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Fluffywolf36 — Tenno 'Beowulf' Rifle

#assaultrifle #futuristic #warframefanart #warframe_fanart #warframeweapons #warframeweaponry #warframeartwork
Published: 2022-10-10 21:51:01 +0000 UTC; Views: 5392; Favourites: 155; Downloads: 9
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Description

“A descendant of the Euston, this build has a half of its older brother’s magazine size, but makes up for this by firing higher-caliber explosive rounds… in three-round burst. It has less margin for error, but few things can survive a full burst from it completely intact.”

Codex


Lore

A descendant of the Euston rifle, used by guards during the final days of the Old War. As resources were growing somewhat scarcer towards this era, the Euston Wraith prioritizes shot-for-shot power over volume of fire. It was a common sight among Tenno, Dax, and even Grineer guards for important sites such as the grand coliseums that would one day hail the tenno as saviors. 

As with its elder brother, the Beowulf is composed of two components:

‘Beowulf’ rifle

A fast-firing three-round auto-burst rifle chambered for explosive micromissiles, accurately described as “the poor man’s Catafalque.”

While its magazine capacity is small by Origin System standards, it makes up for this by firing really, really big bullets. Each semi-armor piercing round was designed to punch through the same hole in Sentient armor and explode, dealing massive damage. 

In addition, zooming in with this weapon will (similar to the Naga revolver) overcharge the next shot fired. Aiming for 1 second with this weapon will increase the damage, headshot multiplier, and blast radius of the next shot fired. As this charge function is automated, you can just let loose immediate followup shots.

Measured, paced shots towards enemy heads will result in each round landing in roughly the same place.

Firing more than two successive bursts… yeah, maybe don’t do that. At  that point, the vertical recoil will grow extremely hard to manage, and it will start bucking from left to right.

While it’s capable of half the bursts of the Catafalque, even its explosions have far better antiarmor performance, as its explosions hurl waves of prefragmented nano-shrapnel. Its rounds are equipped with dense penetrators, which stab into flesh and armor like a Tenno rapier.


‘Equis’ Launcher

It functions identically to the Euston’s, being able to rebuild ammo on the fly… but unlike the Euston’s Equis launcher, which can hold three grenades, the Beowulf’s fires a rather… unique rocket projectile. 

As such, it doesn’t arc like the Euston’s launcher. It has an effect not dissimilar too Nightwatch Napalm, creating small pockets of fire within a sphere around the impact area. The fire will deal 30% of the weapon's modified base damage as Heat damage with 68% chance to proc over 6 seconds…

Except on impact, it has a cluster bomb-like effect, splitting into three napalm spheres.  This made it an extremely valuable tool up through the infested outbreaks common till the midpoint of the Age of Despots.

To cut down on logistical issues and prevent Tenno from being covered in ammo, the Beowulf uses an onboard manufactory to create munitions for its underbarrel launcher. This unfortunately means it can’t fire as a shotgun, and also means it can’t be manually reloaded. Because of reasons, firing the launcher also consumes one ammo unit from the primary magazine. I have no idea how this works but that’s beside the point.

It takes 5 seconds per round to regenerate the ammunition in the Beowulf’s launcher’s mag. The grenade launcher is a separate fire mode in the vein of the Argonak or Stradavar’s select-fire, not something activated by just tapping the alt fire button.

Artist notes:

The stats come after this because SWEET LAWD THAT’S A LOT OF CRUNCH

Anyway, I actually shooped this together back in March but never got around to it! I was in Zion National Park (that was a good time) and that made me think about the Survivalist’s Rifle and the Euston Rifle I drew awhile back. I wanted to make something that felt like the Survivalist Rifle to the Euston’s M16 series.

(I use M16 sort of generally here - the Euston is heavily based on the original wooden furniture AR-10s, but it has a grenade launcher so that evokes images of the original M16)

So as a result, it has about a third of the trigger pulls of the rifle it’s built from, (Giving it 12 felt more fun) and fires much bigger bullets.

