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FractalMonster — Rotation1 from HeavenTricorn by-nc-sa

Published: 2011-06-26 16:08:32 +0000 UTC; Views: 405; Favourites: 20; Downloads: 20
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This motive is the result of picking up the center of the earlier motive HeavenTricorn, and then rotating from the a_imag, h_real (PlottedPlane 28) to h_real, h_imag (PlottedPlane 120) The technic used is described in article 21 and article 22 in my Chaotic series of fractal articles. Thus,

*a_real = #pixel (horizontal)
*a_imag = #pixel (vertical)
*b_real = 1
*b_imag = 0
*c_real = -1
*c_imag = 0
*d_real = 1
*d_imag = 0
*e_real = -1
*e_imag = 0
*f_real = 1
*f_imag = 0
*g_real = -1
*g_imag = 0
*h_real = 0.06051583959048735573679
*h_imag = 0


The real value of the parameter “h” (0.06051583959048735573679) is the vertical coordinate picked up at the center of the tilted tricorn in the earlier deviation HeavenTricorn.

The set M1 is drawn. The set M8 is mirrored around the horizontal axis. Both these sets are completely inside the sets M2, M3, M4, M5, M6, M7.

Ultra Fractal, formula Nonic Parameterspace3 in the sp3-module written by my dear friend Stig Pettersson, Greenseng here at DeviantART. All his modules, as well as mine can be downloaded from All his modules, as well as mine can be downloaded from here.

Below the parameter file, play and have fun

Rotation2FromHeavenTricorn {
fractal:
title="Rotation2 from HeavenTricorn" width=640 height=480 layers=1
credits="Ingvar Kullberg;6/27/2011"
layer:
caption="M1" opacity=100 method=multipass
mapping:
center=0.06051583959048735573679/0 magn=1.3033415E12
formula:
maxiter=50000 filename="sp3.ufm" entry="NonicParameterspace3"
p_PlottedPlane="120.(h-real,h-imag)" p_M=M1 p_SetBorders=no
p_hide=yes p_areal=0.0 p_aimag=-0.4251564474936495698814 p_breal=1
p_bimag=0.0 p_creal=-1 p_cimag=0.0 p_dreal=1 p_dimag=0.0 p_ereal=-1
p_eimag=0.0 p_freal=1 p_fimag=0.0 p_greal=-1 p_gimag=0.0
p_hreal=0.06051583959048735573679 p_himag=0.0 p_xrot=0.0 p_yrot=0.0
p_xrott=0.0 p_yrott=0.0 p_xrotu=0.0 p_yrotu=0.0 p_xrotv=0.0
p_yrotv=0.0 p_xrotr=0.0 p_yrotr=0.0 p_xrots=0.0 p_yrots=0.0
p_xrota=0.0 p_yrota=0.0 p_xrotb=0.0 p_yrotb=0.0 p_xrotc=0.0
p_yrotc=0.0 p_xrotd=0.0 p_yrotd=0.0 p_xrote=0.0 p_yrote=0.0
p_xrotf=0.0 p_yrotf=0.0 p_xrotg=0.0 p_yrotg=0.0 p_xroth=0.0
p_yroth=0.0 p_zrot=0.0 p_LocalRot=no p_diff=no p_bailout=1000.0
p_dbailout=1E-6
inside:
transfer=none
outside:
transfer=linear filename="sp.ucl" entry="Basic2" p_up=0.0 p_down=0.0
p_lp=2.0 p_lk=1.0 p_noblurr=no p_p=1.0 p_k=0.01 p_hightrap=0.0
p_lowtrap=0.0 p_mask=no p_solid=yes p_colindex=0.0
gradient:
smooth=yes rotation=81 index=89 color=2564133 index=108
color=16769018 index=122 color=1906723 index=160 color=10492
index=253 color=16252927
opacity:
smooth=no index=0 opacity=255
}
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Comments: 10

Tsukimogori [2011-11-18 01:07:30 +0000 UTC]

LOOKS LIKE AN OCTUPOS MOUTH!!! XDDD sorry, i have to say it xDDDD

👍: 0 ⏩: 1

FractalMonster In reply to Tsukimogori [2011-11-18 10:58:25 +0000 UTC]

No probs. Fractals reminds of nothing and, at the same time, everything That's one of the things that make fractals so fascinating

👍: 0 ⏩: 1

Tsukimogori In reply to FractalMonster [2011-11-18 21:39:18 +0000 UTC]

eh.... It just looks like a octupus for me o ____ o U

👍: 0 ⏩: 1

FractalMonster In reply to Tsukimogori [2011-11-18 23:06:37 +0000 UTC]


BTW, here you have another octopus

👍: 0 ⏩: 0

SCT-GRAPHICS [2011-07-03 17:52:12 +0000 UTC]

I like how these are like looking down a tunnel....

👍: 0 ⏩: 1

FractalMonster In reply to SCT-GRAPHICS [2011-07-03 17:57:58 +0000 UTC]

..with a little bit distorted holes Thank you

👍: 0 ⏩: 1

SCT-GRAPHICS In reply to FractalMonster [2011-07-10 13:34:03 +0000 UTC]

Yes indeed! You're welcome!

👍: 0 ⏩: 0

beyzayildirim77 [2011-06-26 18:05:15 +0000 UTC]

very nice......

👍: 0 ⏩: 1

FractalMonster In reply to beyzayildirim77 [2011-06-26 22:34:53 +0000 UTC]

Thanks again

👍: 0 ⏩: 1

beyzayildirim77 In reply to FractalMonster [2011-06-27 05:25:21 +0000 UTC]

you're welcome....

👍: 0 ⏩: 0