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Published: 2015-01-03 14:41:45 +0000 UTC; Views: 5975; Favourites: 48; Downloads: 55
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Description
As requested by I extracted an Elcor from ME1! I thought it was a nice idea to do various recolors too, so here you areEnjoy
These models are for XPS (I reccomend you to use the latest version )
Meshes are extracted from the game [I left original bones]
Here is the download link:
Let me know when you use these models if you want! I'm curious to see your artworks!
Mass Effect characters belong to Bioware!
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Comments: 29
Just-Jasper [2017-04-01 18:13:47 +0000 UTC]
Thank you so much for these! The other elcor model I had a link for is gone so I was feeling stuck, you saved the day
👍: 0 ⏩: 0
SCP-811Hatena [2016-02-13 17:14:02 +0000 UTC]
May I redistribute the model in .PMX format for MMD? I'll be sure to credit you.
👍: 0 ⏩: 1
Gragra96 In reply to SCP-811Hatena [2016-03-22 20:09:33 +0000 UTC]
Sorry for the extremely late reply. Yeah there's no problem
👍: 0 ⏩: 1
Master-5 [2015-01-04 21:45:26 +0000 UTC]
i love ME 1
they mako segments really felt like you were exploring and boldly going where no man has gone before
👍: 0 ⏩: 1
Gragra96 In reply to Master-5 [2015-01-04 22:09:01 +0000 UTC]
ME1 it's my favorite in the saga not only I liked to explore planets with the Mako but I liked the game mechanics more since it was more RPGish than the other two
👍: 0 ⏩: 1
Master-5 In reply to Gragra96 [2015-01-04 23:01:36 +0000 UTC]
still me2 has the distinction of having to still be able to play after the storys over
👍: 0 ⏩: 1
Gragra96 In reply to Master-5 [2015-01-04 23:37:41 +0000 UTC]
Yeah, that was a great thing IMO
👍: 0 ⏩: 0
Padme4000 [2015-01-03 15:30:16 +0000 UTC]
Very nice work hun. The recolours are all nice and really look good
👍: 0 ⏩: 1
Gragra96 In reply to Padme4000 [2015-01-03 21:34:44 +0000 UTC]
Thank you a lot! (also for the
!
) I enjoyed the recoloring part a lot
(and I was so happy there weren't lots of meshes to compile in the notepad this time
)
👍: 0 ⏩: 0
Gragra96 In reply to Grummel83 [2015-01-03 21:31:55 +0000 UTC]
Thank you Elcor rule!
(thanks for
ing too
)
👍: 0 ⏩: 1
Grummel83 In reply to Gragra96 [2015-01-03 22:12:20 +0000 UTC]
It's been a pleasure.
I thought it was a pity that the Elcor did not play a major role.
The Ambassador in part was a pleasant character.
Just a question, what do you do in notepad with the meshes. Don't you use the psk import script in blender?
👍: 0 ⏩: 1
Gragra96 In reply to Grummel83 [2015-01-03 22:18:41 +0000 UTC]
Yep, they deserved more space indeed! (Consider that in ME1 their files are in the folder of other creatures like Rachni etc )
I liked the ambassador too! At least he was polite to humans, not like the Volus ambassador
I compile the file in the notepad when I export the finished mesh in the mesh.ascii format (adjusting things like render groups, texture paths etc)
👍: 0 ⏩: 1
Grummel83 In reply to Gragra96 [2015-01-03 22:50:56 +0000 UTC]
Maybe in ME4.
The story between the elcor diplomat and the Asari was also good.
I've always liked to help the elcor.
The only thing I do after exporting is to remove the slashes.
It's not necessary to remove the paths. XPS ignore them and looks only
in the same folder, where the mesh file are.
👍: 0 ⏩: 1
Gragra96 In reply to Grummel83 [2015-01-03 23:06:20 +0000 UTC]
If they add some missions on Dekuuna in the next game it would be awesome! (Not consisting in sending probes btw )
I also cracked up when I heard the news of the Hamlet played by Elcors for the first time in the Citadel elevator
Didn't know that. I've always read on the net that the paths had to be removed so I did
Btw I work like that because I export the models 893791672 times for testing purposes and apply changes everytime (especially when I decide to add spec maps) but I mostly do a copypasta when I export the files again because it takes less time
(I'm a very messy person, I know
)
👍: 0 ⏩: 1
Grummel83 In reply to Gragra96 [2015-01-03 23:40:19 +0000 UTC]
I would like to see the elcor in action.
You right the elcor hamlet news were great. Did you play the citadel dlc in ME3,
there was the elcor actor, who is looking for a new job.
I didn't experienced any problems, just try it.
The outfits I export are mostly ready.
I've forgotten it, I wanted to give you a little tip earlier.
Before you export a character from blender, you should add an extra bone to the armature named "root ground" and connect it to the "god"-bone.
This prevents the XPS models stuck half in the ground.
👍: 0 ⏩: 1
Gragra96 In reply to Grummel83 [2015-01-03 23:50:00 +0000 UTC]
Yeah! I just got it for Christmas and I laughed for it too! There was also Francis Kitt himself in Silversun Strip
Okay, I'll test it
Thanks for the advice! I'll do it next time! I didn't know how to manage to fix that issue (and I moved the height slider to 0.92 everytime
)
👍: 0 ⏩: 1
Grummel83 In reply to Gragra96 [2015-01-04 10:49:04 +0000 UTC]
I consider this dlc as one of the best. I enjoyed the small stories with
the crew members.
No problem. If it could be useful I could make a small tutorial how to add the bone and connect it.
👍: 0 ⏩: 1
Gragra96 In reply to Grummel83 [2015-01-04 22:15:18 +0000 UTC]
Yeah, and it was plenty of humorous stuff as well!
It would be great! I tried myself this afternoon but I couldn't figure out how to do it properly
👍: 0 ⏩: 1
Grummel83 In reply to Gragra96 [2015-01-04 22:28:57 +0000 UTC]
Unfortunately I have only seen at the second attempt, how it works with the invitations.
I have a training the next two days.
When I get back home I'll make you a small tutorial. You'll see that it's quite simple.
👍: 0 ⏩: 1
Gragra96 In reply to Grummel83 [2015-01-04 23:35:18 +0000 UTC]
Don't say it I spent a generous amount of time trying to understand how to invite people over and after having been literally everywhere I noticed the icon on Shep's PC
Don't worry there's no rush Big thanks in advance!
👍: 0 ⏩: 1
Grummel83 In reply to Gragra96 [2015-01-06 21:08:28 +0000 UTC]
I'm happy and relieved that I wasn't the only one who had these problems.
If the tutorial is fine, maybe I'll release it for everyone.
Maybe it's useful for others
👍: 0 ⏩: 1
Gragra96 In reply to Grummel83 [2015-01-06 21:16:41 +0000 UTC]
No, no, you absolutely wasn't alone!
I also had problems with Armax Arena! I wanted to give it a try just after the party but the area was locked; Then I went back on the Normandy, seen the cutscene, returned back to the Arena and it worked *facepalm*
For what I've seen you made it very well! I'll let you know if I have any troubles Anyway if it could be useful for others, why not?
👍: 0 ⏩: 1
Grummel83 In reply to Gragra96 [2015-01-06 21:58:47 +0000 UTC]
But once you have overcome all these obstacles, the fun began.
Glad if it is helpful for you. I always like to help if I can.
👍: 0 ⏩: 1
Mystressb [2015-01-03 14:48:27 +0000 UTC]
With great excitement.
I am glad you ported these models.
👍: 0 ⏩: 1