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FractalMonster — HepticRotationJulia1 by-nc-sa

Published: 2010-10-06 11:55:56 +0000 UTC; Views: 764; Favourites: 23; Downloads: 24
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If those of my dear watchers who have UF, run the parameter files in order to achieve the fractal motives,


HepticRotationPlay1
HepticRotationPlay2
HepticRotationPlay3

and

HepticRotationPlay5
HepticRotationPlay6


and then select Switch Mode, you will achieve a lot of different Julia sets in the little window to the right as you move around with the cursor. Moreover these Julia sets are of cause different depending on which of the above 5 fractal images you move the cursor around on. However on the center of the fractals images of five of the above fractal images, the resulting Julia sets are exactly this one, despite from the colors.

Moreover if you run the parameter file of

HepticRotationPlay4

and then select Switch Mode, and move the cursor 0.5 units above the center, you also will achieve this Julia set The reason for the “0.5” units is that in the 5 previous mentioned 2D slices, the distance along f_imag was fixed to 0.5, while here f_imag is the plotted vertical axis, so you have to catch this spot yourself You find this spot using the pencil on “Center” under the Location tab

Further comments, see my journal Why 1.23325520828

Ultra Fractal, formula Heptic Julia3 in the sp3-module written by my dear friend Stig Pettersson, Greenseng here at DeviantART. All his modules, as well as mine can be downloaded from [link]

Below the parameter file, play and have fun

HepticRotationJulia1 {
fractal:
title="HepticRotationJulia1" width=480 height=480 layers=1
credits="Ingvar Kullberg;10/1/2010"
layer:
caption="Background" opacity=100 method=multipass
mapping:
center=0/0 magn=1.2
formula:
maxiter=1000 filename="sp3.ufm" entry="HepticJulia3" p_seed=0/0
p_SeedPlane="40.(c-real,d-real)" p_M=HCL p_SetBorders=yes p_hide=yes
p_areal=0.0 p_aimag=1.23325520828 p_breal=0.0 p_bimag=0.0
p_creal=0.0 p_cimag=0.0 p_dreal=0.0 p_dimag=0.0 p_ereal=0.0
p_eimag=0.0 p_freal=0.0 p_fimag=0.5 p_xrot=0.0 p_yrot=0.0
p_xrott=0.0 p_yrott=0.0 p_xrotu=0.0 p_yrotu=0.0 p_xrotv=0.0
p_yrotv=0.0 p_xrotr=0.0 p_yrotr=0.0 p_xrots=0.0 p_yrots=0.0
p_xrota=0.0 p_yrota=0.0 p_xrotb=0.0 p_yrotb=0.0 p_xrotc=0.0
p_yrotc=0.0 p_xrotd=0.0 p_yrotd=0.0 p_zrot=0.0 p_LocalRot=no
p_diff=no p_bailout=100.0 p_dbailout=1E-6
inside:
transfer=none
outside:
density=0.5 transfer=arctan filename="spr.ucl"
entry="ContinousPotential" p_auto=yes p_auton=2.0 p_n=1.0
p_numfact=1.0 p_scale=1.0 p_smooth=no p_epsilon=0.5 p_illustr=no
p_limiton=no p_limit=0.1 p_index3=0.0 p_index1=0.99 p_index2=0.0
p_speed=0.5 p_acc=1.0 p_clog=yes p_power=2.0 p_reversed=no p_test=no
p_testvalue=0.7 p_index4=0.29
gradient:
smooth=yes rotation=133 index=7 color=2959151 index=87 color=3932120
index=101 color=10420223 index=290 color=2431743 index=-2
color=14872299
opacity:
smooth=no index=0 opacity=255
}
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Comments: 24

Szellorozsa [2010-10-22 14:58:29 +0000 UTC]

A special kind of flower. I like it Ingvar.

👍: 0 ⏩: 1

FractalMonster In reply to Szellorozsa [2010-10-22 20:21:06 +0000 UTC]

It may be Thank you Evie

👍: 0 ⏩: 1

Szellorozsa In reply to FractalMonster [2010-10-24 12:02:13 +0000 UTC]

You're welcome Ingvar.

👍: 0 ⏩: 1

FractalMonster In reply to Szellorozsa [2010-10-24 12:10:21 +0000 UTC]

👍: 0 ⏩: 0

krigl [2010-10-07 14:39:19 +0000 UTC]

Cool..... and now I've read your latest journal I finally understand what's going on with these!!

....

erm...

Only joking!!

I might have to try feeding these params into UF, though, see what happens!

👍: 0 ⏩: 1

FractalMonster In reply to krigl [2010-10-07 15:03:01 +0000 UTC]

Well, it's hard to mantain 12 spatial dimentsions, when there only "exist" three If you have UF, start with my articles 21 and 22 in my Chaotic series of fractal articles

👍: 0 ⏩: 1

krigl In reply to FractalMonster [2010-10-07 21:39:58 +0000 UTC]

Alright! Thanks!!

