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Published: 2018-01-08 01:42:35 +0000 UTC; Views: 385; Favourites: 4; Downloads: 0
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Description
Bruzno is a happy reindeer living in the colder parts of the world where he’s worked in the hauling, transportation and delivery business his entire life.
His parents where native of the area and seeing how very well adapted they were to the place they never left. Bruzno would get to know -and know throughly- only that cold part of the world until late in his life. Being one of the few Quds(1) of the place, and the only youngling, he quickly outgrew any and all of his potential friends. You have to understand though that quds and bips(2) didn’t quite get along at the time so making friends was difficult. Still his parents encouraged him because having a good rapport with bips would make his life a lot easier down the road- qud utensils and accommodations were expensive and magic very scarce in that area.
He wasn’t able to maintain a close frienship with anyone but a young dog, a St. Bernard bip. The dog’s parents weren’t exactly happy with their friendship but they didn’t mind too much, fortunately for them. The St. Bernard, Chevron, found in Bruzno a very agreeable playmate, and when Bruzno achieved his adult height a friend he could snuggle with when cold.
Chevron was invaluable on Bruzno’s sixth birthday, the day of the first expression of his affinity. Bruzno had been gifted with the an affinity(3) for time and was able to stop it. The experience was terrifying for the young reindeer and was only able to calm down because he was able to focus on the sound of a bell Chevron was carrying. The dog gifted him the bell (which he used for the rest of his life) and from that moment their friendship became unbreakable.
The years passed and Chevron itched to leave. He insisted on Bruzno coming with him but he resisted, telling him that this was their place and that he’d stay there working forever. It is what he knew. Chevron insisted still but Bruzno was adamant on not going, and so Chevron left alone.
Those were some very miserable twenty-nine months for Bruzno. He’d come to a silent understanding with Chevron where both of them would be able to work without saying a word, each one already knowing what the other needed. That, of course, left ample time to talk and have an agreeable time. Starting to work with another bip was hard for Bruzno and in stark contrast to what he’d become accustomed to.
The day came when he was going to finally enter the bar for the first time in his life, hell-bent on getting drunk and wasted, when he heard Chevron calling for him. After all those months he’d finally come back! At first the reindeer wanted to trample him, overcome with anger and joy, and he could’ve done it when he rang his bell and froze everything in place. He screamed, stomped, yelled in anger and joy no one would ever see or hear.
When he finally resumed the flow of time the two friends embraced and spent the next few hours catching up. At the end of their conversation Chevron told him the biggest news he had: he had found a gal near the beginning of his trip and they were now engaged and soon to marry, and with that Alfira, a beautiful looking (and freezing) Saluki, joined them. The coat that Bruzno wears was supposedly going to be Alfira’s gift when she arrived to Chevron’s home town, but the shop sent the wrong coat and it was much too big for her. She ended up gifting it to Bruzno.
With her onboard they decided to set up their own transport and hauling business. The three of them worked hard and in a few years they had become a respectable company. This continued for around two decades…
Until bandits attacked during one of their trips and Chevron was fatally wounded. He died a few short hours afterwards.
Bruzno would’ve left himself waste away after that had it not been for Alfira. She was able to convince him to finally let go of his town, and so they sold the company and left for Alfira’s own home country, where they both spent the rest of their years.
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Bruzno’s affinity is for self.time.stop, meaning that he is able to stop time for himself. While he can move freely while he has stopped time, it is almost impossible for him to move anything. He is also unable to see anything unless he moves forward and into the photons instead of him, turning to the sides leaves him in the dark.
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(1) Qud: A “qud”, short for quadruped, is a catch-all name for an intelligent being in the shape of a feral animal.
(2) Bip: A “bip”, short for bipedal, is a catch-all name for and intelligent being who walks and stands in the strange bipedal stance.
In this world there exists three kinds of animals: ferals, which are the animals we know here on Earth, Quds, or animals with higher intelligence (as humans on Earth), and Bips, anthro animals. How or why did those three came to inhabit the same place is a tale for another time.
(3) Affinity: An ability or power inherent to all beings of higher intelligence. Varies from person to person.
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Ok… this took a bit long to write and to make, but here he finally is! I've been working on him since last month and only today I've been able to finish him. I'm a bit tired so I'll stop writing now, but if you have any question just leave them below :3
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