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fischgeist β€” Why, what are you doing?

Published: 2011-09-12 05:13:18 +0000 UTC; Views: 1803; Favourites: 30; Downloads: 33
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Description You've caught Miss Spencer sunbathing (sunburning?) topless! Shame on you.
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Comments: 41

WomenBeNaked [2018-11-12 02:20:02 +0000 UTC]

Nice expression and body!

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fischgeist In reply to WomenBeNaked [2018-11-12 02:35:12 +0000 UTC]

Is she really surprised, or is the joke on us?

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WomenBeNaked In reply to fischgeist [2018-11-12 02:37:51 +0000 UTC]

She does not seem shy.

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fischgeist In reply to WomenBeNaked [2018-11-12 03:13:22 +0000 UTC]

Coy is more like it.

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WomenBeNaked In reply to fischgeist [2018-11-12 13:07:37 +0000 UTC]

Coy and very sexy.

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MVerseDFender [2014-03-28 02:21:59 +0000 UTC]

Funny thing is...I see this happening during a match. Accident or on purpose depends on the opponent.

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fischgeist In reply to MVerseDFender [2014-03-28 03:06:02 +0000 UTC]

No doubt that flimsy outfit would be in tatters by the end of a match. Whether she wants that or not is wonderfully vague - like most of the Roses, she is probably of two minds on the subject.

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MVerseDFender In reply to fischgeist [2014-03-28 03:09:53 +0000 UTC]

Hmm...I sort of wish they could make another game...but better than RR XX. The original was fine in my view. The sequel...one problem is you're limited to one character at a time. It'd also have been somewhat interesting of there could be some clothing damage in the games. Then again some of those outfits would make that near impossible to do "cleanly".

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fischgeist In reply to MVerseDFender [2014-03-28 03:35:56 +0000 UTC]

Clothing damage would have a been a nice feature, but like you say, there's not much to damage in most cases without having entirely nude wrestlers very quickly! I think in general the problem with RRXX is one of interface - it takes a long time to do anything, and most time is spent on loading screens. When you get to actually play, it's fine. But it takes way too long to switch outfits, even switch characters, and go from venue to venue. Sadly, the window on Rumble Roses has closed, but I can still dream in pictures!

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MVerseDFender In reply to fischgeist [2014-03-28 03:47:25 +0000 UTC]

A couple of girls in their regular ring gear it might've worked alright, but...I mean Aigle...Dixie...Reiko...and that's just one side of morality for the game. Don't think the ESRB would appreciate the nudity.

And yeah...RRXX's interface...sucked. It sucked hard and if the game was still being worked on after release...maybe patches to fix it. But yeah...sucks that there obviously won't be another game coming out.

If they did make a thrid what would you'd have liked to see done? Characters, gameplay, match types, etc.

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fischgeist In reply to MVerseDFender [2014-03-28 05:00:58 +0000 UTC]

I actually have a long and ongoing discussion with another friend about all the things we would include in a 3rd game. I think RRXX had a lot of nice little touches, but they were frustratingly hidden or difficult to manipulate, like unlocking things and getting your character physically and skillfully where you wanted her to be. I think if you could take the finer details of RRXX and make them much more obvious and accessible right from the start, you'd have a more satisfying game. It shouldn't be a mystery how to improve your character. Make costume changes easy, make all characters 100% customizable from the start, and reinstate an option for some kind of story mode, and you should have a pretty solid deal. I don't mind the idea of having to unlock some things, even the faces/heels, but without any story arcs in the 2nd game there's no sense in having to unlock a character. I like both games, and I like a lot of the stuff the 2nd game tossed into the mix; it would be nice to be able to combine the best bits of both games into a 3rd.

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MVerseDFender In reply to fischgeist [2014-03-28 05:32:13 +0000 UTC]

Well let's see...as you've mentioned revamp the interface so it's not a maze of text and menus. Make customization easier (girls, costumes, etc.)

Perhaps a better creation suite if possible.

Perhaps unlocking faces/heels through the story mode and base the story mode like how Mortal Kombat ad Injustice did theirs (play character chapters; switching from character to character and perhaps come back to a character in their other persona).

As for faces and heels give us the option to use both personas.

Keep the superstar characters...go back to the old humiliation meter where you use certain moves to cause it.

