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gregor-kari — Tutorial for GlassShader

#blog #glass #howtodraw #shading #tutorial
Published: 2011-05-04 12:21:34 +0000 UTC; Views: 15024; Favourites: 507; Downloads: 220
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Description This one is a Tut for quick shading glass.

1: the first highlight directly reflects the source light.
2: in the shadow's middle you got also light because theres som light which went through the glass sphere.
3: the backhighlight comes into existance when the light leaves the sphere on the backside.

the marginal area is also lighter than the middle because of the angle of total reflection (~3deg). that also explains, why the border of the shadow appears to be darker.

   --- Update! ---    
Hey people! 
As I noticed that this (very old) tutorial is still quite popular among you folks I started a blog that is going to be full of more tutorials. 
gregorkari.com/blog/
I'd love to see you there, don't hesitate to write me what you think, what you like to see there in the future, how I can improve it or just say hi! 
Have an ace time and thank you for all the support! 
   - Thank you! -    
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Comments: 18

LunaeMaster [2013-09-01 13:52:43 +0000 UTC]

wow, can't wait to try~

👍: 0 ⏩: 1

gregor-kari In reply to LunaeMaster [2013-09-15 12:42:22 +0000 UTC]

cool! have fun!

👍: 0 ⏩: 0

Black-Baruko [2012-10-11 01:57:22 +0000 UTC]

Simple and helpful! Great work!

👍: 0 ⏩: 1

gregor-kari In reply to Black-Baruko [2012-10-13 16:18:33 +0000 UTC]

glad to hear that!^^

👍: 0 ⏩: 0

Skasha [2012-01-13 23:46:11 +0000 UTC]

Ooo, this should be helpful. Thank you for posting it.

👍: 0 ⏩: 1

gregor-kari In reply to Skasha [2012-01-14 00:44:39 +0000 UTC]

Thank you too!

👍: 0 ⏩: 0

ElenaDopamina [2011-10-13 13:54:15 +0000 UTC]

useful!

👍: 0 ⏩: 1

gregor-kari In reply to ElenaDopamina [2011-10-13 14:23:09 +0000 UTC]

thank you, I hope so!^^

👍: 0 ⏩: 0

INEEDHELP-DRAWING [2011-10-12 19:06:18 +0000 UTC]

ohhh prettyyyy..
^.^

👍: 0 ⏩: 1

gregor-kari In reply to INEEDHELP-DRAWING [2011-10-12 20:31:02 +0000 UTC]

thanks a lot!^^ hope it can help..

👍: 0 ⏩: 1

INEEDHELP-DRAWING In reply to gregor-kari [2011-10-12 20:47:00 +0000 UTC]

of course it will. all of these things help me even if a little bit

👍: 0 ⏩: 1

gregor-kari In reply to INEEDHELP-DRAWING [2011-10-13 11:10:15 +0000 UTC]

that is great to hear!^^

👍: 0 ⏩: 0

norbert79 [2011-10-12 07:40:20 +0000 UTC]

Lovely, do you have also something similar for flat black glass reflections? I am experimenting with it, but since the reflections are the most difficult part (and almost not to be seen), it's hard to achieve.

👍: 0 ⏩: 1

gregor-kari In reply to norbert79 [2011-10-12 12:47:52 +0000 UTC]

Thanks a lot for the feedback!
At the moment I haven't got anything like that and I don't know, if I got the time in the next few days to do another tutorial. But if I could see, what you are working on, I could maybe give you some advice (if I can^^). What do you mean "flat"? You mean for example for a button? or a flat surface like a plane in a vehicle's design? A simple way to research this is, to build it in a 3d-programm and render it.

👍: 0 ⏩: 1

norbert79 In reply to gregor-kari [2011-10-13 09:26:13 +0000 UTC]

Hey there!
Well, I am playing OpenTTD (which is an open source edition of the original Transport Tycoon Deluxe game's engine), and I was wondering if it would be possible creating a theme based on Tron 2.0. Now if you have seen the movie, it looks like everything would be on some black glass, everything looks fragile yet stable.

Now I wanted to use the same effect as for the base tile; I wanted to make a square looking like black glass and then use that. Now I wanted to mimic some of these images , yet it didn't work out that well.

So this is why I was looking for some advice, which would be the best approach. How much reflections? How shady? How deep black?

I would thank you for your advices in advance, if you have any, it's not a big issue, I was just looking for new ideas basically.

👍: 0 ⏩: 0

SGAlpre [2011-06-09 20:28:51 +0000 UTC]

ey gregor, machs doch in maya -.- als ob mas net glernt hätten, a dielectric z erstellen!

👍: 0 ⏩: 0

sfepan [2011-05-04 22:23:19 +0000 UTC]

i always like to see this kind of transformation from simple line to very nice looking object. great tutorial!

👍: 0 ⏩: 1

gregor-kari In reply to sfepan [2011-05-05 18:40:56 +0000 UTC]

thanks for the very nice feedback! so ill maybe do another tutorial soon!^^

👍: 0 ⏩: 0