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Published: 2006-10-04 22:54:21 +0000 UTC; Views: 1739; Favourites: 27; Downloads: 22
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Description
Download for 1960x1470 resolutionThis is a 3D-section of the four dimensional cubic parameter space (the iteration formula is z -> z^3 - 3a^2 z + b), the axis b_imag pointing into the fourth dimension, the 3D-slice is performed at b_imag = 1. The red set is a part of M+, the grey set of M-. The motive is somewhat rotated.
More about this can be read about in my Cubic Tutorial and from article 16 in my Chaotic series . Here the history of my way to Cubics .
Regarding my 3D drawings, see my journals,
fractalmonster.deviantart.com/…
fractalmonster.deviantart.com/…
fractalmonster.deviantart.com/…
fractalmonster.deviantart.com/…
The image is rendered using a special module for Ultra Fractal, the module written by my very dear friend here on dA. Resized from 8000 x 6000. Small color adjustments is performed. All this postprocessing by Photoshop.
Regards
/Ingvar
klippan.seths.se/ik/frholmes/
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Comments: 78
Splinter-Cell37 In reply to ??? [2010-01-31 10:36:19 +0000 UTC]
Yes, I love them They are hard to make though
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FractalMonster In reply to Splinter-Cell37 [2010-01-31 13:49:40 +0000 UTC]
It's NOT hard to play around with a fractal software. You don't have to know the math (even if it makes it more fun). See point 3 in the recycled info below
First: Check out the zoom sequences from page 4 in the pdf's [link] and [link] . The end motives are my deviations [link] and [link]
Second: In my journal [link] you have some links to short cool fractal animations I stumbled over at YouTube
Third: If you wanna try some free fractal software, go to my so far last journal [link]
Fourth: Wikipedia has a nice site [link]
Fifth: Maybe you would appreciate my "Chaotic series of fractal articles" [link] if you have a little theoretical interest
But 3D fractals like this one you commented can a little bit tricky. Especially they take a lot of time to render
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Splinter-Cell37 In reply to FractalMonster [2010-02-01 12:13:40 +0000 UTC]
Wow! Now that is a lot of information!
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FractalMonster In reply to Splinter-Cell37 [2010-02-01 12:18:34 +0000 UTC]
Don't stress The links will (hopefully) remain
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scootnoodles In reply to ??? [2008-06-27 03:02:07 +0000 UTC]
I just love these Ingvar. Great great stuff!
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FractalMonster In reply to pugluvr [2008-01-12 22:55:22 +0000 UTC]
Yeah, I've made a print of it I have some more 3D-cubic in my gallery. It's my friend Stig (Greenseng) who has programmed the formula
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pugluvr In reply to FractalMonster [2008-01-12 23:21:24 +0000 UTC]
Awesome!
He did a good job
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FractalMonster In reply to pugluvr [2008-01-12 23:25:37 +0000 UTC]
Yeah, really You can study the code in his modules
Just now he started to learn programming in C++ so he is not sp active here
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pugluvr In reply to FractalMonster [2008-01-12 23:29:22 +0000 UTC]
Oh, that's interesting I don't know much about C++, though.
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FractalMonster In reply to pugluvr [2008-01-12 23:32:58 +0000 UTC]
Neither I It seems to be a macho language. And I don't think I will get any time/priority to learn programming
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pugluvr In reply to FractalMonster [2008-01-14 23:34:55 +0000 UTC]
My dad knows much more about it than I do....
Lol yeah, me neither XD
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FractalMonster In reply to pugluvr [2008-01-15 11:00:50 +0000 UTC]
Maybe his a programmer If not UF had been there he could write good fractal software...
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pugluvr In reply to FractalMonster [2008-01-15 23:13:28 +0000 UTC]
Haha, maybe XD
I have no doubt
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FractalMonster In reply to mkdieb [2007-05-16 01:46:59 +0000 UTC]
Thank you My 2,6 GHz machine had about 60 hours to render in full version!!
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mkdieb In reply to FractalMonster [2007-05-16 03:23:24 +0000 UTC]
you are kidding! what dpi and size? never mind lol i can just imagine.what an indepth piece of work!
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FractalMonster In reply to mkdieb [2007-05-16 03:57:38 +0000 UTC]
8000*6000 pixels and a viritual depth on 8000. Further more, for each coordinate in this matrix 2 critical orbits have been tested up to 1000 iterations. Motives which take this extreme long time to render are either due to the above reason, or because they are so very extreme magnifications in the Mandelbrot set that extended doubble precission is not enough, and thus software routines instead of the math chip must be used. The motive "Cauliflowerfort" [link] is an example on this last..
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mkdieb In reply to FractalMonster [2007-05-16 04:14:45 +0000 UTC]
my !! you are so right! that piece is so in depth.i know if i put my hand out i can feel every level.what a master you are.
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FractalMonster In reply to mkdieb [2007-05-16 04:37:34 +0000 UTC]
..and what a master programmer my dear friend Stig is, who was the first person programming formulas for 3D for Ultra Fractal
👍: 0 ⏩: 0
FractalMonster In reply to teddybearcholla [2007-02-26 05:04:00 +0000 UTC]
Thank you Barabara It took about 60 hours to render in the original 8000 x 6000 resolution (with a screen dept of 8000) on my 2.6 GHz machine..
👍: 0 ⏩: 1
teddybearcholla In reply to FractalMonster [2007-02-26 11:37:46 +0000 UTC]
WOW!! That is a very long render!!! You're welcome!!
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