Update weapon animations so the 'special' animation isn't such a chore to connect.

Provide more match types, and more varied match types.

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fischgeist In reply to MVerseDFender [2014-03-28 06:00:53 +0000 UTC]

Totally, customizing and playing the character you want should be the focus. It should be easy to pick the girl you want and tweak her to your liking without taking an hour before you can get in the ring.

There are many ways to approach the story mode; deciding on one is tough, but I tend to think that forcing players to switch characters might not be best - I don't want to have to play as Aigle or Aisha just to progress. I'll probably get around to playing them, but only after I've done all the other things I want to do first. I like the individual stories for each character, even if they don't dovetail into a perfect overall story; each one sort of a what-if in the same overall world. I'd like to have room for tag teams in the story mode if possible, too. Basically, I always want user choice to be the bottom line.

Thinking about character creation is tough, too. Too shallow, and what's the point?; too deep, and an unusable interface threatens to kill the whole thing. I would rather err on the side of more options than less, though, as long as it can be presented in a way that won't alienate the casual user. Maybe at the front is a shallower presentation if you just want to mix and match presets to throw together a quick girl to toss into the ring, but you have the option to enter an advanced version that is deep and obsessive if that's your bag.

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MVerseDFender In reply to fischgeist [2014-03-28 06:36:48 +0000 UTC]

I'd say perhaps some templates for the girl you picked if you'd like to customize her, but without going too in depth. Perhaps a separate mode/option for more customizations in regards to attributes, abilities and even physical looks (sexy vs strong per se.) Be almost like WWE Games' "Superstar Threads" but more customizing the character than their wardrobe's colors.

Hmm...I can see your reasoning actually.

That would work. WWE's creation suite has those options in terms of templates for creating characters (RR's could have them based on the in game character's already established personas/based on other...interests/wrestling personas). Go with a template and it could go further with a matching moveset and entrance. You go deeper and you have enough options in clothing (and how said clothing is worn) moves and personality to create someone original or recreate characters from TV, Games, etc.

How would you handle match types/stipulations?

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fischgeist In reply to MVerseDFender [2014-03-28 07:07:02 +0000 UTC]

Definitely like the idea of easy customization for existing characters. Say you pick Benikage, then you pick from a reasonable selection of starting costume (default, swimsuit, and maybe a standard set of community costumes, maybe 8 or fewer; these all can be easily palette swapped), then you give her the body type you want (which is a little dependent on the basic character model; we don't want 10 exact main characters); moveset is probably fixed at the start, since there is no reason at first to pick Benikage if you want to wrestle like Dixie. Later your girl can learn other moves/movesets. I think for the body characteristics, even though they would be dependent on the min/max for the character model, you could choose the min/max right from the beginning. I liked the sliders in RRXX to change physical characteristics, and I think to start you should be able to make Benikage look like whatever is available in her character model range. Then tomorrow maybe you want to go the opposite way (maybe she goes on a weird ninja diet; who cares if there's justification for it or not!)

For character creation, you could have something that simple if you wanted it, and then you can have something deeper where you fiddle around with all the dumb stuff like nose height and eye depth and finger length. But you can skip the bits you don't care about (ear angle, anyone?). Where character creation usually fails for me is hairstyle, and I understand this probably has more to do with in-game physics than hairstyle creativity, but I'd like a ridiculous amount of available hairstyles! Β I hate when there are 10 options, and 2 of them are bald and cornrows.

Match types I think would be dependent on what mode you're in. There would be the story mode, in which match types are probably dictated and varied, but if possible in a way that wouldn't just be dictated and random and annoying like RRXX. Maybe you could slightly direct the story at a few key points with a couple choices. Exhibition is the usual free for all. And maybe a career or season mode that has a less concrete story but more customizable or choosable match variety - maybe a branching series of choices and alliances and betrayals that may lead to the belt or failure; there's always next season, loser! This is something my other friend and I have talked about; it might be too big to include and easy to screw up if done badly, but as long as we're just dreaming the impossible dream, why not?

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MVerseDFender In reply to fischgeist [2014-03-28 07:22:40 +0000 UTC]

All of that sounds good. Would be interesting to see certain characters go from one style of wrestling to mixing it with another that's completely outside what'd you expect for them.

