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genericname281 — Inverse Kinematics Experiment

Published: 2007-03-26 02:26:45 +0000 UTC; Views: 14823; Favourites: 41; Downloads: 163
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Description Based on this nifty little engine: [link]

Naturally, I skinned it in my image
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Comments: 51

mrlordsaif [2016-01-20 09:30:39 +0000 UTC]

i made him fap

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Totallynotreuel In reply to mrlordsaif [2018-08-21 11:58:23 +0000 UTC]

i did the same thing

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WolfCronosKin [2014-04-13 03:40:04 +0000 UTC]

Chicken dance

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saminaki2002 [2013-12-09 16:50:44 +0000 UTC]

i made him do a karate kick

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lace910 [2013-12-05 23:33:29 +0000 UTC]

Hehe what a nerd I can move him around like a ragdoll :,)

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ThousandWordsToSay [2013-06-01 20:12:44 +0000 UTC]

i made him small enough to fin in a suitcase! haha human smuggling may begin... >

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thaniabp [2013-05-21 06:31:02 +0000 UTC]

Experiment success! this is awesome and so very fun! you can do some very fun stuff with it! keep up the great work!

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Idera [2011-06-22 03:54:50 +0000 UTC]

i made him masturbate XD

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lace910 In reply to Idera [2013-12-05 23:34:13 +0000 UTC]

Haha and the look on his face is perfect for it too :,D

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Idera In reply to lace910 [2013-12-06 00:00:50 +0000 UTC]

lol 

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mojoismehkitty [2010-07-03 00:04:24 +0000 UTC]

woah... you are one flexible dude.

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jarri6 [2007-12-16 20:43:16 +0000 UTC]

hey This rocks,I made you do the ultra thrust

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Hanahakk [2007-11-03 11:08:18 +0000 UTC]

Woah... you blinked!

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mojoismehkitty In reply to Hanahakk [2010-07-03 00:13:27 +0000 UTC]

You saw it too?

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StarBlazer2155 In reply to mojoismehkitty [2014-05-25 01:20:04 +0000 UTC]

I DID!

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genericname281 In reply to Hanahakk [2007-11-06 04:29:45 +0000 UTC]

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blinkworks [2007-05-13 22:53:22 +0000 UTC]

Domo Arigato, Mister robato, domo, domo!

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Spaarghy [2007-05-12 04:39:30 +0000 UTC]

Haha I made you sniffing your croctch!

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Spaarghy In reply to Spaarghy [2007-05-12 04:40:03 +0000 UTC]

*crotch

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Anmarine [2007-04-18 23:34:12 +0000 UTC]

I wuv it!

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hexed-vexed [2007-04-09 09:50:22 +0000 UTC]

Mwahaha! I can make him scratch his arse!

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genericname281 In reply to hexed-vexed [2007-04-16 12:09:59 +0000 UTC]

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ridetilldeath [2007-04-04 13:04:55 +0000 UTC]

AWEESOOME!

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genericname281 In reply to ridetilldeath [2007-04-16 12:10:36 +0000 UTC]

THAANKS!

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JohnJensen [2007-04-02 11:10:30 +0000 UTC]

lol, I acted like a fish 8D

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genericname281 In reply to JohnJensen [2007-04-16 12:12:56 +0000 UTC]

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vincentvc [2007-03-27 15:18:14 +0000 UTC]

Hahah, you really can do some funny things with him.
Like a boogie dance

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genericname281 In reply to vincentvc [2007-03-29 03:29:06 +0000 UTC]

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Inkdeath [2007-03-26 18:51:11 +0000 UTC]

This is so neat! He's dancing!

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genericname281 In reply to Inkdeath [2007-03-29 03:30:14 +0000 UTC]

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psykopath [2007-03-26 06:30:48 +0000 UTC]

I made him kick himself in the head. Hilarious.

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genericname281 In reply to psykopath [2007-03-29 03:34:04 +0000 UTC]

Thank you

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wonderwhy-ER [2007-03-26 06:03:32 +0000 UTC]

Wow. Very good tutorial on reverse kinematics. Tough i don't like to use trigonametrica lfunctions becouse they are slow... I think i will make some testing on the holydays of that thing... I want to see how it will behave in some situations

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genericname281 In reply to wonderwhy-ER [2007-03-29 03:34:55 +0000 UTC]

Killer Good luck with all that bro

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x360c [2007-03-26 03:55:50 +0000 UTC]

I need this engine... i could make a llama game out of this... i'll credit

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genericname281 In reply to x360c [2007-03-26 05:03:29 +0000 UTC]

I left a link in the description..

Here it is: [link]

Its not my engine, so don't credit me

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x360c In reply to genericname281 [2007-03-26 14:41:31 +0000 UTC]

Thanx, most people don't let me see how they did their work

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S-S-X [2007-03-26 02:28:29 +0000 UTC]

very nice engine. Could use a little more interactivity though.

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genericname281 In reply to S-S-X [2007-03-26 02:33:17 +0000 UTC]

I'm going to try and add gravity etc. to it later on.

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Supa-Monky In reply to genericname281 [2007-03-26 05:56:52 +0000 UTC]

using inverse kinematics with gravity is a big no no, it goes all screwy

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genericname281 In reply to Supa-Monky [2007-03-29 03:35:32 +0000 UTC]

Ooooh, vector projection eh? Interesting

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wonderwhy-ER In reply to genericname281 [2007-03-29 17:50:34 +0000 UTC]

I am not shore that you can't use gravity and reverse kinematics but in the given form... you will have big problems... Thig is that in a contraint one main point is chosen. This point stays on place and others are moved around it to meet requairements. So if wrong point is chosen you can end up with the leg in the wall... I am not shore that it is possible to use it in a good way. But i will check that out when i will have time. Right now i have too many problems and i am too tired

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genericname281 In reply to wonderwhy-ER [2007-04-16 12:22:16 +0000 UTC]

wonderwhy-ER is a beast!

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wonderwhy-ER In reply to genericname281 [2007-04-16 12:28:42 +0000 UTC]

Beast? no... Deamon? no... Pokemon? certenlty no!!! Flesh'Diablo yes

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awesty In reply to Supa-Monky [2007-03-26 06:40:51 +0000 UTC]

what are you supposed to use then when you need both of them?

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Supa-Monky In reply to awesty [2007-03-26 07:01:31 +0000 UTC]

you use a different kind of constraint, like the ones in my physics engine

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awesty In reply to Supa-Monky [2007-03-26 07:03:23 +0000 UTC]

oh okay. so that isnt done with trig?

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Supa-Monky In reply to awesty [2007-03-26 07:29:54 +0000 UTC]

kinda, the way im using, uses vector projection

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awesty In reply to Supa-Monky [2007-03-26 07:40:45 +0000 UTC]

o cool. lol i have never heard of vector projection but sounds cool.

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Supa-Monky In reply to awesty [2007-03-27 07:23:52 +0000 UTC]

its really cool, but really complicated... xp

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