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flyteck — Pinky Promise [DnD]

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Published: 2020-03-24 14:26:57 +0000 UTC; Views: 792; Favourites: 35; Downloads: 0
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Description Cronen acknowledges that he may make sometimes bad decisions! Well, sort of.

He did actually behave himself and didn't do anything reckless. We ended up having to fight anyway which was unfortunate, but the effort was the important part. Ori tried to thank him after, but he brushed her off, SO still not fixed, but hey its progress!

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So y'know that small town with an unspecified illness we stopped at to get magic wagon fuel? Well apparently it was wereboars! Which I'm sure is just like the common cold; no big deal. Shit happens constantly.

We decided to take a cautious approach to dealing with the group of them we found, hoping they could be reasoned with or tell us how to help them. It really didn't go too great, and we ended up having to kill them, which nobody enjoyed (also they kinda fucked us up). It mostly sucked because they didn't actually attack us, but we had to go back in and attack them because they were too dangerous and possibly contagious (we never figured out how it was spread; doesn't appear to have been by biting - jury's out) to leave alive. Our DM is very good at forcing us to do shit that feels terrible, but is really the best option.

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Follow up to; this strip and this strip .
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Comments: 13

SheTheTDE [2020-03-24 21:52:07 +0000 UTC]

pinky promise. when they acknowledge that you're probably going to cut both their pinkies of if they break their promise.

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DasUnicorm [2020-03-24 18:27:39 +0000 UTC]

Lost it at the last panel LOL

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wasfight17 [2020-03-24 15:07:14 +0000 UTC]

I dont understand why they are trying g to kill these people. I'm a bit confuse.

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flyteck In reply to wasfight17 [2020-03-24 15:20:33 +0000 UTC]

In general, or in this strip specifically?

The main people we're going after are necromancers, which is an issue because a) goes against the natural order/cycle of life and b) they're planning to attack a bunch of innocent people and try to forcibly conquer land.

This bit specifically is before we decided to attack a family of wereboars, because while we wanted to try and help them, they've been killing guards and infecting other citizens of this town. In the end we decided it would help the most people long term if they were disposed of.

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wasfight17 In reply to flyteck [2020-03-24 15:32:33 +0000 UTC]

So the necromancer is bad because they are trying to concur a bunch of people and take over the land.

Got it!

Also the wereboar family is bad because they are killing guards and turning other people. Ok got it!

But if they were boars were living a peace. Are they then left alone?

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flyteck In reply to wasfight17 [2020-03-24 15:34:43 +0000 UTC]

If they weren't a threat then yes! That's why we tried to approach peacefully first in hopes of finding a better solution.

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wasfight17 In reply to flyteck [2020-03-24 15:39:36 +0000 UTC]

Ok cool beans. But even if someone is a threat. Werehuman or not. If there is a city why not send them to prison or jail. Dont they have one? Or is the only way to dela with bad people is to kill them?

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flyteck In reply to wasfight17 [2020-03-24 16:40:29 +0000 UTC]

They've been killing guards - I don't think they could be contained safely in a jail. 

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wasfight17 In reply to flyteck [2020-03-24 18:19:22 +0000 UTC]

Not them. I mean other people.

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Fynn-Bernsteinwolf [2020-03-24 14:57:29 +0000 UTC]

I really like the rouge form this group.

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flyteck In reply to Fynn-Bernsteinwolf [2020-03-24 15:17:53 +0000 UTC]

Which one? We don't have a rogue and half of our characters don't look like their classes, lol.

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Fynn-Bernsteinwolf In reply to flyteck [2020-03-24 15:29:33 +0000 UTC]

Pfft xD The hooded character you didn't saw the face so far (I think).

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flyteck In reply to Fynn-Bernsteinwolf [2020-03-24 15:32:51 +0000 UTC]

Ah, lol. He's actually a paladin/bard (it's complicated don't think about it too hard; it'll make more sense eventually)

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