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Florian-K — Epiphany: Screen design dump 1 (Character Menu)

#abilities #agility #anthro #arena #attack #bar #bear #beatemup #button #buttons #character #characterdesign #defense #design #dogtag #epiphany #experience #fighting #furry #game #gameconcept #grunge #health #icon #interface #interfacedesign #kodiak #level #leveling #logo #logodesign #magic #menu #numen #numina #player #plugin #points #powers #screen #screendesign #texture #upgrade #vitality #icondesign #yakone #healthpoints #lifepoints #lowpoly #roleplayinggame
Published: 2016-01-20 18:04:29 +0000 UTC; Views: 3217; Favourites: 16; Downloads: 0
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Description ▷ © Florian K., since 2015/2016


*might be updated later


I started working on this some weeks before Christmas. It's some screen designs of the player menu for the mock-up RP-Beat-'Em-Up-Adventure game Epiphany . None of the elements used are prefabs. Everything was created from scratch — illustrations, effects, buttons, icon designs etc. Putting everything together took some time. I noticed a long time ago that developing screen designs is much more laborious than creating an illustration. In an illustration you can hide minor flaws by purposely shifting the viewer's attention to one element you flesh out while leaving the rest vague. You cannot do that in a screen design. Everything has to be in its place and flaws cannot be hidden. What doesn't work simply doesn't work; no matter how hard you try to make it look "pretty"  

I included some low-quality textures and elements that aren't anti-aliased on purpose to make everything look a little bit more genuine.

Not everything is finished yet. Some screens are still missing.


Screen design dump 2 (Glossary Menu)
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Comments: 4

Utao [2016-01-28 13:41:00 +0000 UTC]

You did an amazing work!

👍: 0 ⏩: 1

Florian-K In reply to Utao [2016-01-28 14:40:13 +0000 UTC]

Thank you

👍: 0 ⏩: 0

KealiaLaw [2016-01-21 07:42:17 +0000 UTC]

This looks awesome !

👍: 0 ⏩: 1

Florian-K In reply to KealiaLaw [2016-01-21 09:38:08 +0000 UTC]

Thanks

👍: 0 ⏩: 0