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Foxelbox — Walk cycle training

Published: 2013-05-24 14:28:44 +0000 UTC; Views: 2302; Favourites: 54; Downloads: 21
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Description A walk cycle to be used in an adventure game. Most likely won't be making the animations for the game in 16 frames, takes way too much time. (but also looks cooler, hmm...)

Scaled to 4x, made in Allegro Sprite Editor (ASEprite). Left one is 8 frames and right one is 16 frames at around 30fps.
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Comments: 14

YA2012 [2016-08-21 12:09:13 +0000 UTC]

awesome walk!

👍: 0 ⏩: 1

Foxelbox In reply to YA2012 [2016-08-22 13:28:57 +0000 UTC]

Thank ya! :>

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MMMutt [2014-10-24 20:04:12 +0000 UTC]

  

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Enivlens [2014-09-21 12:35:50 +0000 UTC]

How did you put the animation together? Its AWESOME!

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Foxelbox In reply to Enivlens [2014-09-21 12:51:30 +0000 UTC]

Thanks! I started off by putting together a rough form for the character. From there I drew a simple guide for where the feet should be placed. After the 8 frame animation was done, the 16 frame one was just creating additional frames in-between the keyframes. A lot of tutorials concerning walk cycles will go through the same technique of the feet essentially creating an oval.
That was probably a bit incoherent, but hopefully you can get something out of that. ^-^

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Tysirr [2013-05-26 18:14:51 +0000 UTC]

Soo smooth
This is awesome!!

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Foxelbox In reply to Tysirr [2013-05-26 18:33:46 +0000 UTC]

Thank youu!

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Tysirr In reply to Foxelbox [2013-05-26 20:21:53 +0000 UTC]

Always a pleasure

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Jezzamon [2013-05-26 06:05:36 +0000 UTC]

Awesome! I love the style!

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Foxelbox In reply to Jezzamon [2013-05-26 10:03:36 +0000 UTC]

Thanks!

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Kenseiden [2013-05-24 18:59:16 +0000 UTC]

fav'ing for future references

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Foxelbox In reply to Kenseiden [2013-05-24 19:00:18 +0000 UTC]

Glad to possibly be of help!

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admx [2013-05-24 14:50:40 +0000 UTC]

ohh, this is great!

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Foxelbox In reply to admx [2013-05-24 14:52:57 +0000 UTC]

Thanks ^^

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