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#ue4 #unrealengine4
Published: 2018-09-24 19:08:52 +0000 UTC; Views: 2605; Favourites: 20; Downloads: 0
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Description
I recently began studying Unreal Engine to enhance my professional career and then I came to the idea of bringing my assets to the Unreal Engine.
Although this would take much longer time to polish how they look in the game engine, I'd say start isn't too bad
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Comments: 9
suzukishinji [2018-09-26 12:06:38 +0000 UTC]
Girl, hair, and trunks don't look as good as in Studio. The glove looks good, but it seems VERY long.
👍: 0 ⏩: 2
gravureboxing In reply to suzukishinji [2018-10-04 23:31:15 +0000 UTC]
Positive thing is - this is realtime. You can change a camera / perspective and have a result immediately.
It all matters on how I handle material and shaders within UE4
👍: 0 ⏩: 1
suzukishinji In reply to gravureboxing [2018-10-05 13:13:15 +0000 UTC]
You can have that in Studio, too. Use IRAY shaded in viewport, and you see in real-time. Depends on hardware performance however.
👍: 0 ⏩: 1
gravureboxing In reply to suzukishinji [2018-10-06 19:41:48 +0000 UTC]
Yes, but you can't render it out though. Unreal Engine has a feature to export camera output as a video
👍: 0 ⏩: 1
gravureboxing In reply to suzukishinji [2018-10-07 03:23:21 +0000 UTC]
In the end, Unreal Engine is game engine. It's a tool to make games like Arkham Knight, PUBG, Ace combat 7, etc
And it's free for us to try it out
👍: 0 ⏩: 1
suzukishinji In reply to gravureboxing [2018-10-07 08:15:36 +0000 UTC]
Sounds like a good deal.
👍: 0 ⏩: 0
gravureboxing In reply to suzukishinji [2018-09-26 21:45:02 +0000 UTC]
Seems like unreal engine acts differently with handling of objects (characters included) and lighting.
Still demands more learning & optimization
👍: 0 ⏩: 0