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Published: 2023-12-06 04:38:43 +0000 UTC; Views: 1850; Favourites: 1; Downloads: 1
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Preliminary thoughts on Peace Walker
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My early thoughts on Peace Walker is that despite it being the differently-abled game of the franchise. It's resemblance to the MGS family is uncanny and unmistakable. With a what I'm sure if I read further into Peace Walker, that it is either a showcase of what the PSP could really do... or a miracle of software, hardware and developer in perfect sync. First off, it's a little refreshing to see Hayter back, which seems like a logical choice in hindsight. Since Sutherland was technically voicing and fleshing out our boy Venom, with very few lines of dialog at that and even less for his voice work as the Boss. Character's are a little more optimistic, less world weary and youthfully reckless as should be, especially the dude who makes the games for me, that of Kazuhira Miller.
When you love a game series and truly lived and lost within it for years. A chance to have this sort of bridge to your favorite universe is improbable and I mother-fucking appreciate it and more importantly I am able to realize it's rarity in media I enjoy. Nobody I knew loved a PSP, thus nobody I knew could communicate Peace Walker in my language. Sure it's MGS, sure it's a killer (PSP) app, but I was under the impression that expecting my idea of the scope of these games from the initially lame evolving to fucking rad OST, the substance laden VR Missions to some rightly hated FMV cut-scenes was never going into the handheld version, a crying-wolf in Emma Emmerich's clothing so to speak. Loud with no detail, a feast of perception with no depth... a 250,000,000 million year old continent with a cheap mid-2000s render distance and proprietary media 1/3-ish the size of the original. I'll explain more again someday about how the PSP tainted Peace Walker, but in it's taint it became this mummified piece of amber. I couldn't even guess PW was played a fraction of the amount that MGS and MGS2 were and we're counting die hard to fanatical players. At this early stage of my progress in Peace walker, it's all here guys and even then, the reverse unraveling of the plot, the cannon, knowing the way it all fucking ends in MGS4. So far, this anachronistic prequel to a sequel's prequel looks to be hugely entertaining.
The world that we take for granted in MGSV is at a healthy growth already here in Peace Walker. What needs to be expanded upon is blatantly obvious and most of the great ideas and carry over. What was once weird af at the time of PW's release is now an oddly familiar catalyst, it's metallic gear archea spreading the war economy to remote and distinct climates already in conflict. Our battle, our warrior and our victors never changing, except for the paradoxical fact that War and it's battlefields are always changing with distinct and familiar technology, heroics and villainy. The art style is for me, a semi-cellshaded, sci-fi, anime mix that is reminiscent of late 80s-early 90s jump-suited X-men with Wolverine's *SNIKKKT!* era... right?
The music sounds promising, but has yet to get my heart pumping and to quite honestly feel that I'm that big hero of boss heroes, in my prime, with my ideation unclear and sans frontiers, not only pwning everything in sight, but carrying it all along with, like a stealthy dust devil composed not of dust, but of cardboard, lead and steel.
I promised I'd bail out at my first gripe and I think the review came along overwhelmingly positive. We will revisit this. Thanks if I was somewhat comprehensible and much respect if I was able to capture with a word something that you loved or understood about MGS. That fucking Kojima, even with the whole entirety of MGS proper and it's gaiden laid out before me. Yes, even in it's retconned state, it isn't a big deal, as the silly-cool-bullshit-epic-cringe keeps Metal Gear Rex's feet firmly planted on Planet Neptune, it's entire system, cells within cells interlinked... is always a comfy and warmly familiar blanket, lovingly infested with weird and spooky looking insects.
~rjd
PS: I have a short vid of the closest to the original recording I ever uploaded. Way less than the usual compression I do in good conscience. A little detail you only hear in Peace Walker and oddly NOT in MGSV:TPP is that Kaz has different radio chatter for Non-Snake characters. He will get on your case for being slow, he also uses a vastly different tone when talking to the B-team. His congrats also seems supportive when personalized for MSF Combat Team members.
In MGSV, they regardlessly call combat units, either male or female, Boss... :^\
And with that I conclude my 24 hour binge of Peace Walker, prepare to be sick of it all and sick of it for years to come... be it solo gameplay (it's a nicely emulated special edition PSP.iso of the game on my laptop), YT uploads in the can and pulled out of it, trolls, enjoyable to annoyingly unending word tetris while considering the review and articles written for nobody else but not somebody else but you here at DA, what else...the OST for fucking sure? Inventing a better controller layout that feels right to me. I actually hated the PSP down to it's little analog clitoris, up to it's loose shoddy feel. It's horrible that the camera and aim is assigned to the buttons. Square/Cross/Circle/Triangle. You can see one of the many fuck ups in your not-so-HD-gif up there. Also there were multiple edits that i racked up. It happened when I was trying to tap my analog stick as fast as I could because due to being a player who picked up the inverted look play style circa late 90s, THE FUCKING TRIANGLE BUTTON WAS MAPPED TO THE DOWN AXIS OF MY RIGHT ANALOG STICK...!
Those are more unexpected gripes and I'm going to gladly fuck off until next time. Thanks.