORILLA WARFARE AND I'M THE TOP SNIPER IN THE ENTIRE US ARMED FORCES! YOU'RE NOTHING TO ME BUT JUST ANOTHER TARGET! I WILL WIPE YOU THE F*K OUT WITH PRECISION THE LIKES OF WHICH HAS NEVER BEEN SEEN BEFORE ON THIS EARTH, MARK MY F*KING WORDS! YOU THINK YOU CAN GET AWAY WITH SAYING THAT S*T TO MY DAUGHTER OVER THE AUDIO LURES?! THINK AGAIN F*KER! AS WE SPEAK I AM CONTACTING MY SECRET NETWORK OF SPIES ACROSS THE USA AND YOUR IP IS BEING TRACED RIGHT NOW SO YOU BETTER PREPARE FOR THE STORM, MAGGOT! THE STORM THAT WIPES OUT THE PATHETIC LITTLE THING YOU CALL YOUR LIFE! YOU'RE F*KING DEAD, KID! I COULD BE ANYWHERE, ANYTIME, AND I CAN KILL YOU OVER 700 WAYS! AND THAT'S JUST WITH MY BARE HANDS! NOT ONLY AM I EXTENSIVELY TRAINED IN UNARMED COMBAT, BUT I ALSO HAVE ACCESS TO THE ENTIRE ARSENAL OF THE UNITED STATES MARINE CORPS, AND I WILL USE IT TO IT'S FULL EXTENT TO WIPE YOUR MISERABLE ASS OFF THE FACE OF THE CONTINENT, YOU LITTLE S*T!
👍: 0 ⏩: 0
TheMergerMagikoopa [2019-08-23 10:03:33 +0000 UTC]
Noice! You are welcome for the ideas! (I'm a bloody genius!)
But you forgot to say that Funtime Freddy immediately jumpscares you if you upset Funtime Foxy.
But aside of that, you did a better job than I thought! I forgot some things:
1) In FNAF 1, Freddy attacks if you run out of power. So he could be a threat in the generator minigame.
2) Baby is Springtrap's daughter and the only person Springtrap is sentimental towards. So of course Springtrap would dislike anyone insulting Baby.
3) I didn't meant for Baby, Ballora, Toy Bonnie and Toy Chica to be active. But thanks for that.
👍: 0 ⏩: 1
FifiandFurrball4ever In reply to TheMergerMagikoopa [2019-08-23 17:53:21 +0000 UTC]
Actually I don't really ship Funtime Freddy and Funtime Foxy so...yeah...
👍: 0 ⏩: 1
TheMergerMagikoopa In reply to FifiandFurrball4ever [2019-08-23 20:22:26 +0000 UTC]
Well, do the people who ship them a favor and put the question, when opening the game for the first time:
"Do you ship Funtime Freddy and Funtime Foxy?"
If yes, Funtime Freddy will jumpscare you if you upset Funtime Foxy with the audio lure, like I said.
(However, regardless of the answer, it won't work if Molten Freddy is active.)
👍: 0 ⏩: 1
FifiandFurrball4ever In reply to TheMergerMagikoopa [2019-08-24 02:42:10 +0000 UTC]
If I did that I'd have to do it for every ship
👍: 0 ⏩: 1
TheMergerMagikoopa In reply to FifiandFurrball4ever [2019-09-03 11:23:07 +0000 UTC]
No, that's not necessary. And here's why: Even if you ship Bonnie and Chica or Toy Bonnie and Toy Chica, none of the Bonnies will jumpscare you if you upset a Chica, as the Chicas will disable the audio lure themselves.
👍: 0 ⏩: 0