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#croft #daz #iray #lara #raider #tomb #dazstudio #genesis3female #retroheroine
Published: 2017-01-25 18:55:29 +0000 UTC; Views: 5008; Favourites: 97; Downloads: 132
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Description
One of the many test renders i've made for my Retro Hero #g3f Character in the developmentRelated content
Comments: 24
gdpr-45809472 [2021-05-16 19:51:44 +0000 UTC]
Your contributions to help other 3D artists make Lara Croft art is unparalleled. Thank you. I wish I could partake, but Daz doesnβt work on the newest Mac OS ππ«
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mezmacko [2017-10-29 19:06:08 +0000 UTC]
Classic Lara... how much I miss her badassery.
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Alex130198Ferrana In reply to mezmacko [2021-08-01 17:42:48 +0000 UTC]
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FredelsStuff In reply to mezmacko [2017-11-02 02:22:20 +0000 UTC]
Me too.Β Β
But i won't let this attitude die. Call me the embassador of Classic Lara and her badassery *insert superman gif*Β Β
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mezmacko In reply to FredelsStuff [2017-11-03 08:51:04 +0000 UTC]
Too true, mate. ; ) I'd like to add, I do consider Core's Lara attitude as the best. Not any reboot one can replace that.
Good news is, the TR 2: Dagger of Xian remake that Nicobass is working on, kind of bringing her classyΒ demeanor back ( on just one side note, I'm not entirely fond of the Underworld model he uses for her, but if the game is good, hey, I won't complain). : )
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Thornalas [2017-03-08 15:46:57 +0000 UTC]
Brilliant and expressive, more deadening alive than ever!
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FredelsStuff In reply to Thornalas [2017-03-24 21:31:02 +0000 UTC]
Thank you very much.
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Hydraballista [2017-02-01 19:13:56 +0000 UTC]
I think this is the best unofficial Lara Croft model I've ever seen. Amazing! Everything is on point: her attitude her looks...
Congratulations and good luck on your projects!Β Β Β Β
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FredelsStuff In reply to Hydraballista [2017-02-02 15:24:08 +0000 UTC]
Thank you so much! It really means a lot!
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Greenkey2 [2017-01-27 16:29:39 +0000 UTC]
This is definitely the Lara Croft I know and love from TR4-TR6. Stance, attitude, visuals - just spot-on perfection
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FredelsStuff In reply to Greenkey2 [2017-01-27 18:30:15 +0000 UTC]
Thank you so much! That means a lot. I was aiming for exactly that Teflon Lara from back then.
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Greenkey2 In reply to FredelsStuff [2017-01-28 10:41:34 +0000 UTC]
If you cut me with a ceremonial sword, do I not bleed? If you bounce me around a labyrinth full of undead, do I not get pissed off?
Yep, classic Lara had it bad, too - she just relied more on the 'stiff upper lip' mentality to keep her going Β Β
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El-Fracasor [2017-01-26 19:51:53 +0000 UTC]
A muddy and bloody Lara is a damn' good Lara
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FredelsStuff In reply to El-Fracasor [2017-01-27 18:30:52 +0000 UTC]
Exactly my thoughts! thank you
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eliasw84 [2017-01-26 18:45:07 +0000 UTC]
I love your retro heroine outfit It's awesome!!!
Great work!!!
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FredelsStuff In reply to eliasw84 [2017-01-26 18:57:39 +0000 UTC]
Thank you very much, I'm glad you like it.
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MiloSivan [2017-01-25 19:37:36 +0000 UTC]
This is super awesome. Can i ask how you made the Character? (Like how did you make the textures and such)
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FredelsStuff In reply to MiloSivan [2017-01-25 19:54:16 +0000 UTC]
Thank you very much.
Yes sure. I've used a merchant resource as a base, where you actually have a full or in this case partially complete texture set. On top of that i've used very high-res photo resources, (simply well lit photos of the skin) and arranged it in photoshop, even though, nowadays i project those resources directly onto the model within Zbrush. Once that is done, you can derive bump maps, specualr maps from the diffuse maps. And that's about it. The morphs i make in Zbrush and shader creation of course in Daz
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MiloSivan In reply to FredelsStuff [2017-01-25 21:09:17 +0000 UTC]
Thank you so much for the info, i actually made a Angelina Jolie morph in Daz but made it with morphs that i got from the daz store, i couldnt release a character using morphs can i?
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FredelsStuff In reply to MiloSivan [2017-01-26 01:17:29 +0000 UTC]
You're very welcome.
And yes, you can, since you don't redistribute the morphs themselves, but only the values of how much % a moph is on. A lot of people use the daz morphs only to shape their characters. Feed google with how to save out a morph, you will get a bunch of results
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MiloSivan In reply to FredelsStuff [2017-01-26 17:02:09 +0000 UTC]
Thank you so much! Really! I've wanted to make my own character for ages now, and now i finally can! I'll give you credits for all the info (if i can)
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FredelsStuff In reply to MiloSivan [2017-01-26 18:57:21 +0000 UTC]
You're very welcome. No credits necessary though.
But i'm glad i can help.
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