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Published: 2023-11-11 15:18:59 +0000 UTC; Views: 2873; Favourites: 5; Downloads: 1
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Description
Here's another NPC definition mod. This time you can define Skeletons and Selvadoran NPCs. I made just one change to the NPC Service and Temple Skeletons - giving them the Blessing of Bones. Because I found it a bit odd that they didn't have it. Of course I also removed restrictions on filters.Oddly they don't draw from the same filters or templates. Temple Skeletons have max (or close to max) Selvadoran and mischief skills while Service have max (or close to max) most other skills (Various cooking, gardening, violin, guitar, videogaming, mischief, bartending, charisma, handiness). Of course you can always make a very inept Service Skeleton if you want.
The Skeleton outfit is tied to the trait, so if you made Bonehilda a Temple or Service Skeleton then she wouldn't have her unique outfit.
The Selvadoran Native traits define who appears in Selvadora.
Requires the XML Injector .
Updates:
December 22, 2023
Added pack names to trait for greater organization
April 18, 2024
I unhid relationships for skeletons. If I'm gonna change the way they work by making them definable, I may as well allow you to make friends with them. You can make friends with Grim, Right? Why not Skeletons?
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www.curseforge.com/sims4/mods/…