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GrimmWrecking — MP5 Redux + Quixel Feature

Published: 2013-07-10 23:27:14 +0000 UTC; Views: 6183; Favourites: 101; Downloads: 110
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Description Updated the textures and Featured by Quixel.

12k~ tris for gun + all accessories
2048x2048 texture for gun + all accessories

All accessories removable. More views @ www.whitey3d.com

Model: Maya 2012
Bake: Maya 2012
Texture: dDo, Knald (ao from normal map), Handplane (object space normal -> tangent space conversion), Photoshop CS6 & CC
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Comments: 6

Belendor [2014-03-31 21:26:57 +0000 UTC]

Amazing

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reedweinstock [2013-10-20 21:15:45 +0000 UTC]

I hate to be a bother again but for some reason when i tried reading your reply on how you created the dirt on the aimpoint, deviant art immediately deleted it could you post it or resend it to me thanks!

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sameh-koko2 [2013-07-11 13:13:55 +0000 UTC]

awesome work

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shcadeYuVE [2013-07-11 11:50:39 +0000 UTC]

Yeah, great work mate! Just a question:
Which base texture did you used for that black metal?
Its not completely black and got this "nano" scratches on it...
Everytime I try to texture a weapon or something like that, the black-metal texture is the problem..
Meaby you can give me some adviceor a tip, because this here is just perfect
Greetings!

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GrimmWrecking In reply to shcadeYuVE [2013-07-11 21:54:04 +0000 UTC]

Which black metal? hah, Doesn't really matter actually. All the metal on the gun is done the same way relatively, just with different base colors. The "nano" scratches you're referring to is probably the simulated rolled look from the metal. In PS thats like 5 steps.

*Specular
Layer with color fill
Filter-> Generate Noise
Filter-> Motion Blur *whatever amount gives you a streaking that you like.
Blending Mode-> Overlay or Multiply, whatever you like better.
Opacity -> Adjust till its barely noticeable on the model in engine.

As for any other work. Its a combination of a lot of hand-paint, dDo generation, dDo generation + hand-paint, and Photos that have been level'd adjusted and painted on. It's not just a single texture that makes or breaks it. It's a lot of little work.
Specific photos I used, eh, some I bought, some a friend's wife took for me and random ones I liked off google/images. Just a stockpile over the last few years that I grab from and manipulate as needed for the situation. I couldn't tell you where I got a specific one.
Either way, the photo layering is the last step I use for extra pop. If I remember right, I actually used a rust texture from an old ship hull for the mp5 body that I de-saturated like 80% and level'd.

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shcadeYuVE In reply to GrimmWrecking [2013-08-23 16:52:30 +0000 UTC]

Heey!!

I am so sorry for this late answer, your answer was a lot faster

Many many thanks to you, I tried that, it works perfect

Thanks again for this very helpfull answer, I dont know that to say^^

Have a great day, and thanks again man, thank you!

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