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#3d #blender #cosmo #dominance #tpose #cosmotheseedrian #blendercycles #blendereevee
Published: 2019-08-04 07:49:02 +0000 UTC; Views: 4631; Favourites: 63; Downloads: 102
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Description
Quick thingy about a modified version of my Cosmo model. Here are the changes I've made: (CAUTION: NERD TERMINOLOGY AHEAD. TURN BACK IF YOU WISH TO SPARE YOURSELF FROM BLENDER/3DMODELING JARGON.)
- Fully modeled ear bud, flower, thingies. These have also been scaled up a bit to make the proportions more attractive in 3D.
- Her body has been thinned slightly. It's a small change, but it makes the model look much better in my opinion.
- The amulet has been scaled up and has a proper glass material for the gem. Looks more show accurate.
- Small refinements with the rig. Better bending of elbows, fingers, and skirt petals. Also fixed a small issue where the eye tracker bones were set to 'deform.' They will no longer deform parts of the mesh and will only control the eye projectors now.
- Materials have been altered so that they use bump maps instead of normal maps. I was getting weird results with the normal maps in the blender viewport, so I changed it and I'm much happier with these results. It almost hid all the UV seams too.
- Continuing on with materials, since her hair texture previously used a normal map, I instead opted for a Vector Displacement node. Her hair has a more subtle texture to it. I could have just used a bump map like the rest of them, but using this method, the UV seams are nonexistent. Noice.
So, a few changes. There will be more to come. There's some pretty significant changes I want to make to the rig, as well as add plenty of new shape keys to make her as expressive as possible. Should be a fun side project to kill some time. For now, I'm focusing on a couple drawings and the Galaxina model, which is only a couple of steps away from completion in Blender!
All right, if you made it this far, cool! I appreciate your interest and I hope to be back with another drawing soon. See ya!
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Comments: 16
BunniBunSanrio [2021-09-26 18:48:20 +0000 UTC]
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osugobucks2020 [2021-05-25 01:48:27 +0000 UTC]
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TheJudgeX [2019-09-20 15:30:40 +0000 UTC]
Interesting model!
Did you model it yourself? That sounds impressive!
( Only thing, I don't think the amulet actually had a gold band, but I could be wrong)
If you don't mind, I too created a blender 3D model of Cosmo, would you mind giving me your opinion on it?
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ForkTailedDevil In reply to TheJudgeX [2019-09-25 22:18:04 +0000 UTC]
Thank you! Yes, I made the model myself, from mesh to textures to rig, it's all hand made!
Her amulet normally does not have a gold bezel around it, this is true. However, I took some creative liberties and added a few details to add a modern flare to it. Her eyes are also more round overall, mostly because that's how my reference sketch was, but also because I was less experienced at making organic-looking sharp edges back when I made that part. I may revisit it, but I'm satisfied with it overall.
Your model is most definitely more show-accurate! I'm pleased to see other creators making models of her. It's certainly a great model!
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TheJudgeX In reply to ForkTailedDevil [2019-09-27 00:13:34 +0000 UTC]
Good! Everyone should make their model from scratch. Sure it is longer and require more skill, but you can do so much more with it if you know what it's capable of.
You are right, the amulet is band is a plus.
Oh, one thing, have you thought of adding a smooth modifier of the eyeline?( if it is possible, I don't know how your model inner mechanics work).
And hey, couldn't have been easy to model those hair!( I'm guessing....sculpting?)
You know, I've found a video somewhere where there is a SFM non-cartoony model of Cosmo...and your is actually better!
Great job.
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ForkTailedDevil In reply to TheJudgeX [2019-09-27 04:25:18 +0000 UTC]
I still have to learn how to sculpt in blender. >.< Her hair was certainly a challenge. Though if I'm being honest, her skirt gave me the most trouble when modeling it. For her hair I just extruded a plane in the direction of her hair flow, being careful of my topology. Then once I had everything shaped around her head I just inset all those 'sections' of her hair and extruded them outward. This made all those little creases on her hair. then I just took the inside parts and extruded them inward to make it look like a solid piece. If that makes sense. lol I'm not good at synopses. hah!
As for her eyes, I have a subsurf modifier on, but only at 1 unit, because 2 makes the shape keys take forever to manipulate. Not to mention posing. Gah.
But I appreciate it! I put a lot of time and effort into this project. It's my passion project, so to speak!
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TheJudgeX In reply to ForkTailedDevil [2019-09-27 17:48:15 +0000 UTC]
Ouch...shaping the skirt in a one-piece? That couldn't have been easy! That's why I always go for the multi-polygon method.
The hair is just an extruded plane? Impressive! I had to use a complex system of curves and Dynamic Bollean to do mine!
Subsurf is a pain, it kill the playback time. You know, I realized it is actually faster to just put a real subdivide in the mesh rather than use the subsurf.
Speaking of shape keys... have you tought of adding a little back folding with it?
And I agree, creating a character is a very passionate work!
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Stickiiboi [2019-08-04 21:34:02 +0000 UTC]
seeing this made me remember how much i loved Cosmo as a character when watching Sonic X so many years ago
this is really great
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Solaris-Spark [2019-08-04 19:36:51 +0000 UTC]
I see little difference.
Why don't you put both models together for comparison?
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123drake123 [2019-08-04 09:47:43 +0000 UTC]
Looks really good~
You think you could make a downloadable file for your Cosmo model in a .fbx or .xps format?
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Zappuel-LightninRod [2019-08-04 08:49:04 +0000 UTC]
In short, she had her earbuds worked on, got a not fake amulet, and went on a diet.
... wow, putting all these things together makes it sound like she's ready for a date with Tails.
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