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FracFx — Apo+Terragen Mini Tutorial by-nc-sa

Published: 2010-05-24 08:00:19 +0000 UTC; Views: 1634; Favourites: 11; Downloads: 73
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Description I'm not very good at writing tuts but I figured this one was pretty easy to understand if you use Apophysis (even if you don't) and Terragen.
How to import an Apophysis Fractal Terrain into Terragen

First create your terrain from your fractal program
I created my flame in Apophysis, a 9 linear tile with bubble+z and cylinder+z and curl3d on the FX using Apo7x (you could use any version, I chose this one for the 3D functions and rendering options)

Apophysis Params:














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I Rendered the picture and saved it as a .bmp in the Terragen folder
We're Done with the Apo part now...

I took the .bmp render and opened it in Terraformer2
(There's kind of a bug here if you have Terraformer2 in the Terragen folder, you'll have to click on a different folder,
then the Terragen folder again for the new .bmp file to show up in the list), once you have it in the list then
save it as a .ter file (you could erode it etc. if you wanted to, for this tut we're just going to use it as a convertor)

open it (your .ter file you just saved with whatever you named it) in Terragen (Landscape/Open)
click the surface map, on surface layer move the bumpiness slider all the way left

Go to camera settings
Check the "orthographic" box and Auto Setup, Answer yes, then click Close
uncheck the sky box if it's checked, you won't need it since we are looking straight down and will reduce rendering time
On rendering control click your render preview
You will see your terrain from an overhead view with the default world settings (with a kinda ugly grey overcast)

Here's where the fun begins,
Change the lighting, atmosphere, and clouds for different colors
In this example the CLOUDS are what change the multiple of colors and where they are and are based on the atmosphere color settings
The reason for this is because we are looking down THROUGH the clouds at our terrain that is also color effected by the atmosphere (by the density/decay and half-height settings and lighting conditions)
Experiment with different cloud sizes and settings and you'll get different "lighting/shading" effects
Pretty cool

I then rendered it in Terragen and saved it as a .bmp
For the final post work I opened the Terragen render in IrFanview and adjusted color corrections.

And that's it on how to make a fractal/terrain/manip

Just for fun I applied a Fractalius filter and the Supernova Pic is the result, it's up to you to do manip/postwork
You could use Gimp, Artweaver, Paintshop, PSP, or whatever program you prefer to do your postwork, just have fun
I've included the all .bmp files used, the .ter file, and the world file which includes my custom "fog" atmosphere if you see it in normal view (not the orthographic view)
Files included:
Pinecone.bmp, the original Apo render
Pinecone.ter, the Terraformer2 converted terrain file
Pinecone.tgw, the world file that includes the atmosphere settings (my custom fog)
Apo-terragen-tut.bmp, the Terragen render (kinda low quality since I rendered it as 640*480 and resized it but I was happy with the end result)
SuperNova.JPG, the end result (shown above)
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Comments: 5

spoofdecator [2010-09-02 21:19:06 +0000 UTC]

thanks bunches

👍: 0 ⏩: 0

skyzyk [2010-05-24 18:38:41 +0000 UTC]

Thank you very much my friend. This is pretty cool of you to share this. Have a nice Monday

👍: 0 ⏩: 0

VickyM72 [2010-05-24 10:45:06 +0000 UTC]

Very cool!

👍: 0 ⏩: 1

FracFx In reply to VickyM72 [2010-05-24 11:15:21 +0000 UTC]

thank you and thanks for the

👍: 0 ⏩: 1

VickyM72 In reply to FracFx [2010-05-24 11:23:01 +0000 UTC]

You're welcome!

👍: 0 ⏩: 0