Making it burstfire was just a way of making it stand out a little more. Making it auto-burst and having it charge while aimed (the 30-30 from Apex Legends was a big influence there) was just a Shower Thought, cause I figured it’d be funny. The DMR-like behavior is a result of the AM-16 Gruppa from Aliens Fireteam. 

This is really meant to feel like a generalist sort of firearm. You can use it as an assault rifle, (sort of, given that it gets uncontrollable after two successive bursts) a DMR, a launcher, and you can get this great feeling like you’re causing everything to explode as you hold this.


Stats

Primary

  • Type: Rifle

  • Magazine: 36

  • Reload: 2.5s

  • Trigger: Auto Burst

  • Burst Count: 3

  • Burst Delay: 0.28

  • Burst Rate: 15

  • Fire rate: 3.5? (I hate burstfire calcs)

Impact

  • Damage: 75

    • 40 Puncture

    • 25 Slash

    • 10 Impact

  • Critical Chance: 39%

  • Critical Multiplier: 2.2x

  • Status Chance: 9%

  • Headshot Multiplier: 3.15x

Radial

  • Damage: 50

    • 30 heat

    • 20 puncture

  • Critical Chance: 39%

  • Critical Multiplier: 2.2x

  • Status Chance: 9%

  • Headshot Multiplier: 2.2x

  • Projectile Type: Radial

  • Radius: 1.6m

 

Charged Primary

Impact:

  • Trigger: uuuuuhhh

  • Charge time: 1.5s

  • Burst Count: 3

  • Burst Delay: 0.28

  • Burst Rate: 15

  • Damage: 150

    • 80 Puncture

    • 50 Slash

    • 20 Impact

  • Critical Chance: 39%

  • Critical Multiplier: 2.2x

  • Status Chance: 9%

  • Headshot Multiplier: 3.15x

  • Projectile Type: non-hitscan

Radial

  • Damage: 100

    • 60 heat

    • 40 puncture

  • Critical Chance: 39%

  • Critical Multiplier: 2.2x

  • Status Chance: 9%

  • Projectile Type: Radial

  • Radius: 3.2m

Launcher

Impact:

  • Damage: 50

    • 30 heat

    • 20 puncture

  • Critical Chance: 39%

  • Critical Multiplier: 2.2x

  • Status Chance: 24%

  • Headshot Multiplier: 3.15x

Radial:

  • Damage: 360 

    • 220 Impact

    • 140 Blast

  • Critical Chance: 39%

  • Critical Multiplier: 2.2x

  • Status Chance: 24%

Cluster Bombs:

Impact:

  • Damage: 50

    • 30 heat

    • 20 puncture

  • Multishot: 3 (50 per projectile)

  • Critical Chance: 39%

  • Critical Multiplier: 2.2x

  • Status Chance: 24%

Cluster Bomb Explosion:

  • Damage: 120 Heat

  • Critical Chance: 39%

  • Critical Multiplier: 2.2x

  • Status Chance: 24%

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Comments: 8

warrior31992 [2022-10-12 05:51:27 +0000 UTC]

👍: 0 ⏩: 0

IndigoMystiere [2022-10-11 14:33:37 +0000 UTC]

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Fluffywolf36 In reply to IndigoMystiere [2022-12-20 17:11:09 +0000 UTC]

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IndigoMystiere In reply to Fluffywolf36 [2022-12-20 23:40:06 +0000 UTC]

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Enriks-Da-Writer [2022-10-11 08:28:08 +0000 UTC]

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Fluffywolf36 In reply to Enriks-Da-Writer [2022-10-12 06:04:36 +0000 UTC]

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Enriks-Da-Writer In reply to Fluffywolf36 [2022-10-12 06:15:51 +0000 UTC]

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diegomolina [2022-10-11 01:11:09 +0000 UTC]

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