I don't usually fiddle all that much with the sliders; definitely not when it comes to the facial features. And yeah...certain options for hair are unwise, but I'd think they'd stick with hairstyles that would work with the overall idea of the game.

Well what match types would you want? Would you keep/modify the previous title's match types (H-KO match was an option in the original)? Stick to showing off their beauty...wrestling skills...mix and match? I'll admit...when I was younger and got the original RR my mind I'd think on these girls wrestling in the "Divas" match types...specifically bra and panties match. Now? Eh...maybe, but not sure.

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fischgeist In reply to MVerseDFender [2014-03-28 07:52:44 +0000 UTC]

I would keep most of the already established match types, including bringing back the mud match, but modifying it to be more like a mud match and less like a chocolate milk match. (Though I would personally ditch the RRXX street fight, and go back to the 1st game's humiliation-only options.) This is where I would have to defer to real wrestling fans; I'm not a wrestling fan, just an RR fan, so I don't know all the various types of matches that might be included. I do prefer a focus on a few very well done match types rather than too many half-assed ones.

I played one of the Smackdown games a few years back and was fairly overwhelmed with stuff I didn't care about. But I wouldn't want to not include something that fans would expect to have in a wrestling game just because I either don't care for it or just don't know about it. The token sexy matches like bra and panties match are probably not even necessary, though, since that's basically what RR is all the time anyway. But it doesn't seem difficult to include a variety of match types, so long as they are not so varied that it makes selection a chore, of course.

I'm not sure it's necessary to make the humiliation only match. That and queen's match were pretty superfluous match types; they didn't do anything particularly special that couldn't be done in a normal exhibition. And making Reiko do a silly dance or get sprayed with a water gun at the end adds nothing to the gameplay; I'd much rather have the environments themselves more interactive so odd things can happen in-match. You mentioned better physics/interaction with weapons, and I totally agree, and it could be expanded so that objects in the arena might become useable as weapons, like the weapons anyone can pick up in some matches in both games, but maybe less fixed and more randomized. The 1st game didn't do anything with the environments other than making the mud arena a little different; RRXX also didn't do anything special; this could be greatly improved. Adding more environments might enrich the already existing match types just by having to use different, odder spaces (backstage would be fun, but maybe an idea like that is becoming more like the street fight, which I already said should go; but the problem with the street fight is that the controls were suddenly entirely different; I wouldn't have a problem if it was the same wrestling just in a different environment with different boundaries other than the normal ropes).

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MVerseDFender In reply to fischgeist [2014-03-29 05:41:03 +0000 UTC]

Mud match would work or a...I guess it'd be called a Wet and Messy match and you could pick the substance (mud, chocolate, ice cream, etc) and if developed for the new gen of consoles (PS4 and Xbox One) they could work the texture of each substance to work in the correct manner. Street fight...I'd at least say drop the fighting game-esque rounds system and keep the controls to wrestling based. They would probably be limited to standard match types (cage, ladder, hardcore) and would have to think and research on match types.

An easy way I'd think would be to pick how many and who are the participants for the bout. After that you could be given the match types available for the configuration you have (singles, tag, four way). As for the sexy matches...like I said at one point I'd think of the bra and panties match but...not sure now. A modification to the Humiliation match could be have it act like an 'I Quit' Match. In that match you work on an opponent until they say "I Quit". Be the same idea except you'd have girls doing actions and moves to embarrass one another. And the humiliation systems would be modified appropriately so you'd have to work for the win. Like...a meter or context-sensitive actions to keep your girl from submitting and enduring the humiliation even if she's reached that state.

Queen's match...I believe best option would 1. Have the after match cutscenes in front of an audience. You sort of missed that in RRXX. 2. Have better options for the penalty. Extra environments would depend on what you're speaking of. You mean backstage? Something done in the ring with weapons everywhere?

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fischgeist In reply to MVerseDFender [2014-03-30 22:14:31 +0000 UTC]

It's difficult to crack exactly what they were after with the queen's match penalties. Clearly they're private moments with no audience, so it's unclear what is so humiliating about it as well as unknown why the loser would actually submit to having to perform whatever the penalty is. It may be that it's supposed to be viewed as similar to the photo shoot and the point is that the loser is having to put on a private show to the dictatingΒ player as opposed to the match winner, but it's difficult to figure how this is supposed to be working in reality; is the player in control of the entire RR phenomenon and pulling all the strings?

