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Grimnor β€” Game Model - Axe - Breakdown

Published: 2013-08-18 12:18:11 +0000 UTC; Views: 5659; Favourites: 25; Downloads: 55
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Description A quick ingame axe just for practice
highpoly and retopo was done in zbrush as well as the diffuse texture
the uv's were done in maya and the normal and ao map were baked in xnormal
rendered in marmoset toolbag
the model has 1342tris
the maps are 2048*2048
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Comments: 9

Narog-art [2015-04-06 19:33:34 +0000 UTC]

Professional work, but you probably get that a lot . I really admire your 3D work, it seems extremely complex for someone with no 3D background like me .Β 

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Melissas-Art [2013-08-19 15:52:35 +0000 UTC]

Im not strong in doing normal maps so i have a question on how you did this.Β  Did you model it out in saw 3d max then export out into zbrush?Β  When ever i try to do normal maps i use mud box and import back into 3d max and when i apply the normal maps i get hardly a change.Β  I looked through many videos and it seems like im doing it right.Β  but yea,

great job btw.

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Grimnor In reply to Melissas-Art [2013-08-19 17:37:52 +0000 UTC]

hey melissa
i described my workflow in the description
check out xnormal! it's a very powerful and easy to use open source software for normal/ao/cavity/etc. maps
just keep working and you will get better with every new project

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Melissas-Art In reply to Grimnor [2013-08-19 22:21:18 +0000 UTC]

thanks for the words of encouragement and xnormal!

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LuxXeon [2013-08-18 16:03:35 +0000 UTC]

Great work on the maps here. Β The model's design is excellent too. Β The fact you were able to incorporate the chipped blade and all the other details, and still keep the model under 2k tris is a testament to excellent modeling.

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Grimnor In reply to LuxXeon [2013-08-18 16:21:05 +0000 UTC]

thank you a lot for the kind words mate!!
means a lot

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fumanshooh [2013-08-18 12:21:36 +0000 UTC]

Surprisingly low poly. The cracks are awesome!

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Grimnor In reply to fumanshooh [2013-08-18 12:35:00 +0000 UTC]

thanks mate
glad you like it

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fumanshooh In reply to Grimnor [2013-08-18 13:25:26 +0000 UTC]

mmhm mmhm

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