I was just wondering if you'd mind me using these parameters as a starting point for making some crazy messy pictures. I'll credit and link to you of course. They throw up some awesome bizarre patterns... if not it's no problem

👍: 0 ⏩: 1

FractalMonster In reply to krigl [2010-10-07 21:46:26 +0000 UTC]



It's quite OK, under those circumstances. That's why I publish my parameters

👍: 0 ⏩: 2

krigl In reply to FractalMonster [2010-10-07 22:15:45 +0000 UTC]

Alright, I've uploaded my first experimental effort. Let me know if I should remove it. Otherwise there may be more...

Thank you for sharing!

👍: 0 ⏩: 1

FractalMonster In reply to krigl [2010-10-07 23:27:33 +0000 UTC]

You shall definitelyy NOT remove it, very good But I would be very glad if you supply your parameter file under "Artist's Comments". Sorry I forgot to mention that in my previous mess..

👍: 0 ⏩: 1

krigl In reply to FractalMonster [2010-10-08 17:54:16 +0000 UTC]

That's great!! I've added the parameters and will always do so in future, except.... I made another one yesterday and didn't save the parameters before closing (late, I forgot). I was annoyed. May I post just that one without params?

👍: 0 ⏩: 1

FractalMonster In reply to krigl [2010-10-08 21:29:16 +0000 UTC]

Thank you I just draw the image. Always surprises who many layers people use in UF for color adjustments That' OK

👍: 0 ⏩: 1

krigl In reply to FractalMonster [2010-10-08 22:10:35 +0000 UTC]

Alright! I'll get that one up... with a link to the original of course
And in future I'll post the parameters!

Colour adjustment layers are a lot of fun to experiment with - but you are interested mainly in the maths, I think.

👍: 0 ⏩: 1

FractalMonster In reply to krigl [2010-10-08 22:20:43 +0000 UTC]



A disadvantages to adjust gradients with layers is that the renderings will take longer time. However pictures like this are very quick to render but I have had 1-layer images that has taken nights to render

👍: 0 ⏩: 1

krigl In reply to FractalMonster [2010-10-08 22:23:05 +0000 UTC]

I like the speed of UF though, most things are done in half an hour max, just a couple of all-nighters. Several nights on a single layer??!! Must have been some serious number crunching!

👍: 0 ⏩: 1

FractalMonster In reply to krigl [2010-10-08 22:52:57 +0000 UTC]

Most rendering go relatively fast. Slow renderings are often very high iterated terrain or 3D, or very deep zooms beyond the range of double precision

👍: 0 ⏩: 1

krigl In reply to FractalMonster [2010-10-11 21:42:58 +0000 UTC]

I'll try to stay clear of such shenanigans!

👍: 0 ⏩: 1

FractalMonster In reply to krigl [2010-10-11 21:51:23 +0000 UTC]

OK

👍: 0 ⏩: 1

krigl In reply to FractalMonster [2010-10-12 09:46:11 +0000 UTC]

I don't like long renders - that's why I use mainly UF and not Apo or Incendia.

👍: 0 ⏩: 1

FractalMonster In reply to krigl [2010-10-12 10:38:26 +0000 UTC]

These two images [link] and [link] for different reasons, took about 60 hours on my 2.6 GHz machine. The first was drawn with fractal eXtreme, an extreme fast Mandelbrot generator, the secon was drawn with UF..

👍: 0 ⏩: 1

krigl In reply to FractalMonster [2010-10-12 12:08:12 +0000 UTC]

'Me render you long time...'

Because I'm interested in the visual side rather than the maths I can't find a reason to go so deep into the mbrot set and render for so long. I understand why you feel driven to do it though...and both are attractive results in their own right, too.

👍: 0 ⏩: 1

FractalMonster In reply to krigl [2010-10-12 14:21:15 +0000 UTC]

This discussion is the subject in my journal [link] ..

However most of my fractals are rendered within an hour or so. A slow-render may taks about six hours. The sixty hours renderings I mentioned are extreme examples

👍: 0 ⏩: 0

krigl In reply to FractalMonster [2010-10-07 22:01:29 +0000 UTC]

Wow - thank you! I'm always hungry for ways to make UF produce strange shapes. I must admit it is experimentation without understanding and it won't look much/or at all like the original or involve any informed exploration of the variables...

Anyway, my first 'masterpiece' may appear shortly

👍: 0 ⏩: 1

FractalMonster In reply to krigl [2010-10-07 23:30:24 +0000 UTC]

Raw fractals have REALLY strange shapes

👍: 0 ⏩: 0