I had toyed with ideas before about how to better integrate the penalty bits with the gameplay; I'm trying to find that conversation now, but my computer is being strangely uncooperative. As I recall, it should be something forced on the loser and, like you're saying, very much in the public eye. It would contribute to attitudes/enmities between characters and maybe have effects toward their face/heel status.

I'm thinking now that not only does humiliation work as in-match mechanic (which would be the temporary, cheeky, sexual embarrassment that is implied by the little blushing cutscene), but also as a general career effect (in the form of an ongoing erosion of self confidence, also temporary and reversible, but taking more time and more matches to do so). Perhaps a string of losses might contribute to a general sense of humiliation for a character, especially if the sex-related humiliation was a big part of the match or the match type. How this might translate into a game mechanic is quite nebulous, but a thought.

I like the idea of having a larger sense of each character in the RR world and how they relate to each other at any point (in whatever the story mode would be; this might not carry over into exhibitions, but there could be an option for it). AI would decide how other matches might be playing out, so if you're playing as Candy Cane and maybe you're riding a wave of current success and are on top of the world, you might encounter an especially downtrodden Dixie who's at the lowest point in her career and might either be easier to humiliate and/or possibly more reckless than usual, more willing to put everything on the line because what else has she got to lose? If you've already defeated her during her low point, there might exist extra rivalry or hatred or need for revenge. This would not only be reflected in the characters' attitudes in the match, but it would be heard in the crowd - Candy is very popular so the crowd is cheering for her, but if Candy is rubbing it in too much they might turn and root for the underdog. This might give Dixie a little push. Again, how this would be achieved is unknown, but another thought.

This is the kind of thing I'd like to see if there was ever any hypothetical continuation of the series. While new characters might be fun, I don't need them. While expanded match types might be handy, I don't need them; the match types in RRXX pretty cover most of my needs (because I don't know enough about wrestling to know what kind of extra detail to want). I like getting into the ring fast and getting on with it, and the 1st game especially excelled in that regard. The 2nd game tried to vary it more, with a mixed bag of results. In general, it became more bloated while removing much of the charming quick action of the 1st game. More match types and costumes was a plus, hidden effects were a minus - and not that they were just hidden, they were downright ludicrously mysterious. I keep mentioning attitudes and emotions for the characters, and the mechanics of this would be kinda hidden, but the tangible result would be on the surface so much more often in the game as I envision it that it would become apparent to players how to achieve what relationship effects they might want. RRXX claimed to have tag team relationship mechanics, but they were almost nonexistent. Yes, you could attack your partner over and over to make her sorta miffed, but... whatever. It wasn't handled well.

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MVerseDFender In reply to fischgeist [2014-03-30 23:21:57 +0000 UTC]

Huh. Clearly you've put a LOT of thought into this. Mind simplifying it a little so I could respond? No offense, but...walls of text and all.

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fischgeist In reply to MVerseDFender [2014-03-30 23:39:19 +0000 UTC]

Haha now you can start to see why my fanfics were never terribly popular. I am nothing if not long winded! The comment section here is probably not the best place for this kind of discussion, anyway. Maybe notes would be better? Basically, I'm talking about a story mode that offers up opponents in different emotional states in relation to your character and has a bigger sense of rivalry beyond just "oh, well, Miss Spencer and Candy are default rivals because that's the story". It could start that way, but I'd like the player's actions and match results to tweak in-game relationships much more.

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MVerseDFender In reply to fischgeist [2016-09-28 07:42:22 +0000 UTC]

Have I ever share this with you?

higashiyamadenbe.deviantart.co…

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fischgeist In reply to MVerseDFender [2016-09-28 07:50:25 +0000 UTC]

I actually saw it very recently. But these days I'd rather draw hypothetical '80s Miss Spencer workout pictures than discuss hypothetical RR games!

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MVerseDFender In reply to fischgeist [2016-09-28 11:07:41 +0000 UTC]

....I feel like her hypothetical leotard is giving her one heck of a hypothetical wedgie.

