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Published: 2014-01-20 22:14:33 +0000 UTC; Views: 8131; Favourites: 200; Downloads: 0
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Description
A downloadable fallen log for FeralHeart by KovuLKD. This is a free mesh, and you can use it however you please without giving credit - unless asked. Do not take credit for it however. If you like this mesh or my others, be sure to favorite and comment!Note(s): This mesh is unfortunately laggy and takes a while to load. The material name is FL1.
Download:www.mediafire.com/?vn7ku3nd2ya…
Total Downloads: 1,613 ily
Enjoy!
giddyfox
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Comments: 29
giddyfox In reply to Cynderthedragon5768 [2018-08-15 07:27:51 +0000 UTC]
find the .material file and open it in notepad. enter the name next to "material" where it says BaseWhite in object maker
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Cynderthedragon5768 In reply to giddyfox [2018-08-19 05:52:58 +0000 UTC]
I did, it's still showing up white...
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Hummingjack12 [2016-04-03 02:43:32 +0000 UTC]
aaaaa I recognize this from a mapped RP I used to be in! Can't remember the name of it, though. It was a warrior cat RP
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VillagerNumber3700 [2016-03-13 23:57:05 +0000 UTC]
I'll be using this in my Lion King map :3 My first actual map that isn't a test XD This is perfect! Especially since there are logs all around the pridelands and outlands X3
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dergenn [2015-11-18 04:39:21 +0000 UTC]
All of your meshes are so pretty c:
I'd comment on all of them but I don't want to spam you with the same message xD
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CelestialPhoenix1 [2014-12-17 04:37:28 +0000 UTC]
This has made it to where ANY object i try to make can't find the file to keep it from being base white! D':< I'm so frustrated/ sad! PLZ PLZ PLZ HELP, ITS NO FUN MAKING MY MAPS WITHOUT NEW OBJECTS! D:
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FeralHeartLover4621 In reply to CelestialPhoenix1 [2016-01-30 00:11:21 +0000 UTC]
Ok ok calm down just put the mat to Oak/Bark
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CelestialPhoenix1 [2014-12-17 00:40:04 +0000 UTC]
Ok im sorry but none of your objects are working on my computer, if you could tell me what im doing wrong(and I did look on comments and followed what you said directly) I would be very happy/ appreciative, but if not well idk, loss a person who is in love with your work? Yeah still don't know, but you get the drift i hope, I NEED help,
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CelestialPhoenix1 [2014-12-17 00:22:13 +0000 UTC]
It's not working for me! D': I have entered it correctly, making sure to put FL1 into the material file, but it says that FL1 can not be found, plz help!
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giddyfox In reply to Dinowolfy26 [2014-06-16 22:12:12 +0000 UTC]
You need to enter the material. You can find it on tutorials on the FH website, or this:
So, for this particular mesh, you need to look in the .material file, and where it says 'material _____' , you would type whatever the ___ is in the box where it says BaseWhite.
👍: 0 ⏩: 0
giddyfox In reply to deimante550 [2014-03-12 16:40:34 +0000 UTC]
You have to enter the material name.
In this case, it is FL1, so enter that in the place where it says 'BaseWhite'. If there are still white spaces, click the arrow and enter it again until there are no more arrows.
👍: 0 ⏩: 1
Spyyo [2014-01-21 04:02:56 +0000 UTC]
Wow! I love all you're meshes. :3 How do you make these?
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giddyfox In reply to Spyyo [2014-01-21 20:18:42 +0000 UTC]
I convert them, I don't make them. But to make meshes, (which I do) I use Sculptris & or Blender.
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Spyyo In reply to giddyfox [2014-01-21 21:26:43 +0000 UTC]
Ooh, Sounds awesome! ^^ I wish I can make or convert meshes. xD
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giddyfox In reply to Spyyo [2014-01-21 21:42:39 +0000 UTC]
;3 You could learn if ye' wanted. There's stuff out there. c:
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ElfinStray [2014-01-20 22:58:38 +0000 UTC]
Ooh soo awesome! Btw are you converting these or something, are you making them? *_*
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giddyfox In reply to ElfinStray [2014-01-20 23:13:39 +0000 UTC]
Converting. c: I make my own, but they aren't too good so I never upload them.
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ElfinStray In reply to giddyfox [2014-01-20 23:42:45 +0000 UTC]
Do you do converting request? ;.; I'll pay points if needed.
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giddyfox In reply to ElfinStray [2014-01-20 23:47:43 +0000 UTC]
Depends on what you're looking for. I can only convert a few file types, but if ya tell me what you need I'd be happy to look for one. No points involved.
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