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Forte-Cross-Exe — Forte ZX Extended Tossing Animation Test

Published: 2013-06-06 01:48:53 +0000 UTC; Views: 421; Favourites: 6; Downloads: 0
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Description A remake of this rougher animation of Fortissimo tossing a Biometal-like thing similar to how Thetis tosses his Model L in ZXA.

It's a lot more smooth because it has more frames and stuff along with sprite fixes here and there that weren't taken care of before the last one because of laziness. It's aaaalso a tiiiiny tad bit faster, too.



Made in and animated in GIMP
Sprites made by me, =Forte-Cross-Exe
You may not use this without asking.
Bass/Forte is © Capcom Inc., I do not claim ownership.
The Mega Man Franchise is © Capcom Inc., I do not claim ownership.
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Comments: 16

empatheticRecluse [2013-06-10 20:02:25 +0000 UTC]

This is shaping up nicely. I might have never noticed this before, but I really like how his arm goes down a bit when the biometal (or whatever) hits his hand

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Forte-Cross-Exe In reply to empatheticRecluse [2013-06-13 02:43:39 +0000 UTC]

It's a biometal right now simply because I don't have anything else for it to be...

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empatheticRecluse In reply to Forte-Cross-Exe [2013-06-13 18:25:11 +0000 UTC]

Eheheheheheheheh

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Forte-Cross-Exe In reply to empatheticRecluse [2013-06-13 20:50:57 +0000 UTC]

I think I might have it be the intro to the merging, though. Tossing up some energy or something and then using that to activate the armour.

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empatheticRecluse In reply to Forte-Cross-Exe [2013-06-14 19:00:17 +0000 UTC]

Neeeeeeeat.

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Forte-Cross-Exe In reply to empatheticRecluse [2013-06-14 21:37:00 +0000 UTC]

ikr?

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empatheticRecluse [2013-06-06 17:38:45 +0000 UTC]

I like it :3 I feel like it could use a tiny stop at the top as gravity brings it back down, instead of it immediately going back down? But that's nitpicking and again I'm not sure how it'd look. Anyway, good work~

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Forte-Cross-Exe In reply to empatheticRecluse [2013-06-07 00:15:43 +0000 UTC]

I thought about that but decided against it because the official frames for Thetis don't have that. Though, that doesn't mean they don't pull some magic with how long the game stays at that individual frame...

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empatheticRecluse In reply to Forte-Cross-Exe [2013-06-07 15:24:35 +0000 UTC]

Ah, maybe

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Forte-Cross-Exe In reply to empatheticRecluse [2013-06-08 03:38:08 +0000 UTC]

Ah well

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Draknorok [2013-06-06 02:42:19 +0000 UTC]

hey, can you help me in doing animations?

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Forte-Cross-Exe In reply to Draknorok [2013-06-06 02:47:39 +0000 UTC]

Depends on what it is you want animated.

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Draknorok In reply to Forte-Cross-Exe [2013-06-06 18:33:48 +0000 UTC]

my Oc delta arcarion...

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Forte-Cross-Exe In reply to Draknorok [2013-06-07 00:15:57 +0000 UTC]

What about him?

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Draknorok In reply to Forte-Cross-Exe [2013-06-07 01:10:32 +0000 UTC]

is the one i am planning the animation about, but i don't know how to do it

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Forte-Cross-Exe In reply to Draknorok [2013-06-08 03:38:33 +0000 UTC]

I posted a small guide somewhere a while ago..

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