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Published: 2009-07-27 21:51:20 +0000 UTC; Views: 873; Favourites: 25; Downloads: 46
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Download for 1280x960 resolutionPlease first take a look at . This motive is drawn uses the formula z -> z^d – da^(d-1) z + b, where the exponent d = 1 + 11i, the parameter “a” is plotted, the parameter b = 0, and “z” is initialized to the critical point “a”. Moreover Diff-bailout is used, coloring 1-periodic components after the number of iterations required to take the critical point to a fixed point. These components are the roof and the vivid colored mandy bud hanging from the roof.
Now we catch the center coordinate the above mentioned colored mandy bud and perform a double perpendicular rotation, possible only in a space with at least four spatial dimensions
The motive is drawn by the compass formula (Extended Compasses) for Ultra Fractal. For more info of this formula, see my journal Fractal CompassesNow, my dear readers, I wanna promote the article,
27) Compasses
in my Chaotic series. Along with this journal there are four deviations uploaded,
Compass_d=2
Compass_d=3
Compass_d=4
Compass_d=5
The “d” is the exponent in the iterated polynom p(z) = z^d - da^(d-1) z, the a-plane plotted and “z” initialized to the critical point z = +a. Why this formula is called the “Compass formula”? Well, just look at the above deviations, especially for d = 3 and higher
No filters or post processing
Below the parameter file. Play and have fun
AlienForest_Plane6 {
fractal:
title="AlienForest_Plane6" width=800 height=600 layers=1
credits="Ingvar Kullberg;7/26/2009"
layer:
caption="Background" opacity=100 method=multipass
mapping:
center=0.026978558545/-0.06155289547 magn=4 angle=-65
formula:
maxiter=10000 percheck=off filename="ik3.ufm"
entry="ExtendedCompasses" p_exponent=1/11
p_PlottedPlane="6.(b-real,b-imag)" p_hide=no p_areal=1.126215259077
p_aimag=0.2494541454632 p_breal=0.0 p_bimag=0.0 p_xrot=0.0
p_yrot=0.0 p_xrott=0.0 p_yrott=0.0 p_zrot=0.0 p_LocalRot=no
p_diff=yes p_bailout=10000000 p_dbailout=1E-6
inside:
transfer=none
outside:
transfer=linear
gradient:
smooth=yes rotation=-58 index=11 color=3158085 index=111
color=16769274 index=229 color=20735 index=-58 color=9043968
opacity:
smooth=no index=0 opacity=255
}
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Comments: 16
Moodlight14 [2012-10-14 14:55:09 +0000 UTC]
Your work is simply amazing, you deserve lots a praise!
👍: 0 ⏩: 1
SCT-GRAPHICS [2009-09-08 15:34:28 +0000 UTC]
I like the transition from warm to metalic like colors.
👍: 0 ⏩: 1
FractalMonster In reply to SCT-GRAPHICS [2009-09-08 19:09:18 +0000 UTC]
Then I have succeded with the colormap In fact I've maintained the color map from "Alien Forest" [link]
👍: 0 ⏩: 1
some1lovesyou1417 [2009-07-29 02:11:41 +0000 UTC]
thank you sooooooo soooooo much for the fave (BIRDS IN THE SUNSET IS MY FAVORIT PAINTING THAT IV DONE EVERY) um just a qestion how did you find it like what do u type in
👍: 0 ⏩: 0
Szellorozsa [2009-07-27 21:55:08 +0000 UTC]
I knew you'd find another way. It's bringing us in strange dimensions. I like it a lot.
👍: 0 ⏩: 1
FractalMonster In reply to Szellorozsa [2009-07-27 22:08:26 +0000 UTC]
Yeah, and this formula is REALLY mysterious
👍: 0 ⏩: 0