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Ghost-Spectre — F-Zero Custom, Shadow Grind

Published: 2007-03-16 01:12:12 +0000 UTC; Views: 616; Favourites: 7; Downloads: 10
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Description My friend and I have been messing around on a program called the F-Zero Track editor to edit tracks and put them on his F-zero X Rom for his computer and have made quite a number of cool, simple, and just plain screwed up tracks. I work mathematically he works... well... with whatever works. This is one of our more complicated maps designed by your's truly called Shadow Grind. It's hazards include a cylinder in a pipe and a twin helix half pipe. Not only was this a bitch to make but the helix is alot tougher than it looks. With a total of 40+ checkpoints (for those of you who don't know what that means it's each piece of track), most of which are in the helix, this is a pretty big track and quite fun to play.

Z-zero, original FZX tracks, characters, and scenario are (c) to nintendo.

F-Zero track editor is (c) to unknown (meaning we found it and have NO clue who made it but i give my congrats to him anyway)

Shadow Grind is (c) to me.

Check out YouTube to see more tracks.
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Comments: 10

Jleicester231 [2012-03-14 16:41:56 +0000 UTC]

I want that track

👍: 0 ⏩: 0

wtk-std [2011-10-26 13:11:38 +0000 UTC]

can you send me the .fzep files ?
I really want to test yours tracks.

👍: 0 ⏩: 1

Ghost-Spectre In reply to wtk-std [2011-10-26 13:49:33 +0000 UTC]

i don't have the files, my comp crashed and lost em.

👍: 0 ⏩: 1

wtk-std In reply to Ghost-Spectre [2011-10-31 11:08:45 +0000 UTC]

R.I.P for you computer.
Thanks all the same.

👍: 0 ⏩: 0

BomKosh [2011-04-03 23:31:25 +0000 UTC]

If I were to use your track on an F-Zero rom, I would fucking rage.

👍: 0 ⏩: 1

Ghost-Spectre In reply to BomKosh [2011-04-05 14:41:17 +0000 UTC]

You should see my friend's. his has a sharp 90 degree drop right before a turn.

👍: 0 ⏩: 1

BomKosh In reply to Ghost-Spectre [2011-04-05 15:16:25 +0000 UTC]

Geez, do some people want a real challenge from F-Zero.

👍: 0 ⏩: 1

Ghost-Spectre In reply to BomKosh [2011-04-07 15:08:56 +0000 UTC]

YES. Like hairpin turns, a pipe within a pipe, and exploding floors? YES

👍: 0 ⏩: 1

BomKosh In reply to Ghost-Spectre [2011-04-07 21:09:15 +0000 UTC]

Or really long heights that take like 3 seconds just to land?

👍: 0 ⏩: 0

MikeYoshi [2007-09-26 20:12:05 +0000 UTC]

Nice! I've been fooling with the editor myself, I can't come up with very many good ideas, but I'm just starting!

👍: 0 ⏩: 0