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fischgeist In reply to MVerseDFender [2016-09-28 15:20:52 +0000 UTC]

Maybe she likes it, though she probably wouldn't admit it. And she makes a big fuss between songs to readjust her attire, much to everyone's delight.

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Direka [2013-05-05 05:21:32 +0000 UTC]

I most certainly do not fall for it everytime! :<

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fischgeist In reply to Direka [2013-05-05 05:54:05 +0000 UTC]

Better to be victim to the harmless manipulations of Miss Spencer than prey to the wicked machinations of Mistress.

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Direka In reply to fischgeist [2013-05-05 14:07:55 +0000 UTC]

But...is it not possible that Miss Spencer's so called 'harmless' manipulations, are naught but the subconscious desires of Mistress, struggling to take hold and fulfill her own twisted dreams?

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fischgeist In reply to Direka [2013-05-05 18:06:22 +0000 UTC]

It's a complicated arrangement, and they are no doubt connected, but who is the dreamer and who is the dream? Miss Spencer makes herself prone to victimization, seeking to capitalize on her opponent's guilt to justify the use of extreme force she doesn't feel she could otherwise get away with. As her opponents exhibit less and less exploitable guilt, her games of head and heart are thwarted, and she is frustrated. But this is a built in part of the plan, and her greatest pleasure comes in casting off the proper facade and reveling in the naked hunger of Mistress. However, in many ways, Mistress is even more restricted, bound by even harsher rules; she's not a true dominatrix, just Muriel's fantasy of what she thinks a dominatrix must be like. But the world can never be her perfect fantasy world where everyone follows her rules, so the dominatrix is fragile and given to fits of obvious frustration, and this is where Muriel's psychological struggle is most evident.

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Direka In reply to fischgeist [2013-05-06 19:38:33 +0000 UTC]

As usual, sir, you over-analysis seems to be right on the mark. : )

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fischgeist In reply to Direka [2013-05-06 20:30:31 +0000 UTC]

Haha, that happens when you've outlined a novel around a fairly blank character. My over-analysis shifts slightly with mood, but I always feel I understand Miss Spencer exactly - even if it's not the Miss Spencer everyone else understands!

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Direka In reply to fischgeist [2013-05-06 21:55:59 +0000 UTC]

Hey hey, I'm not complaining. Your stuff is always interesting to read, in my humble opinion anyway!

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fischgeist In reply to Direka [2013-05-07 01:17:29 +0000 UTC]

Whew - I'm grateful, because I know I do tend to be a windbag.

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Direka In reply to fischgeist [2013-05-07 04:41:55 +0000 UTC]

Not as much as you think.

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nemean-nemean [2011-09-26 20:21:30 +0000 UTC]

Wonderful job here, I can see how you improved the art by adding colour, but not too much, thickening and bolding some lines, but again with restraint.

I love how you draw Miss Spencer, realistic, feminine but always with the undertone of complexity that her character exudes. Candy is interesting but nowhere near as complex as Miss Spencer. There is just something about her, that indicates layers to her personality....

BTW, I have changed and streamlined a good portion of my story. I'll be splitting it into two stories now. The large flashback portion has been moved to its own standalone, thus the primary story is right now barrelling towards its shocking conclusion!

I can't wait to see your next piece!

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fischgeist In reply to nemean-nemean [2011-09-27 07:31:07 +0000 UTC]

Thank you. The previous version of this was too scratchy and lazy, even by my standards! So she got a little smoothed out. Sadly, her face lost a lot in the process, and I don't like her expression as much here as in the original. I like the rest, though, especially from the waist down!

Finally got your story into the home stretch, eh? Congrats!

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RedWingsDragon [2011-09-15 04:22:53 +0000 UTC]

"Oh nothing *drops pants*" XD Awesome work here

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fischgeist In reply to RedWingsDragon [2011-09-15 09:22:26 +0000 UTC]

Careful - she's a wrestler!

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Direka [2011-09-12 10:28:23 +0000 UTC]

Definite improvement.

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fischgeist In reply to Direka [2011-09-12 11:22:42 +0000 UTC]

2 half-assed efforts make a whole ass!

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Direka In reply to fischgeist [2011-09-12 19:15:03 +0000 UTC]

And what an ass it is!

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