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GhostRide-Media — Introductions

Published: 2017-10-02 20:22:46 +0000 UTC; Views: 328; Favourites: 11; Downloads: 0
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Comments: 7

JoePingleton [2017-10-02 20:41:57 +0000 UTC]

love all the details and vehicles

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GhostRide-Media In reply to JoePingleton [2017-10-02 21:18:19 +0000 UTC]

...not to happy with how the ground turned out. Do you know of a good soil/landmass to use?

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GhostRide-Media In reply to JoePingleton [2017-10-02 20:59:58 +0000 UTC]

The Bradleys in a row is due to you and Ultrascatter. I used a primitive shape to make a long plate on the ground. Then ultrascattered the mpv’s with the plate to attract, so they wouldn’t be all over the map.

You know I admire your ultrascatter work, I’m still figuring it out. :-D

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JoePingleton In reply to GhostRide-Media [2017-10-02 21:31:19 +0000 UTC]

I'm still trying to figure it out too.  I got really frustrated with it and stopped using it for a while. The latest update is so much better and easier to use. Lots of it is still trial and error

As for a good ground, I love the stonemason products.  They always have the best stuff.  You could also increase the horizontal and vertical repeat amount on the shader to make the tiles not as blocky

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GhostRide-Media In reply to JoePingleton [2017-10-02 21:35:56 +0000 UTC]

Oh, I'll look into that repeat thing, didn't know about it. Still learning the daz3d software, only used since june.

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JoePingleton In reply to GhostRide-Media [2017-10-02 21:56:55 +0000 UTC]

I didn't really think about the repeating thing until I started doing close ups and of small animals.  Now I use it all the time.  It works great when you scale ground up and need to make the texture small again.

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GhostRide-Media In reply to JoePingleton [2017-10-02 22:02:11 +0000 UTC]

Just what I have been needing! thank you!

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